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sʏʀᴇʟ ᴄʜᴀɴɴᴇʟ

sʏʀᴇʟ ᴄʜᴀɴɴᴇʟ

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ᴏᴡɴᴇʀ:t.me/B1_SyReL ɢʀᴏᴜᴘ:https://t.me/SyRelGC ᴄʜᴀɴɴᴇʟ:https://t.me/syrelchannel

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ғʀᴇᴇ ɪɴᴊᴇᴄᴛᴏʀ:
ʜᴇʀᴇ ʜᴇʀᴇ ʜᴇʀᴇ
ɪɴᴠɪᴛᴇ ᴍᴏʀᴇ ᴘᴇᴏᴘʟᴇ ᴛᴏ ᴇɴᴊᴏʏ ᴏᴜʀ ғʀᴇᴇ ɪɴᴊᴇᴄᴛᴏʀ

wala bang bold jan

ang cute ng LGL Ui ko🤣
+1
ang cute ng LGL Ui ko🤣

my tester mod updated😌

so=gg.getRangesList('libunity.so')[1].start setvalue(so + "0x877C3B8", 32, "h 1F 20 03 D5 E0 03 13 AA") gg.toast("Wallhack On")

GR 1.6.53
+1
GR 1.6.53

done update mod hacks features to esp need test if safe or not
done update mod hacks features to esp need test if safe or not

ang bigat update codm 1.6.53 / 2.30GB
ang bigat update codm 1.6.53 / 2.30GB

panget kinalabasan ng tamod yawa🤣🤣🤣 i mean design🤣
panget kinalabasan ng tamod yawa🤣🤣🤣 i mean design🤣

Same Injector Ui🫠
Same Injector Ui🫠

taina pangalawa na to ahh ma tutuloyan na ata to na basa na ehh nabasa sa tamod🤣🤣🤣
taina pangalawa na to ahh ma tutuloyan na ata to na basa na ehh nabasa sa tamod🤣🤣🤣

HEHE MASTER 1 NA GUEST ACCOUNT KO LEVEL 19🤣
+1
HEHE MASTER 1 NA GUEST ACCOUNT KO LEVEL 19🤣

// Esp Skeleton if (is_Skeleton) { try { if (!pawn) return; auto m_HeadBone = *(Transform**)((uintptr_t)pawn + 0x2F8); auto m_SpineBone = *(Transform**)((uintptr_t)pawn + 0x1C18); auto m_NeckBone = *(Transform**)((uintptr_t)pawn + 0x1C20); auto m_HipsBone = *(Transform**)((uintptr_t)pawn + 0x1C28); auto m_LeftAnkleBone = *(Transform**)((uintptr_t)pawn + 0x1C30); auto m_RightAnkleBone = *(Transform**)((uintptr_t)pawn + 0x1C38); if (!m_HeadBone !m_SpineBone !m_NeckBone !m_HipsBone !m_LeftAnkleBone || !m_RightAnkleBone) return; auto mainCamera = Camera::get_main(); if (!mainCamera) return; Vector3 headPos = m_HeadBone->get_position(); Vector3 spinePos = m_SpineBone->get_position(); Vector3 neckPos = m_NeckBone->get_position(); Vector3 hipsPos = m_HipsBone->get_position(); Vector3 leftAnklePos = m_LeftAnkleBone->get_position(); Vector3 rightAnklePos = m_RightAnkleBone->get_position(); Vector3 headSc = mainCamera->WorldToScreenPoint(headPos); Vector3 spineSc = mainCamera->WorldToScreenPoint(spinePos); Vector3 neckSc = mainCamera->WorldToScreenPoint(neckPos); Vector3 hipsSc = mainCamera->WorldToScreenPoint(hipsPos); Vector3 leftAnkleSc = mainCamera->WorldToScreenPoint(leftAnklePos); Vector3 rightAnkleSc = mainCamera->WorldToScreenPoint(rightAnklePos); if (headSc.z <= 0 spineSc.z <= 0 neckSc.z <= 0 hipsSc.z <= 0 leftAnkleSc.z <= 0 || rightAnkleSc.z <= 0) return; draw->AddCircle(ImVec2(headSc.x, glHeight - headSc.y), 5.0f, is_Color, 12); draw->AddLine(ImVec2(headSc.x, glHeight - headSc.y), ImVec2(neckSc.x, glHeight - neckSc.y), is_Color); draw->AddLine(ImVec2(neckSc.x, glHeight - neckSc.y), ImVec2(spineSc.x, glHeight - spineSc.y), is_Color); draw->AddLine(ImVec2(spineSc.x, glHeight - spineSc.y), ImVec2(hipsSc.x, glHeight - hipsSc.y), is_Color); draw->AddLine(ImVec2(hipsSc.x, glHeight - hipsSc.y), ImVec2(leftAnkleSc.x, glHeight - leftAnkleSc.y), is_Color); draw->AddLine(ImVec2(hipsSc.x, glHeight - hipsSc.y), ImVec2(rightAnkleSc.x, glHeight - rightAnkleSc.y), is_Color); } catch (...) { return; } }
Skeleton no arm☹️