КИБЕРСПОРТ В КАРМАНЕ 🦞
Все о киберспорте: анонсы и результаты турниров, новости команд, интересные события. Counter-Strike 2, Dota 2, VALORANT, Deadlock, Marvel Rivals, Tanks Blitz, PUBG, Fortnite и другие игры. Реклама: @irishkafavor
Show more📈 Analytical overview of Telegram channel КИБЕРСПОРТ В КАРМАНЕ 🦞
Channel КИБЕРСПОРТ В КАРМАНЕ 🦞 (@esportspocket) in the Russian language segment is an active participant. Currently, the community unites 36 975 subscribers, ranking 2 253 in the Games category and 17 135 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 36 975 subscribers.
According to the latest data from 28 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 10 192 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 21.07%. Within the first 24 hours after publication, content typically collects 21.39% reactions from the total number of subscribers.
- Post reach: On average, each post receives 7 790 views. Within the first day, a publication typically gains 7 908 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 71.
- Thematic interests: Content is focused on key topics such as cs2, dota, blast, falcons, spirit.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Все о киберспорте: анонсы и результаты турниров, новости команд, интересные события.
Counter-Strike 2, Dota 2, VALORANT, Deadlock, Marvel Rivals, Tanks Blitz, PUBG, Fortnite и другие игры.
Реклама: @irishkafavor”
Thanks to the high frequency of updates (latest data received on 29 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
Поддержание вайба внутри команды и за её пределами, производство вайбового контента и подготовка вайбовых отчётов о проделанной работе (опционально).
