не смиш
Сотрудничество: @smesh Донат в бс и тд: @smeshshop 27 лет, долларовый миллиардер, актер пх, владелец 10% акций компании суперселл, владелец спермозавода, имеющий свой частный самолет и остров, создатель ауры, вентелятор 📈 https://t.me/+f0hRyF7dWg1mN
Show more📈 Analytical overview of Telegram channel не смиш
Channel не смиш in the Russian language segment is an active participant. Currently, the community unites 23 107 subscribers, ranking 3 812 in the Games category and 28 897 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 23 107 subscribers.
According to the latest data from 22 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 377 over the last 30 days and by -44 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 78.85%. Within the first 24 hours after publication, content typically collects 25.79% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 5 970 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as бп+, заход, отчим, smesh, сюдо.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Сотрудничество: @smesh
Донат в бс и тд: @smeshshop
27 лет, долларовый миллиардер, актер пх, владелец 10% акций компании суперселл, владелец спермозавода, имеющий свой частный самолет и остров, создатель ауры, вентелятор 📈
https://t.me/+f0hRyF7dWg...”
Thanks to the high frequency of updates (latest data received on 23 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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