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Мир Supercell

Мир Supercell

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Крупнейшее медиа об играх Supercell. Новости, мемы, конкурсы и ничего лишнего. Больше новостей на https://supercell.media По рекламе в канале: @easy_qq, @oldpurple, @fadeyboss, @Spiral_Yuri, @swaymedia, @reklamag, @grek_rek РКН: https://clck.ru/3PwqLL

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📈 Analytical overview of Telegram channel Мир Supercell

Channel Мир Supercell (@mir_supercell) in the Russian language segment is an active participant. Currently, the community unites 2 549 113 subscribers, ranking 15 in the Games category and 31 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 2 549 113 subscribers.

According to the latest data from 24 July, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 143 779 over the last 30 days and by 1 310 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 10.25%. Within the first 24 hours after publication, content typically collects 8.08% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 260 625 views. Within the first day, a publication typically gains 205 432 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 3 503.
  • Thematic interests: Content is focused on key topics such as brawl, скин, esports, royale, ящик.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
Крупнейшее медиа об играх Supercell. Новости, мемы, конкурсы и ничего лишнего. Больше новостей на https://supercell.media По рекламе в канале: @easy_qq, @oldpurple, @fadeyboss, @Spiral_Yuri, @swaymedia, @reklamag, @grek_rek РКН: https://clck.ru/3P...

Thanks to the high frequency of updates (latest data received on 25 July, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

2 549 113
Subscribers
+1 31024 hours
-3 9827 days
+143 77930 days
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