LIVE SAMP - новости GTA проектов
Рассказываем о новостях проектов и мультиплееров в GTA. Реклама: @livegmng Предложка: t.me/livesamp?direct Стань автором: @livejobot Чат: t.me/+Q1rSObj-0NQvEPoD Бустануть: t.me/livesamp?boost Наши каналы: t.me/addlist/F3_WVRnE3SczMDEy
Show more📈 Analytical overview of Telegram channel LIVE SAMP - новости GTA проектов
Channel LIVE SAMP - новости GTA проектов (@livesamp) in the Russian language segment is an active participant. Currently, the community unites 11 363 subscribers, ranking 7 873 in the Games category and 56 371 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 363 subscribers.
According to the latest data from 15 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 103 over the last 30 days and by -10 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 20.18%. Within the first 24 hours after publication, content typically collects 15.11% reactions from the total number of subscribers.
- Post reach: On average, each post receives 2 292 views. Within the first day, a publication typically gains 1 716 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 39.
- Thematic interests: Content is focused on key topics such as roleplay, gta, пропуск, скин, payday.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Рассказываем о новостях проектов и мультиплееров в GTA.
Реклама: @livegmng
Предложка: t.me/livesamp?direct
Стань автором: @livejobot
Чат: t.me/+Q1rSObj-0NQvEPoD
Бустануть: t.me/livesamp?boost
Наши каналы: t.me/addlist/F3_WVRnE3SczMDEy”
Thanks to the high frequency of updates (latest data received on 16 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
