LIVE SAMP - новости GTA проектов
Рассказываем о новостях проектов и мультиплееров в GTA. Предложка: t.me/livesamp?direct Реклама: @livegmng Стань автором: @livejobot Чат: https://t.me/+Q1rSObj-0NQvEPoD Бустануть: https://t.me/livesamp?boost
Show more📈 Analytical overview of Telegram channel LIVE SAMP - новости GTA проектов
Channel LIVE SAMP - новости GTA проектов (@livesamp) in the Russian language segment is an active participant. Currently, the community unites 11 786 subscribers, ranking 7 738 in the Games category and 55 848 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 11 786 subscribers.
According to the latest data from 13 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 846 over the last 30 days and by 1 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 25.90%. Within the first 24 hours after publication, content typically collects 20.35% reactions from the total number of subscribers.
- Post reach: On average, each post receives 3 053 views. Within the first day, a publication typically gains 2 399 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 524.
- Thematic interests: Content is focused on key topics such as roleplay, gta, пропуск, скин, payday.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Рассказываем о новостях проектов и мультиплееров в GTA.
Предложка: t.me/livesamp?direct
Реклама: @livegmng
Стань автором: @livejobot
Чат: https://t.me/+Q1rSObj-0NQvEPoD
Бустануть: https://t.me/livesamp?boost”
Thanks to the high frequency of updates (latest data received on 14 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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