Alina Rin 🐟
Добро пожаловать в RHK! Канал Алины Рин, где публикуются новости игровой и гик индустрии, а так же некоторые новости о Японии и мои личные медиа. На канале запрещены обсуждения религии и политики. Это канал про игры, аниме и Японию. https://vk.cc/cHFjuC
Show more📈 Analytical overview of Telegram channel Alina Rin 🐟
Channel Alina Rin 🐟 (@welcome2rhk) in the Russian language segment is an active participant. Currently, the community unites 57 124 subscribers, ranking 1 350 in the Games category and 10 822 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 57 124 subscribers.
According to the latest data from 17 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -55 over the last 30 days and by 3 over the last 24 hours, overall reach remains high.
- Verification status: Verified (Officially confirmed by Telegram)
- Engagement rate (ER): The average audience engagement rate is 27.80%. Within the first 24 hours after publication, content typically collects 18.62% reactions from the total number of subscribers.
- Post reach: On average, each post receives 15 875 views. Within the first day, a publication typically gains 10 636 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 251.
- Thematic interests: Content is focused on key topics such as готика, hill, silent, трейлер, fallout.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Добро пожаловать в RHK!
Канал Алины Рин, где публикуются новости игровой и гик индустрии, а так же некоторые новости о Японии и мои личные медиа.
На канале запрещены обсуждения религии и политики. Это канал про игры, аниме и Японию.
https://vk.cc/c...”
Thanks to the high frequency of updates (latest data received on 18 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
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