LIVE FIVE - новости ГТА 5 РП проектов
Рассказываем интересные новости о проектах и медийках в GTA 5. Реклама: @livegmng Стань автором: @livejobot Основатель: @zlobinroma Чат: t.me/+232DS0TCkNYzMjcy Бустануть: t.me/livefive?boost Наши каналы: t.me/addlist/F3_WVRnE3SczMDEy
Show more📈 Analytical overview of Telegram channel LIVE FIVE - новости ГТА 5 РП проектов
Channel LIVE FIVE - новости ГТА 5 РП проектов (@livefive) in the Russian language segment is an active participant. Currently, the community unites 21 796 subscribers, ranking 4 070 in the Games category and 29 880 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 21 796 subscribers.
According to the latest data from 19 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -517 over the last 30 days and by -13 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 19.86%. Within the first 24 hours after publication, content typically collects 12.95% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 329 views. Within the first day, a publication typically gains 2 824 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 60.
- Thematic interests: Content is focused on key topics such as five, roleplay, majestic, gta, gucci.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“Рассказываем интересные новости о проектах и медийках в GTA 5.
Реклама: @livegmng
Стань автором: @livejobot
Основатель: @zlobinroma
Чат: t.me/+232DS0TCkNYzMjcy
Бустануть: t.me/livefive?boost
Наши каналы: t.me/addlist/F3_WVRnE3SczMDEy”
Thanks to the high frequency of updates (latest data received on 20 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
