Alex_MVP
▪️Из игрока в Web3 — в создатели цифровых миров. 🎮 Рублюсь в Telegram-игры, пилю свои проекты через вайб-кодинг и генерирую тонны ИИ-контента. Всё про гейминг будущего.‼️ Ничего не продаю. Никого не обучаю. Первый не пишу. Не даю фин. советов.
Show more📈 Analytical overview of Telegram channel Alex_MVP
Channel Alex_MVP (@playweb4) in the Russian language segment is an active participant. Currently, the community unites 147 100 subscribers, ranking 424 in the Games category and 3 298 in the Russia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 147 100 subscribers.
According to the latest data from 27 August, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -4 191 over the last 30 days and by -135 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 3.17%. Within the first 24 hours after publication, content typically collects 1.16% reactions from the total number of subscribers.
- Post reach: On average, each post receives 4 668 views. Within the first day, a publication typically gains 1 709 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 44.
- Thematic interests: Content is focused on key topics such as шахта, labr, снежок, добыча, пул.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“▪️Из игрока в Web3 — в создатели цифровых миров.
🎮 Рублюсь в Telegram-игры, пилю свои проекты через вайб-кодинг и генерирую тонны ИИ-контента.
Всё про гейминг будущего.‼️ Ничего не продаю. Никого не обучаю. Первый не пишу. Не даю фин. советов.”
Thanks to the high frequency of updates (latest data received on 28 August, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
