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| Date | Subscriber Growth | Mentions | Channels | |
| 03 September | 0 | |||
| 02 September | 0 | |||
| 01 September | 0 |
Channel Posts
Decided to create the Stadium Crowd tool - Procedural Crowd Generator (Animated Character Spawner) for different programs. Blender and 3ds max versions available. Unreal and Unity - in progress. More info https://www.patreon.com/OlegVerenko/posts/procedural-crowd-161784956
3dsMax tutorial- https://youtu.be/9B6UCZlj_Hs
| 2 | +1 СРОЧНО и ВАЖНО. Gumroad ворует деньги у создателей контента!
(English below)
После более чем 10 лет продажи цифровых 3D-продуктов я никак не ожидал такого от крупной торговой АМЕРИКАНСКОЙ площадки. Сегодня Gumroad.com БЕЗ ПРЕДУПРЕЖДЕНИЯ И ОБОСНОВАНИЯ БЕЗВОЗВРАТНО "удалил" деньги с моего баланса, просто потому что я изменил свое местоположение с Канады на Болгарию.
Их служба поддержки подтвердила, что средства были «автоматически списаны» в качестве «системной защиты при изменении страны», которую они «не могут отменить». Вы правильно поняли: простое обновление учетной записи теперь приводит к полному изъятию ваших денег.
До этого я долго пытался вывести свои средства - использовал различные банковские реквизиты, включая украинские и канадские, и все попытки были заблокированы. Теперь деньги потеряны навсегда, и они не предложили никакого решения.
Будьте внимательны и аккуратны меняя что-то на этой платформе. Мне кажется, там еще много скрытых "подарков". | 645 |
| 3 | CgTrader added an opportunity to create AI generated models. https://www.cgtrader.com/ai | 203 |
| 4 | Tools → Snapshot simple fast method for baking anything in mesh (for example, tySplines) | 270 |
| 5 | https://polyhaven.com/collections/project_lighthouse
cool collection of free realistic props | 498 |
| 6 | https://x.com/0xJokker/status/2079585205438808490/video/1
Short video on how to use Claude like a boss | 223 |
| 7 | New feature from CGTrader. The new NSFW (adult) filter can automatically suspend a big part of your models. So check them and send an appeal. | 193 |
| 8 | https://www.youtube.com/watch?v=1bOmROFahXU
An easy trick to save time during rendering. | 200 |
| 9 | https://en.wikipedia.org/wiki/History_of_video_games
Nice article! | 228 |
| 10 | FAB - Publisher Success Handbook
https://brand.epicgames.com/document/411#/-/publisher-success-handbook
https://dev.epicgames.com/community/learning/tutorials/2KMj/fab-best-practices-for-creating-images-and-videos-for-your-social-media-marketing
https://forums.unrealengine.com/t/take-a-look-mid-year-fab-recap-for-publishers/2729339 | 241 |
| 11 | https://www.unrealengine.com/learning/junes-epic-learning-content-metahumans-mesh-terrain-and-more
Fresh UE tutorials | 258 |
| 12 | One of the best innovations in Unreal 5.8 for me is a new Accumulation Depth of Field feature delivers cinematic, film-style focus effects akin to the Path Tracer at a lower time and performance cost, reducing visual artifacts while preserving real-time look development. | 258 |
| 13 | 20+ professional Unreal Engine courses are now FREE on the Epic Developer Community
https://epic.gm/free-professional-ue-courses-2026 | 450 |
| 14 | https://airtable.com/appwoLkcnXvS9b7x0/pag5i3OSLsErF4x5Y/form
UEFN Student Bootcamp - Free for students! | 256 |
| 15 | 2 | 284 |
| 16 | https://www.youtube.com/watch?v=1O90WZJALYc
Nice profession. You launch rocket or make references for VFX | 251 |
| 17 | r.shadow.virtual.onepassprojection.maxlightsperpixel
The top console variable if you get shadow flickering in Unreal Engine when many overlapping movable lights are casting shadows on the same pixel. 32-64 values allow you to fix blocky shadow artifacts. | 254 |
| 18 | Unreal Engine + 3dsmax has the best pipeline due to the free Datasmith plugin. But different renders have different percentages of compatibility with materials. Here are my observations -
1. Default Physical Materials - 100%
2. Corona Render - 99%
3. V-ray - 75%
4. Redshift - 50%
The main problems are the loss of material properties, unlinked textures in self-illuminating materials, etc. Based on the photorealism of the Corona, this pipeline can be called the best at the moment. | 193 |
| 19 | CgTrader can't decide )) | 205 |
| 20 | #Blender has achieved excellent results in terms of RAM usage. FBX (106 Mb) uploaded in Blender 2.93.6 uses 2,176 GB. And 1,4 GB in Blender 5.0.1. By the way, #3dsmax 2025 uses 2,741 GB. | 200 |
