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CG-SCHOOL.ORG

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Date
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01 September0
Channel Posts
Decided to create the Stadium Crowd tool - Procedural Crowd Generator (Animated Character Spawner) for different programs. Blender and 3ds max versions available. Unreal and Unity - in progress. More info https://www.patreon.com/OlegVerenko/posts/procedural-crowd-161784956 3dsMax tutorial- https://youtu.be/9B6UCZlj_Hs

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СРОЧНО и ВАЖНО. Gumroad ворует деньги у создателей контента! (English below) После более чем 10 лет продажи цифровых 3D-продуктов я никак не ожидал такого от крупной торговой АМЕРИКАНСКОЙ площадки. Сегодня Gumroad.com БЕЗ ПРЕДУПРЕЖДЕНИЯ И ОБОСНОВАНИЯ БЕЗВОЗВРАТНО "удалил" деньги с моего баланса, просто потому что я изменил свое местоположение с Канады на Болгарию. Их служба поддержки подтвердила, что средства были «автоматически списаны» в качестве «системной защиты при изменении страны», которую они «не могут отменить». Вы правильно поняли: простое обновление учетной записи теперь приводит к полному изъятию ваших денег. До этого я долго пытался вывести свои средства - использовал различные банковские реквизиты, включая украинские и канадские, и все попытки были заблокированы. Теперь деньги потеряны навсегда, и они не предложили никакого решения. Будьте внимательны и аккуратны меняя что-то на этой платформе. Мне кажется, там еще много скрытых "подарков".
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CgTrader added an opportunity to create AI generated models. https://www.cgtrader.com/ai
CgTrader added an opportunity to create AI generated models. https://www.cgtrader.com/ai
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Tools → Snapshot simple fast method for baking anything in mesh (for example, tySplines)
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https://polyhaven.com/collections/project_lighthouse cool collection of free realistic props
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https://x.com/0xJokker/status/2079585205438808490/video/1 Short video on how to use Claude like a boss
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New feature from CGTrader. The new NSFW (adult) filter can automatically suspend a big part of your models. So check them and
New feature from CGTrader. The new NSFW (adult) filter can automatically suspend a big part of your models. So check them and send an appeal.
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https://www.youtube.com/watch?v=1bOmROFahXU An easy trick to save time during rendering.
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https://en.wikipedia.org/wiki/History_of_video_games Nice article!
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FAB - Publisher Success Handbook https://brand.epicgames.com/document/411#/-/publisher-success-handbook https://dev.epicgames.com/community/learning/tutorials/2KMj/fab-best-practices-for-creating-images-and-videos-for-your-social-media-marketing https://forums.unrealengine.com/t/take-a-look-mid-year-fab-recap-for-publishers/2729339
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https://www.unrealengine.com/learning/junes-epic-learning-content-metahumans-mesh-terrain-and-more Fresh UE tutorials
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One of the best innovations in Unreal 5.8 for me is a new Accumulation Depth of Field feature delivers cinematic, film-style
One of the best innovations in Unreal 5.8 for me is a new Accumulation Depth of Field feature delivers cinematic, film-style focus effects akin to the Path Tracer at a lower time and performance cost, reducing visual artifacts while preserving real-time look development.
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20+ professional Unreal Engine courses are now FREE on the Epic Developer Community https://epic.gm/free-professional-ue-courses-2026
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https://airtable.com/appwoLkcnXvS9b7x0/pag5i3OSLsErF4x5Y/form UEFN Student Bootcamp - Free for students!
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2
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https://www.youtube.com/watch?v=1O90WZJALYc Nice profession. You launch rocket or make references for VFX
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r.shadow.virtual.onepassprojection.maxlightsperpixel The top console variable if you get shadow flickering in Unreal Engine when many overlapping movable lights are casting shadows on the same pixel. 32-64 values allow you to fix blocky shadow artifacts.
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Unreal Engine + 3dsmax has the best pipeline due to the free Datasmith plugin. But different renders have different percentag
Unreal Engine + 3dsmax has the best pipeline due to the free Datasmith plugin. But different renders have different percentages of compatibility with materials. Here are my observations - 1. Default Physical Materials - 100% 2. Corona Render - 99% 3. V-ray - 75% 4. Redshift - 50% The main problems are the loss of material properties, unlinked textures in self-illuminating materials, etc. Based on the photorealism of the Corona, this pipeline can be called the best at the moment.
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CgTrader can't decide ))
CgTrader can't decide ))
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#Blender has achieved excellent results in terms of RAM usage. FBX (106 Mb) uploaded in Blender 2.93.6 uses 2,176 GB. And 1,4
#Blender has achieved excellent results in terms of RAM usage. FBX (106 Mb) uploaded in Blender 2.93.6 uses 2,176 GB. And 1,4 GB in Blender 5.0.1. By the way, #3dsmax 2025 uses 2,741 GB.
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