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Channel Posts
Using Switch 2 Controllers on Switch 1
https://github.com/MegaCadeDev/OGX-Mini-2026
https://redd.it/1ua4wmb
@r_SwitchHacks
| 2 | MissionControl GRID Edition v0.15.2 (Rebased for firmware 22.5.0)
Adds analog support to some racing games - see original post for more info.
https://github.com/jonnylitten/MissionControl-GRID-edition/releases/tag/v0.15.2-grid-1
https://redd.it/1u9i815
@r_SwitchHacks | 188 |
| 3 | Mission Control v0.15.2 released (22.5.0 support)
https://github.com/ndeadly/MissionControl/releases/tag/v0.15.2
https://redd.it/1u9dxkn
@r_SwitchHacks | 187 |
| 4 | Atmosphere already updated with basic support for firmware 22.5.0
https://github.com/atmosphere-nx/atmosphere/releases
https://redd.it/1u7rug5
@r_SwitchHacks | 214 |
| 5 | No text... | 317 |
| 6 | Would someone be interested in Stremio-like experience on Switch?
https://redd.it/1u4tzig
@r_SwitchHacks | 266 |
| 7 | Built moonlight-switch with netbird vpn integration
Since no one tried to make one, so I built it my self as proof of concept, not planning on maintaining it. I hope someone would create a proper sys module VPN client out of it.
https://github.com/jmpangilinan/Moonlight-Switch
https://redd.it/1u34fto
@r_SwitchHacks | 310 |
| 8 | No text... | 341 |
| 9 | [Release] pleNx — native Plex client for the Switch (Switchfin fork, MPV playback, offline downloads, watchlist
https://redd.it/1u2uxuc
@r_SwitchHacks | 237 |
| 10 | No text... | 342 |
| 11 | Steam ARM64 on the Switch: Switchdeck (Working Games!)
https://redd.it/1u275ub
@r_SwitchHacks | 433 |
| 12 | WIP Manga Reader for Nintendo Switch (x-post from /r/manga)
https://redd.it/1u0wwbk
@r_SwitchHacks | 262 |
| 13 | No text... | 360 |
| 14 | Super Mario 64 DS running at stable 60 fps with upscalling and high res 3d rendering!
https://redd.it/1ty9sxz
@r_SwitchHacks | 322 |
| 15 | SWITCH Turn your switch into touchpad for linux PC(NX2Touchpad on GitHub)
https://github.com/rzemekis/NX2Touchpad
I made this utility to turn your switch into touchpad for your Linux pc! It works with almost zero delay(if you have 5GHz wi-fi) and there is no utilities like this so i hope yall will like it
https://redd.it/1tu4chm
@r_SwitchHacks | 313 |
| 16 | I made an app that lets you use a raspberry pi as a controller adapter for the switch.
https://github.com/Dycool/NS-PC-Control
https://redd.it/1tvsrbg
@r_SwitchHacks | 315 |
| 17 | Resources for using different display panels
I'm working on a hardware mod as a hobby project to bring a broken switch lite back to life. I was wondering if there was any info or anyone who had experience using different panels on switch consoles, I'm aware of the taki udon mods but I was looking to use something more bespoke for my own project, if anyone has any guidance, information on the specs for the panels or how I might go about getting a different screen to play nice please let me know.
I've done a bit of looking into this myself already and I'll admit messing with displays isn't my normal wheelhouse. Thanks in advance if you take the time to read this.
https://redd.it/1trat3y
@r_SwitchHacks | 352 |
| 18 | I added analog trigger support to (some) racing games. MissionControl GRID Edition
TL;DR New [trigger_map] config for ndeadly's MissionControl that maps a BT controller's analog triggers onto the right stick's Y axis. Grid Autosport works out of the box — drop the zip on your SD card, reboot, that's it. Other games can opt in via per-title ini files.
Video of it working
Idea
A handful of Switch games can read throttle / brake off the right-stick analog Y axis rather than ZR/ZL. If you connect a DS4 via MissionControl, its analog trigger gets converted to a digital ZR/ZL bit and the analog value is thrown away — so you get on/off throttle in Grid, no graduated control.
Implementation
A new section in missioncontrol.ini:
[trigger_map]
mode = rstick_y_split ; RT → +Y, LT → −Y on the right stick
Plus per-game overrides at sdmc:/config/MissionControl/titles/<programID>.ini (so it's on for Grid and off in every other game), and per-controller overrides if you want them. There's also an optional "physical right-stick up/down → digital ZR/ZL" mode — since the trigger is driving the stick Y in this mode, the stick's up/down is otherwise wasted and can be repurposed for things like gear shifts on the same thumb.
Status
- Hardware-tested with DualShock 4. I run a GameSir G8 Galileo Plus. (it emulates a DS4 over BT, which is how the Switch gets analog triggers in handheld at all).
- All other controllers fall through to stock MissionControl behaviour. Adding opt-in for them is a one-line edit per controller — PRs welcome. There is an unsupported/untested beta branch that might work with Xbox, DS3, and DualSense. If you test it, feel free to leave feedback.
- Default config: GRID Autosport is enabled via a bundled per-title profile, every other game is on mode = off. By default, installing this on top of vanilla MissionControl behaves identically to vanilla for any game except Grid.
- GPL-2.0, same as upstream. All the actual MissionControl heavy lifting is ndeadly's; this is a focused single feature on top.
Links
- Source: https://github.com/jonnylitten/MissionControl-GRID-edition
- Release (drop-in zip): https://github.com/jonnylitten/MissionControl-GRID-edition/releases/tag/v0.15.1-grid-1
- Upstream MissionControl: https://github.com/ndeadly/MissionControl
- The original PoC patch ndeadly posted in issue #1006, which this generalises into configurable per-game profiles.
Disclaimer: Vibe-coded af, but works. Distributed as-is. GPL-2.0, no warranty.
https://redd.it/1t8oom6
@r_SwitchHacks | 495 |
| 19 | No text... | 454 |
| 20 | Added upscaling support for MelonDS!
https://redd.it/1t2fx6f
@r_SwitchHacks | 400 |
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