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Switch Hacks

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频道帖子
Alternative point to solder battery https://redd.it/1veg5od @r_SwitchHacks
Alternative point to solder battery https://redd.it/1veg5od @r_SwitchHacks

2
I made a Tesla overlay for quickly connecting Bluetooth headphones /r/nintendoswitchlite/comments/1vh038f/i_made_a_tesla_overlay_for_quickly_connecting/ https://redd.it/1vh08rh @r_SwitchHacks
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First ever picofly install success https://redd.it/1vh9sgi @r_SwitchHacks
First ever picofly install success https://redd.it/1vh9sgi @r_SwitchHacks
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4
Vole el capacitor sp1 al tratar de instalar el fle que puedo hacer ahi prende mi consola pero quisiera saber si afecta y si h
Vole el capacitor sp1 al tratar de instalar el fle que puedo hacer ahi prende mi consola pero quisiera saber si afecta y si hay otraforma de segir con la instalación del flex para la magia https://redd.it/1vi1orf @r_SwitchHacks
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5
Moba Vibration Tool - set custom vibration levels Just released Moba vibration tool, a Windows utility for adjusting custom levels to vibration feature in mobapad controllers. The official Mobapad app only offers Low / Medium / High vibration settings, but even Low felt too strong to me. After reverse engineering the protocol, I discovered that the controllers support custom vibration values, allowing much finer control. Features: \- Read current vibration level \- Apply custom vibration levels \- OFF mode \- S1 support \- M6 support (needs testing) This is intended to be used with the S-series versions (the ones with really strong vibration). HD versions are not supported. Since I only have an S1-S, that's the only model I've actually tested. The M6 uses almost the same code, so it should work too. I'll also add M12 support as experimental. https://preview.redd.it/0bzq0dmnhjih1.png?width=437&format=png&auto=webp&s=8aeaa9b2d11cf65c1025a10f165bf80e3e698b00 https://github.com/KickAssBR/moba-vibration-tool https://redd.it/1vkj4wj @r_SwitchHacks
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Ayuda! https://redd.it/1vl3zmv @r_SwitchHacks
Ayuda! https://redd.it/1vl3zmv @r_SwitchHacks
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Checkpoint 5.1.0 released: FTP speed, safety and QoL improvements https://github.com/BernardoGiordano/Checkpoint/releases/tag/v5.1.0 https://redd.it/1vm9syr @r_SwitchHacks
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+3
没有文字...
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[Devlog] PKHeX-NX — a 100% native Pokémon save editor that runs directly on the Switch (no PC required) https://redd.it/1vxpweb @r_SwitchHacks
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Doubts about continuing the development of a sysmodule Hi everyone, I have been working on an experimental project called NXSync, and I would appreciate feedback from people with more experience with Atmosphère internals before deciding how, or whether, to continue its development. NXSync is a save backup and synchronization suite for the Switch that creates verified incremental ZIP backups, automatically backs up saves after a game exits, synchronizes them through Nextcloud/WebDAV, tracks revision history and conflicts between consoles, supports validated restores across consoles or profiles with a mandatory safety backup and provides an Ultrahand overlay for monitoring operations and resolving conflicts. The main challenge is pre launch synchronization: NXSync needs to compare local and cloud saves before a game accesses them. Since I have not found a suitable public interface for doing this early enough, the current prototype patches Atmosphère’s internal dmnt module to keep the game process suspended while the check and possible restore are performed. The launch gate is designed to fail open, and the official ROMFS can normally be restored from the microSD. However, an incompatible build or software bug could still prevent Atmosphère or games from starting and potentially put save data at risk. Additionally, the patched dmnt is tied to a specific Atmosphère build. Installing it on an unsupported version, or updating Atmosphère without first removing the patch and installing a compatible build, could cause a fatal error during boot. So my questions are: Is patching dmnt for this kind of pre launch coordination fundamentally too invasive? Is there a safer boundary that runs before a game opens its save without modifying an internal Atmosphère module? Are there other failure modes or safeguards I may have overlooked? Thank you to everyone who takes the time to respond https://redd.it/1vxxxf0 @r_SwitchHacks
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ToTK-Save-Editor-App Semi important update. https://github.com/electrotamp/ToTK-Save-Editor-App/releases https://redd.it/1vyeq4t @r_SwitchHacks
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+1
没有文字...
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First ever Mystery Gift at Pokemon Worlds / XP! https://redd.it/1vz8giz @r_SwitchHacks
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[Devlog] PKHeX-NX update — manual legal move picker + v0.9.3 polish (native Switch Pokémon save editor) https://www.reddit.com/gallery/1vzk6wp https://redd.it/1vzk7na @r_SwitchHacks
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+3
没有文字...
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16
[UPDATE/RELEASE] ACNH Save Editor v1.4.0 - Native Switch save editor for Animal Crossing (No PC needed!) https://redd.it/1vzs3p7 @r_SwitchHacks
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[Release] PKHeX-NX v0.9.3 Beta — a 100% native Switch Pokémon SV save editor (no PC required) https://www.reddit.com/gallery/1w19ksp https://redd.it/1w19ntt @r_SwitchHacks
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18
Release PokeDoku-NX v1.1.0 — PokeDoku-style Pokémon grid game for Nintendo Switch Hi everyone! I've released **PokeDoku-NX v1.1.0**, a native Nintendo Switch homebrew game inspired by PokeDoku. It generates 3×3 Pokémon grid puzzles that can be played directly on Switch with buttons, sticks or touchscreen. \## Features \- Native Nintendo Switch `.nro` \- 3×3 Pokémon grid puzzles \- 1,213 selectable Pokémon/forms \- 76 categories \- Regions from Kanto through Paldea, including Hisui \- Mega Evolutions \- Gigantamax forms \- Regional Forms \- Touchscreen support \- Optional timer \- Unlimited PP \- Soft Lock Guard \- Pokémon name search \- National Pokédex number jump \- Persistent settings \- Pokémon sprites shown directly on the completed grid \## New in v1.1.0 \- Confirmation dialogs for New Puzzle, Settings and Exit \- Settings can now be opened during a puzzle without losing progress \- Changes made in Settings apply to the next puzzle \- Larger and better-centered Pokémon sprites \- After completing a puzzle, press **B** to hide the victory screen and view the completed grid \- Improved victory screen layout GitHub: https://github.com/Terremotixx/PokeDoku-NX Latest release: https://github.com/Terremotixx/PokeDoku-NX/releases/tag/v1.1.0 Feedback, bug reports and suggestions are welcome! This is an unofficial, non-commercial fan project and is not affiliated with Nintendo, Game Freak, The Pokémon Company or PokeDoku. https://redd.it/1weau1g @r_SwitchHacks
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[Homebrew] Switch-newpipe - A free, open-source YouTube client for Nintendo Switch homebrew. https://hb-app.store/switch/switchnewpipe https://redd.it/1wf5f5i @r_SwitchHacks
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20
[HOMEBREW] Made a background music player + lyrics overlay for Switch homebrew (StreamSnagNX) https://redd.it/1wg7fmh @r_Swit
[HOMEBREW] Made a background music player + lyrics overlay for Switch homebrew (StreamSnagNX) https://redd.it/1wg7fmh @r_SwitchHacks
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