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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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function BRPlayerCharacterBase:SetMaterialRender(DisableDepth, BlendMode) local success, err = pcall(function() local player = GameplayData.GetPlayerCharacter() if not slua.isValid(player) then return end if player.TeamID == self.TeamID then return end local mesh = self.Mesh if not mesh then return end local matInterface = mesh:GetMaterial(0) if not matInterface then return end local baseMat = matInterface:GetBaseMaterial() if not baseMat then return end baseMat.bDisableDepthTest = DisableDepth baseMat.BlendMode = BlendMode end) if not success then _G.WriteLog("SetMaterialRender ERROR: " .. tostring(err)) end end function BRPlayerCharacterBase:ReceiveTick(DeltaTime) self:SetMaterialRender(true, 2)
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if (Config.AimBot.Enable) { float time = ImGui::GetTime(); // Time in seconds since startup float hue = fmod(time * 0.5f, 1.0f); // Change the hue (0.0 to 1.0), change the number 0.5 to control the speed ImU32 color = ImColor::HSV(hue, 1.0f, 1.0f); draw->AddCircle(ImVec2(glWidth / 2, glHeight / 2), FOVSize, color, 100, 0.0f); }
