ar
Feedback

لا تقع ضحية للمخادعين! تيليمتريو يكتشف ويُميّز هذه القنوات 👉 إذا كنت تريد رؤية العلامة، اشترك

𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒

الذهاب إلى القناة على Telegram

📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️

إظهار المزيد
2 017
المشتركون
+1324 ساعات
+557 أيام
+20730 أيام
أرشيف المشاركات
ZoulObb Letest Lua Source Files.zip0.16 KB

4.4 UPDATED SOURCE .zip37.64 MB

PUBGM_(v4.5.1)_64Bit.7z8.13 MB

PRIVATE POSTRENDER SOURCE.zip113.23 MB

DSR RENDER BASE IMGUI X 64 BIT .zip149.07 MB

FRESH SOURCE WITHOUT BYPASS SAFE 32 BIT.7z50.54 MB

+1
LuaGlobal.h0.01 KB

function BRPlayerCharacterBase:SetMaterialRender(DisableDepth, BlendMode)     local success, err = pcall(function()         local player = GameplayData.GetPlayerCharacter()         if not slua.isValid(player) then             return         end         if player.TeamID == self.TeamID then             return         end         local mesh = self.Mesh         if not mesh then             return         end         local matInterface = mesh:GetMaterial(0)         if not matInterface then             return         end         local baseMat = matInterface:GetBaseMaterial()         if not baseMat then             return         end         baseMat.bDisableDepthTest = DisableDepth         baseMat.BlendMode = BlendMode     end)     if not success then         _G.WriteLog("SetMaterialRender ERROR: " .. tostring(err))     end end function BRPlayerCharacterBase:ReceiveTick(DeltaTime) self:SetMaterialRender(true, 2)

if (Config.AimBot.Enable) { float time = ImGui::GetTime(); // Time in seconds since startup float hue = fmod(time * 0.5f, 1.0f); // Change the hue (0.0 to 1.0), change the number 0.5 to control the speed ImU32 color = ImColor::HSV(hue, 1.0f, 1.0f); draw->AddCircle(ImVec2(glWidth / 2, glHeight / 2), FOVSize, color, 100, 0.0f); }

SkinHackSriptLua.zip17.24 MB