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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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function BRPlayerCharacterBase:SetMaterialRender(DisableDepth, BlendMode)     local success, err = pcall(function()         local player = GameplayData.GetPlayerCharacter()         if not slua.isValid(player) then             return         end         if player.TeamID == self.TeamID then             return         end         local mesh = self.Mesh         if not mesh then             return         end         local matInterface = mesh:GetMaterial(0)         if not matInterface then             return         end         local baseMat = matInterface:GetBaseMaterial()         if not baseMat then             return         end         baseMat.bDisableDepthTest = DisableDepth         baseMat.BlendMode = BlendMode     end)     if not success then         _G.WriteLog("SetMaterialRender ERROR: " .. tostring(err))     end end function BRPlayerCharacterBase:ReceiveTick(DeltaTime) self:SetMaterialRender(true, 2)

if (Config.AimBot.Enable) { float time = ImGui::GetTime(); // Time in seconds since startup float hue = fmod(time * 0.5f, 1.0f); // Change the hue (0.0 to 1.0), change the number 0.5 to control the speed ImU32 color = ImColor::HSV(hue, 1.0f, 1.0f); draw->AddCircle(ImVec2(glWidth / 2, glHeight / 2), FOVSize, color, 100, 0.0f); }