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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity

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#define OAI_P(RET, NAME, ARGS) \
RET(*o##NAME) ARGS; \
RET h##NAME ARGS

OAI_P(int, sub_block, ()) {
LOGI("done by hussien");
return 0LL;
}

OAI_P(int64, sub_Fixed, (unsigned int8 *a1, void *a2, void *a3, int64 a4, int64 a5, int64 a6, int64 a7, __int64 a8)) {
LOGI("done by hussien");
int opcode = (int)a2;
switch (opcode) {
case 851:
case 942:
case 867:
case 899:
case 924:
case 914:
return 0LL;}
return osub_Fixed(a1, a2, a3, a4, a5, a6, a7, a8);
}

void *bypass_thread(void *) {
do {
sleep(1);
} while (!isLibraryLoaded(OBFUSCATE("libanogs.so")));
HOOK_LIB("libanogs.so", "0x4dee74", hsub_block, osub_block); //fix crash lobby
HOOK_LIB("libanogs.so", "0x3a564c", hsub_Fixed, osub_Fixed); //fix offline year
HOOK_LIB("libanogs.so", "0x330494", hsub_block, osub_block); //crc memhash
HOOK_LIB("libanogs.so", "0x39F56c", hsub_block, osub_block); //crc scanning
HOOK_LIB("libanogs.so", "0x375F54", hsub_block, osub_block); //text segment
HOOK_LIB("libanogs.so", "0x43694c", hsub_block, osub_block); //flag delay
HOOK_LIB("libanogs.so", "0x4d4c94", hsub_block, osub_block); //monitor
HOOK_LIB("libanogs.so", "0x461F04", hsub_block, osub_block); //proc/%d/cmdline
HOOK_LIB("libanogs.so", "0x4633F4", hsub_block, osub_block); //proc/%d/mapsrb.apk
HOOK_LIB("libanogs.so", "0x46270c", hsub_block, osub_block); //proc/%d/mapsrb.apk
LOGI("done by hussien");
return NULL;
}

__attribute__((constructor)) void _bypass() {
pthread_t t;
pthread_create(&t, NULL, bypass_thread, NULL);
}
64 BIT PUBGM SAFE Cr: ROLEXMOD FUCK CR REMOVER | if you love ur mom so don't remove + CP without Credit else .... Support: @libMP

⭐ Light Kuro Launched Own Web (Only4Devs) ❤️ Free Account Register ❤️ All Source Support ❤️ Rename Key ❤️ Custom Key ❤️ Edit
Light Kuro Launched Own Web (Only4Devs)
❤️ Free Account Register ❤️ All Source Support ❤️ Rename Key ❤️ Custom Key ❤️ Edit Key ❤️ etc.
❤️ Best UI With Features And Smoothness Animations.
⭐ Web Link : LightKuro.site
❤️ Registration Refferal: enU02r
❤️ Default License: Vm8Lk7Uj2JmsjCPVPVjrLa7zgfx3uz9E
🌥 Connection Link : https://lightkuro.site/connect
Powerd By : SRC HUB 🌟 Support To : Light Kuro Dev : DRAVIX 🌟 Designer : ❗️❗️🌟

NativeLGL Build Tutorial for Mobile & Android This is a Java based UI with C++ integration built without using classes.dex and without requiring any permissions. It uses a class loader system inside the libLGL.so library, which includes an automatic classes.dex packing mechanism and resolves all JNI methods at runtime without dynamic loading Required Tools https://github.com/AndroidCSOfficial/android-code-studio/releases/tag/v1.0.0%2Bgh.r3 https://github.com/ispointer/NativeModMenu

local KillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo") if KillInfo and KillInfo.__inner_impl then local
local KillInfo = require("GameLua.Mod.BaseMod.Client.KillInfoTips.KillInfo")
if KillInfo and KillInfo.__inner_impl then
    local o_UpdateColorLua = KillInfo.__inner_impl.UpdateColorLua
    KillInfo.__inner_impl.UpdateColorLua = function(self, RelationShip, WeaponAvatarID, IsUseColor, UseColor)
        if o_UpdateColorLua then
            o_UpdateColorLua(self, RelationShip, WeaponAvatarID, IsUseColor, UseColor)
        end
        local FinalColor = FLinearColor(1, 0.8, 0, 1)
        if RelationShip == 1 then
            FinalColor = FLinearColor(1, 0.8, 0, 1)
        elseif RelationShip == 2 then
            FinalColor = FLinearColor(0.6, 0.2, 0.8, 1)
        end
        self.Image_KillType:SetColorAndOpacity(FinalColor)
        self.Image_WeaponIcon:SetColorAndOpacity(FinalColor)
        self.TextBlock_PlayerName01:SetColorAndOpacity(FSlateColor(FinalColor))
        self.TextBlock_PlayerName02:SetColorAndOpacity(FSlateColor(FinalColor))
    end
end
𝗝𝗼𝗶𝗻 𝗙𝗼𝗿 𝗠𝗼𝗿𝗲⬇️ @CODE_LEAK @CODE_LEAK

👄Raising the player level👄 pcall(function() DataMgr.roleData.level = 999 require("client.slua.event.EventSystem"):postEvent
👄Raising the player level👄
pcall(function() DataMgr.roleData.level = 999 require("client.slua.event.EventSystem"):postEvent(1, 10501) end)
Cr: YilanPicker

🥳You Can Play With hem and Spectat And Send message You can Add Any one
local logic_profile_get_wrap = require("client.network.Protocol.FriendApplyHandler")
logic_profile_get_wrap.on_auto_add_inner_friend_notify(PlayerID)
❤️Credit: MrBoot
𝗝𝗼𝗶𝗻 𝗙𝗼𝗿 𝗠𝗼𝗿𝗲⬇️ @CODE_LEAK @CODE_LEAK

PATCH_LIB("libanogs.so","0x2E4EAC","00 00 80 D2 C0 03 5F D6");
    PATCH_LIB("libanogs.so","0x314590","00 00 80 D2 C0 03 5F D6");
    PATCH_LIB("libanogs.so","0x54D170","00 00 80 D2 C0 03 5F D6");
    PATCH_LIB("libanogs.so","0x4F652C","00 00 80 D2 C0 03 5F D6");
   //Cr :: @void_dravix  PATCH_LIB("libanogs.so","0x45F95C","00 00 80 D2 C0 03 5F D6");
𝗝𝗼𝗶𝗻 𝗙𝗼𝗿 𝗠𝗼𝗿𝗲⬇️ @CODE_LEAK @CODE_LEAK

Safe 💀
+1
Safe 💀

+2
Loader Cracker.py0.08 KB

Root detection ke alawa bhi methods hota hai 😂 lib Anogs.so 0x228168// Hook 0x4DF67C// Hook 0x4B6C94// Hook 0x3A564C C0 03 5F D6 // Full Pattern 0x3A4CCC C0 03 5F D6 // Full Pattern 0x338680 00 00 80 D2 C0 03 5F D6 // Full Pattern 0x2234B0 00 00 80 D2 C0 03 5F D6 //Full Pattern 0x268174 C0 03 5F D6// Full Pattern 0x330494 C0 03 5F D6// Full Pattern 0x39F56C C0 03 5F D6// Full Pattern 0x37FD78 00 00 80 D2 C0 03 5F D6// Full Pattern 0x4690CC 00 00 80 D2 C0 03 5F D6// Full Pattern libUE4.so 0x735E060 // Hook 0x841E6E4 //Hook 0x67866E4 1F 20 03 D5 // Full Pattern 0x5952F70 C0 03 5F D6 // Full Pattern 0x2234B0 00 00 80 D2 C0 03 5F D6 0x268174 C0 03 5F D6 0x330494 C0 03 5F D6 0x39F56C C0 03 5F D6 0x37FD78 00 00 80 D2 C0 03 5F D6 0x4690CC 00 00 80 D2 C0 03 5F D6

Let's Upload Full OBB Tutorial From Step 1

🎮 PUBG MOBILE 4.3 64BIT 📌Crouch Player Speed Code
if (Config::FlashSpeed && (LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__Crouch || LocalPlayer->PoseState == ESTEPoseState::ESTEPoseState__CrouchSprint)) {
    Write<int>(UE4+0x5AB50FC, -721215457);
} else {
    Write<int>(UE4+0x5AB50FC, 506149161);
}

void ApplyNoGravity() {
        auto* Movement = (CharacterMovementComponent*)LocalCharacter->GetCharacterMovement();
        if (!Movement) return;
        
        Movement->SetMovementMode(5, 0); // (5) No Earth
    }

// No Gravity VERSION Code 
void ApplyZeroGravityGlide() {
    auto* Movement = (CharacterMovementComponent*)LocalCharacter->GetCharacterMovement();
    if (!Movement) return;
     
    // No Gravity Fly VERSION Sdk)
    Movement->SetMovementMode(5, 0); 
    Movement->GravityScale = 0.0f;
    Movement->AirControl = 1.0f; 
    Movement->Velocity.Z = 0.0f;
    
}
PLAYER FLY / NO GRAVITY CODE SDK-BASE GL/KR/TW/VN/IN 32/64x

Agar ab Tak ye nhi kra to sabse bade noob ho tum 😮‍💨

Flag aarha kya sabko 🤔😆

PATCH_LIB("libUE4.so","0x4E04680","00 00 00 00");//AIMBOT
64 BIT BGMI AIMBOT ENJOY ✅

PATCH_LIB("libUE4.so","0x66BFB38","00 00 85 43");// IPAD VIEW 
PATCH_LIB("libUE4.so","0x2B0F830","00 00 00 00");// HEADSHOT 
IPAD & HEADSHOT BGMI 4.3 64 BIT ✅

PATCH_LIB("libUE4.so","0x7A27D60","00 00 00 00");// CAR FLY
PATCH_LIB("libUE4.so","0x6722E14","00 00 00 00");// FLASH SPEED 
FLASH & CAR FLY 64 BIT BGMI ✅