CODE LEAKS
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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity
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مشترکین
+5924 ساعت
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+19630 روز
آرشیو پست ها
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local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem") if BattleKillBroadcastSubSystem then local O_CopyKillOrPutDownMessageDataUserDataToLuaTable = BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable = function(self, messageData) local msgData = O_CopyKillOrPutDownMessageDataUserDataToLuaTable(self, messageData) if msgData and msgData.bIamCauser then local uCharacter = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() and slua_GameFrontendHUD:GetPlayerController():GetPlayerCharacterSafety() if uCharacter and slua.isValid(uCharacter) then if msgData.DamageType == UEnums.DamageType.VehicleDamage then local carSkinID = _G.CurrentEquipVehicleID if carSkinID ~= 0 then local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {} ExpandData.CauserVehicleSkinID = carSkinID ExpandData.CauserWeaponAvatarID = carSkinID msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData) end else local currWeapon = uCharacter:GetCurrentWeapon() if currWeapon and slua.isValid(currWeapon) then local synData = currWeapon.synData if synData and slua.isValid(synData) then local weaponDefineID = slua.IndexReference(synData:Get(7), "defineID") if weaponDefineID and slua.isValid(weaponDefineID) then local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {} ExpandData.CauserWeaponAvatarID = weaponDefineID.TypeSpecificID msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData) end end end end end end return msgData end end
Team Broadcast Lua Based ✅
❤️Credit: XThrlen
1 687
🔥 SM4 KEY FINDER TOOL🔥
🔥𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀🔥 📖𝗠𝘂𝗹𝘁𝗶-𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲 𝗦𝘂𝗽𝗽𝗼𝗿𝘁 ✅ English ✅ Urdu (Romanized) ✅ Chinese ✅ Vietnamese 🗂 𝗦𝗺𝗮𝗿𝘁 𝗦𝗰𝗮𝗻𝗻𝗶𝗻𝗴 ✅ Scan any folder (including sub‑folders) ✅ Recursive .so file detection ✅ Option to scan current directory 📖𝗙𝗮𝘀𝘁 & 𝗟𝗶𝗴𝗵𝘁𝘄𝗲𝗶𝗴𝗵𝘁 ✅ Uses only Python built‑ins
💡 𝗛𝗼𝘄 𝘁𝗼 𝗨𝘀𝗲?
✅Install Python (pkg install python)
✅Run the script (python sm4_finder.py)
✅Choose your language (1/2/3/4)
✅Enter a folder path (or press Enter for current dir)
✅Keys will be displayed after scanning completes
✅COMANDS = python SM4-FINDER.py
Credit :: HACKER420✅
By @TrnDravix Join Our Chat Group ✅ Join @Code_Leak
1 687
🔥 MELISOWNER LUA FUCKED BY KASHMIRI 🔥 Support BGMI / PUBG 🔥Features ✅ CHECK IT YOURSELF ✅
Credit = kashmiry / trndravix ⭐️
Password = kashmiry
By @TrnDravix Join Our Chat Group ✅ Join @Code_Leak
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If anyone wants to leak something, send it directly through DM and don't post it in the group.
Dm here :: @TrnDravix 🔂
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🔥ALL FEATURES LUA FOR SELL 🔥
SUPPORT :: ALL VERSIONS 🪣
Features 🔥 🔥Everything thing You want 🔥All Maps Working 🔥Fully Private
PRICE :: 20$ OPEN SOURCE 🛒 Message : @TrnDravix ☑️ 🛒 Message : @kashmiry2 ☑️ 🍽 For Other details Please Contact Me
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Hat to mera bhi gya hai lala kabhi kabhi aaarha h wo bhi ho nhi rha h aur ye sirf Indian numbers le liye hua h ⭐️
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BGMI / PUBG LUA PAK FILE 😐
--[[
Credit: @TrnDravix
Contact: danger@62v.net
Channel: @code_leak
]]
local baseInitRoleData = DataMgr.InitRoleData
function DataMgr.InitRoleData(roleDataTb)
baseInitRoleData(roleDataTb)
local maxValue = 999999999
DataMgr.gold = maxValue
DataMgr.ticket = maxValue
DataMgr.diamond = maxValue
DataMgr.fp_token = maxValue
DataMgr.gold_chip = maxValue
DataMgr.gen_ticket = maxValue
DataMgr.eternal_diamond = maxValue
DataMgr.corps_money = maxValue
DataMgr.smelt = maxValue
DataMgr.battle_coin = maxValue
DataMgr.wow_creation_score = maxValue
DataMgr.ugc_advanced_crystal = maxValue
DataMgr.carteam_coin_count = maxValue
DataMgr.anchor = maxValue
DataMgr.anchor_origin = maxValue
DataMgr.roleData.bgbg_vip = 1
DataMgr.roleData.level = 100
EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHANGE, DataMgr.gold)
EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_TICKET_CHANGE, DataMgr.ticket)
EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_DIAMOND_CHANGE, DataMgr.diamond)
EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_FP_TOKEN_CHANGE, DataMgr.fp_token)
EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHIP_CHANGE, DataMgr.gold_chip)
EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_ROLE_LEVEL_CHANGE, DataMgr.roleData.level)
end
--[[
Credit: @TrnDravix
Contact: danger@62v.net
Channel: @code_leak
]]
local MAX_SKIN_LEVEL = 100
local function InitializeSkinSystem()
local collectModule = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.collect_module)
if not collectModule then
return false
end
if collectModule.GetLevelByScore then
local originalGetLevelByScore = collectModule.GetLevelByScore
collectModule.GetLevelByScore = function(self, score)
if score and score >= 0 then
return MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, 0, 0
end
return originalGetLevelByScore(self, score)
end
end
if collectModule.GetLevelDataByScore then
local originalGetLevelDataByScore = collectModule.GetLevelDataByScore
collectModule.GetLevelDataByScore = function(self, score, isSeason)
if score and score >= 0 then
return MAX_SKIN_LEVEL, "", MAX_SKIN_LEVEL
end
return originalGetLevelDataByScore(self, score, isSeason)
end
end
if collectModule.GetSeasonLevelByScore then
local originalGetSeasonLevelByScore = collectModule.GetSeasonLevelByScore
collectModule.GetSeasonLevelByScore = function(self, score, ...)
if score and score >= 0 then
return MAX_SKIN_LEVEL, false, ""
end
return originalGetSeasonLevelByScore(self, score, ...)
end
end
return true
end
local success, error = pcall(InitializeSkinSystem)
if not success then
print("Skin system initialization failed:", error)
end
Credit :: @TrnDravix 😈
By @TrnDravix Join Our Chat Group ✅ Join @Code_Leak
