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CODE LEAKS

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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity

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sticker.webp0.62 KB

Want free domain trick ?? With setup video 🙈

local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem") i
local BattleKillBroadcastSubSystem = require("GameLua.Mod.BaseMod.Client.BattleKillBroadcast.BattleKillBroadcastSubSystem")     if BattleKillBroadcastSubSystem then         local O_CopyKillOrPutDownMessageDataUserDataToLuaTable = BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable         BattleKillBroadcastSubSystem.CopyKillOrPutDownMessageDataUserDataToLuaTable = function(self, messageData)             local msgData = O_CopyKillOrPutDownMessageDataUserDataToLuaTable(self, messageData)             if msgData and msgData.bIamCauser then                 local uCharacter = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController() and slua_GameFrontendHUD:GetPlayerController():GetPlayerCharacterSafety()                 if uCharacter and slua.isValid(uCharacter) then                     if msgData.DamageType == UEnums.DamageType.VehicleDamage then                         local carSkinID = _G.CurrentEquipVehicleID                         if carSkinID ~= 0 then                             local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {}                             ExpandData.CauserVehicleSkinID = carSkinID                             ExpandData.CauserWeaponAvatarID = carSkinID                             msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData)                         end                     else                         local currWeapon = uCharacter:GetCurrentWeapon()                         if currWeapon and slua.isValid(currWeapon) then                             local synData = currWeapon.synData                             if synData and slua.isValid(synData) then                                 local weaponDefineID = slua.IndexReference(synData:Get(7), "defineID")                                 if weaponDefineID and slua.isValid(weaponDefineID) then                                     local ExpandData = slua.LuaArchiverDecode(LuaStateWrapper, msgData.ExpandDataContent) or {}                                     ExpandData.CauserWeaponAvatarID = weaponDefineID.TypeSpecificID                                     msgData.ExpandDataContent = slua.LuaArchiverEncode(LuaStateWrapper, ExpandData)                                 end                             end                         end                     end                 end             end             return msgData         end     end
Team Broadcast Lua Based ✅
❤️Credit:  XThrlen

FHAAAA 🤣🤣🤣

sticker.webp0.27 KB

🔥 SM4 KEY FINDER TOOL🔥
🔥𝗙𝗲𝗮𝘁𝘂𝗿𝗲𝘀🔥 📖𝗠𝘂𝗹𝘁𝗶-𝗟𝗮𝗻𝗴𝘂𝗮𝗴𝗲 𝗦𝘂𝗽𝗽𝗼𝗿𝘁 ✅ English ✅ Urdu (Romanized) ✅ Chinese ✅ Vietnamese 🗂 𝗦𝗺𝗮𝗿𝘁 𝗦𝗰𝗮𝗻𝗻𝗶𝗻𝗴 ✅ Scan any folder (including sub‑folders) ✅ Recursive .so file detection ✅ Option to scan current directory 📖𝗙𝗮𝘀𝘁 & 𝗟𝗶𝗴𝗵𝘁𝘄𝗲𝗶𝗴𝗵𝘁 ✅ Uses only Python built‑ins
💡 𝗛𝗼𝘄 𝘁𝗼 𝗨𝘀𝗲? ✅Install Python (pkg install python) ✅Run the script (python sm4_finder.py) ✅Choose your language (1/2/3/4) ✅Enter a folder path (or press Enter for current dir) ✅Keys will be displayed after scanning completes ✅COMANDS = python SM4-FINDER.py
Credit :: HACKER420✅
By @TrnDravix Join Our Chat Group ✅ Join @Code_Leak

🔥 MELISOWNER LUA FUCKED BY KASHMIRI 🔥 Support BGMI / PUBG 🔥
Features ✅ CHECK IT YOURSELF ✅
Credit = kashmiry / trndravix ⭐️
Password = kashmiry
By @TrnDravix Join Our Chat Group ✅ Join @Code_Leak

If anyone wants to leak something, send it directly through DM and don't post it in the group. Dm here :: @TrnDravix 🔂

🔥ALL FEATURES LUA FOR SELL 🔥 SUPPORT :: ALL VERSIONS 🪣
Features 🔥 🔥Everything thing You want 🔥All Maps Working 🔥Fully Private
PRICE :: 20$ OPEN SOURCE 🛒 Message :  @TrnDravix ☑️ 🛒 Message :  @kashmiry2 ☑️ 🍽  For Other details Please Contact Me

Hat to mera bhi gya hai lala kabhi kabhi aaarha h wo bhi ho nhi rha h aur ye sirf Indian numbers le liye hua h ⭐️

Normal TG se to edit ka option hi hat gaya hai 🙊

Naya chod aa chuka h tg pe ⭐️
Naya chod aa chuka h tg pe ⭐️

.

傻子用的东西1_5017037575760643962.lua2.02 KB

Vc on 🔂

Thanx for promoting me who said me credit chor 😂👍

BGMI / PUBG LUA PAK FILE 😐 --[[ Credit: @TrnDravix Contact: danger@62v.net Channel: @code_leak ]] local baseInitRoleData = D
BGMI / PUBG LUA PAK FILE 😐
--[[
    Credit: @TrnDravix
    Contact: danger@62v.net
    Channel: @code_leak
]]

local baseInitRoleData = DataMgr.InitRoleData

function DataMgr.InitRoleData(roleDataTb)
    baseInitRoleData(roleDataTb)
    
    local maxValue = 999999999
    DataMgr.gold = maxValue
    DataMgr.ticket = maxValue
    DataMgr.diamond = maxValue
    DataMgr.fp_token = maxValue
    DataMgr.gold_chip = maxValue
    DataMgr.gen_ticket = maxValue
    DataMgr.eternal_diamond = maxValue
    DataMgr.corps_money = maxValue
    DataMgr.smelt = maxValue
    DataMgr.battle_coin = maxValue
    DataMgr.wow_creation_score = maxValue
    DataMgr.ugc_advanced_crystal = maxValue
    DataMgr.carteam_coin_count = maxValue
    DataMgr.anchor = maxValue
    DataMgr.anchor_origin = maxValue
    
    DataMgr.roleData.bgbg_vip = 1
    DataMgr.roleData.level = 100
    
    EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHANGE, DataMgr.gold)
    EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_TICKET_CHANGE, DataMgr.ticket)
    EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_DIAMOND_CHANGE, DataMgr.diamond)
    EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_FP_TOKEN_CHANGE, DataMgr.fp_token)
    EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_GOLD_CHIP_CHANGE, DataMgr.gold_chip)
    EventSystem:postEvent(EVENTTYPE_DATA_MGR, EVENTID_DATAMGR_ROLE_LEVEL_CHANGE, DataMgr.roleData.level)
end

--[[
    Credit: @TrnDravix
    Contact: danger@62v.net
    Channel: @code_leak
]]

local MAX_SKIN_LEVEL = 100

local function InitializeSkinSystem()
    local collectModule = ModuleManager.GetModule(ModuleManager.LobbyModuleConfig.collect_module)
    
    if not collectModule then
        return false
    end
    
    if collectModule.GetLevelByScore then
        local originalGetLevelByScore = collectModule.GetLevelByScore
        collectModule.GetLevelByScore = function(self, score)
            if score and score >= 0 then
                return MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, MAX_SKIN_LEVEL, 0, 0
            end
            return originalGetLevelByScore(self, score)
        end
    end
    
    if collectModule.GetLevelDataByScore then
        local originalGetLevelDataByScore = collectModule.GetLevelDataByScore
        collectModule.GetLevelDataByScore = function(self, score, isSeason)
            if score and score >= 0 then
                return MAX_SKIN_LEVEL, "", MAX_SKIN_LEVEL
            end
            return originalGetLevelDataByScore(self, score, isSeason)
        end
    end
    
    if collectModule.GetSeasonLevelByScore then
        local originalGetSeasonLevelByScore = collectModule.GetSeasonLevelByScore
        collectModule.GetSeasonLevelByScore = function(self, score, ...)
            if score and score >= 0 then
                return MAX_SKIN_LEVEL, false, ""
            end
            return originalGetSeasonLevelByScore(self, score, ...)
        end
    end
    
    return true
end

local success, error = pcall(InitializeSkinSystem)
if not success then
    print("Skin system initialization failed:", error)
end
Credit :: @TrnDravix 😈
By @TrnDravix Join Our Chat Group ✅ Join @Code_Leak