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CODE LEAKS

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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity

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Postlar arxiv
Always c/p
Always c/p

☑️ ☑️☑️ ☑️☑️☑️☑️☑️☑️
😎BGMI PUBG 4.5.0 LUA FILE 😎
SUPPORT -- BGMI / ALL PUBG x64➡️ VERSION -- 4.5.0 ✔️
How to Use ?? Open file & Check it Yourself
Features MORTAR AIMBOT ⚪️
Pass -- JOIN @CODE_LEAK
Wanna Buy More File Like This Then ? Click Here
Credit ::  @TrnDravix / kaushik
📥By @TrnDravix 📥Join Our Chat Group 🌟 📥Join @Code_leak

I think no one wants 🤓🤓

Want Mortar Aimbot?? 😎 Time to leak 💥💥💥💥

+1
Check it your self
Only key system added but not sure working or not
Cr -- idk
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak

0x738A248 //BroadcastClientsSimulatePointDamage
Bullet Track Fake Damage fix (100%)
PUBGM 64 4.5
Cr ~ Yahdikallah
📥By @TrnDravix 📥Join Our Chat Group 📥Join @Code_leak

PATCH_LIB("libUE4.so", "0x6D6F35C + 0x14", "1F 20 03 D5"); // Bullet Track
Bullet Track Bypass (fix TssSdk Detection) No termination + safe Gl
PUBGM 4.5 64
Cr -- Yahdikallah
📥By @TrnDravix 📥Join Our Chat Group 📥Join @Code_leak

UI>CLICK HERE ══════════════════ ~ Game > BGMI ~ Bit > 64 ~ Version > 4.5.0 ~ Base Features ~ Smooth Esp ~ X-Effect ~ No Fog ~ Low Ping ~ No Recoil ~ Ipad View ~ Small Cross ══════════════════ > Password:- @DevXSrc ══════════════════
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak

photo content

New Mundo Crash Fix ~ Safe GLOBAL Fix Lobby Crash Without Causing Any Other Bans
Dravix(Anogs + 0x53EC80, "00 10 00 00");
Credit ~ Yahdikallah
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak

Fucked
Fucked

I don't care if anyone thinks that it is wrong, that is wrong. If you are so fond of giving free tools then make it open source. I would like to say only one thing to all the scammers, you should get your mothers fucked.
Regards -- @TrnDravix 😎

ᴀʟᴇʀᴛ ⚠️ ᴍʀxʙᴏᴛ & ʜᴀᴄᴋᴇʀ420 & ɴᴇᴏ ᴄʜᴇᴀᴛꜱ/ʀᴏx_ᴠɪʙ. ᴛᴏᴏʟꜱ ᴄᴏɴᴛᴀɪɴ ᴍᴀʟᴡᴀʀᴇ! ᴛʜᴇꜱᴇ ᴛᴏᴏʟꜱ ꜱᴛᴇᴀʟ ʏᴏᴜʀ ᴘʀɪᴠᴀᴛᴇ ᴘʜᴏᴛᴏꜱ, ᴠɪᴅᴇᴏꜱ, ᴘᴀꜱꜱᴡᴏʀᴅꜱ, ʙᴀɴᴋɪɴɢ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ, ᴀɴᴅ ʟᴏᴄᴀᴛɪᴏɴ ᴅᴀᴛᴀ. ᴛʜᴇʏ ᴄᴀɴ ᴀʟꜱᴏ ᴀᴄᴄᴇꜱꜱ ʏᴏᴜʀ ᴍɪᴄʀᴏᴘʜᴏɴᴇ ᴀɴᴅ ᴄᴏɴᴛʀᴏʟ ʏᴏᴜʀ ᴅᴇᴠɪᴄᴇ ʀᴇᴍᴏᴛᴇʟʏ. ᴅᴇʟᴇᴛᴇ ᴛʜᴇꜱᴇ ᴛᴏᴏʟꜱ ɪᴍᴍᴇᴅɪᴀᴛᴇʟʏ ꜰʀᴏᴍ ʏᴏᴜʀ ᴅᴇᴠɪᴄᴇ. ʀᴜɴ ᴀ ꜰᴜʟʟ ᴀɴᴛɪᴠɪʀᴜꜱ ꜱᴄᴀɴ ᴀɴᴅ ᴄʜᴀɴɢᴇ ᴀʟʟ ʏᴏᴜʀ ᴘᴀꜱꜱᴡᴏʀᴅꜱ. ᴛʜᴇꜱᴇ ᴀʀᴇ ɴᴏᴛ ᴍᴏᴅᴅɪɴɢ ᴛᴏᴏʟꜱ - ᴛʜᴇʏ ᴀʀᴇ ᴅᴀᴛᴀ ᴛʜᴇꜰᴛ ᴛᴏᴏʟꜱ ᴅᴇꜱɪɢɴᴇᴅ ᴛᴏ ꜱᴛᴇᴀʟ ʏᴏᴜʀ ᴘᴇʀꜱᴏɴᴀʟ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ. ᴅᴏɴ'ᴛ ʀɪꜱᴋ ʏᴏᴜʀ ᴘʀɪᴠᴀᴄʏ ᴀɴᴅ ꜱᴇᴄᴜʀɪᴛʏ ꜰᴏʀ ᴀ ɢᴀᴍᴇ ᴍᴏᴅ!

1.lua4.29 KB

-- ============ LUA BULLET TRACK (FireComponent Hook) ============
_G.Mod_MagicBullet = _G.Mod_MagicBullet or false

function _G.EnableMagicBulletHook()
  if _G.MagicBulletHooked then return end
  
  pcall(function()
    local FireComponent = require("GameLua.Mod.BaseMod.GamePlay.Weapon.FireComponent")
    
    if FireComponent then
      local origFire = FireComponent.Fire
      
      function FireComponent:Fire(...)
        if _G.Mod_MagicBullet then
          -- Get local player
          local lp = GameplayData.GetPlayerCharacter()
          if slua.isValid(lp) then
            -- Find nearest enemy
            local enemies = GameplayData.GetAllPlayerCharacters()
            local nearestEnemy = nil
            local nearestDist = 999999
            
            if enemies then
              for _, enemy in pairs(enemies) do
                if slua.isValid(enemy) and enemy.TeamID ~= lp.TeamID then
                  if enemy.IsAlive and enemy:IsAlive() then
                    local dist = lp:GetDistanceTo(enemy)
                    if dist < nearestDist then
                      nearestDist = dist
                      nearestEnemy = enemy
                    end
                  end
                end
              end
            end
            
          
            if nearestEnemy then
              local headPos = nearestEnemy:GetHeadLocation(false)
              if headPos then
                -- Store for FireComponent to use
                _G.MagicTargetHead = headPos
                _G.MagicTargetEnemy = nearestEnemy
              end
            end
          end
        end
        
      
        local result
        if origFire then
          result = origFire(self, ...)
        end
        return result
      end
      
      _G.MagicBulletHooked = true
    end
  end)
end

function v0_0.ApplyMagicBulletWeapon(a0_mb)
  if not Client then return end
  if not _G.Mod_MagicBullet then return end
  
  pcall(function()
    local weapon = a0_mb.Object:GetCurrentWeapon()
    if not slua.isValid(weapon) then return end
    
    local shootEnt = weapon.ShootWeaponEntity_GEN_VARIABLE or weapon.ShootWeaponEntity
    if not slua.isValid(shootEnt) then return end
    
    if shootEnt.BulletFireSpeed then
      shootEnt.BulletFireSpeed = 500000
    end
    
    if shootEnt.BulletTravelingSimulateParam then
      shootEnt.BulletTravelingSimulateParam.BulletSpeed = 500000
      shootEnt.BulletTravelingSimulateParam.BulletRange = 500000
      shootEnt.BulletTravelingSimulateParam.BulletGravity = 0
      shootEnt.BulletTravelingSimulateParam.BulletDrop = 0
    end
    
    if shootEnt.FireConfig then
      shootEnt.FireConfig.BulletSpeed = 500000
      shootEnt.FireConfig.BulletGravity = 0
    end
    
    shootEnt.BulletDropAmount = 0
    shootEnt.BulletDropGravity = 0
    shootEnt.HitScanRange = 500000
    
    if _G.MagicTargetEnemy and slua.isValid(_G.MagicTargetEnemy) then
      local headPos = _G.MagicTargetEnemy:GetHeadLocation(false)
      if headPos and shootEnt.SetTargetLocation then
        shootEnt:SetTargetLocation(headPos)
      end
    end
  end)
end
Cr -- idk
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak

photo content

photo content

Add this code to your mod menu Enjoys non root

if dist2D <= 40000.0 then -- 400m
                            local SubsystemMgr = require("GameLua.GameCore.Module.Subsystem.SubsystemMgr")
                            local soundSub = SubsystemMgr:Get("ClientSoundMarkSubsystem")
                            if soundSub and soundSub.AddSoundMark then                   
                                soundSub:AddSoundMark(enemyLoc, 1, 100)
                            end
                        end
📌WARNING 360