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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity
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☑️ ☑️☑️ ☑️☑️☑️☑️☑️☑️
😎BGMI PUBG 4.5.0 LUA FILE 😎
SUPPORT -- BGMI / ALL PUBG x64➡️ VERSION -- 4.5.0 ✔️
How to Use ?? Open file & Check it Yourself
Features ✅ MORTAR AIMBOT ⚪️
Pass -- JOIN @CODE_LEAK
Wanna Buy More File Like This Then ? Click Here
Credit :: @TrnDravix / kaushik
📥By @TrnDravix 📥Join Our Chat Group 🌟 📥Join @Code_leak
1 508
Check it your self
Only key system added but not sure working or not
Cr -- idk
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak
1 508
0x738A248 //BroadcastClientsSimulatePointDamage
Bullet Track Fake Damage fix (100%)
PUBGM 64 4.5
Cr ~ Yahdikallah
📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @Code_leak
1 508
PATCH_LIB("libUE4.so", "0x6D6F35C + 0x14", "1F 20 03 D5"); // Bullet Track
Bullet Track Bypass (fix TssSdk Detection) No termination + safe Gl
PUBGM 4.5 64
Cr -- Yahdikallah
📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @Code_leak
1 508
UI>CLICK HERE
══════════════════
~ Game > BGMI
~ Bit > 64
~ Version > 4.5.0
~ Base Features
~ Smooth Esp
~ X-Effect
~ No Fog
~ Low Ping
~ No Recoil
~ Ipad View
~ Small Cross
══════════════════
> Password:- @DevXSrc
══════════════════
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak
1 508
New Mundo Crash Fix ~ Safe GLOBAL Fix Lobby Crash Without Causing Any Other Bans
Dravix(Anogs + 0x53EC80, "00 10 00 00");
Credit ~ Yahdikallah
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak
1 508
I don't care if anyone thinks that it is wrong, that is wrong. If you are so fond of giving free tools then make it open source. I would like to say only one thing to all the scammers, you should get your mothers fucked.
Regards -- @TrnDravix 😎
1 508
ᴀʟᴇʀᴛ ⚠️
ᴍʀxʙᴏᴛ & ʜᴀᴄᴋᴇʀ420 & ɴᴇᴏ ᴄʜᴇᴀᴛꜱ/ʀᴏx_ᴠɪʙ. ᴛᴏᴏʟꜱ ᴄᴏɴᴛᴀɪɴ ᴍᴀʟᴡᴀʀᴇ!
ᴛʜᴇꜱᴇ ᴛᴏᴏʟꜱ ꜱᴛᴇᴀʟ ʏᴏᴜʀ ᴘʀɪᴠᴀᴛᴇ ᴘʜᴏᴛᴏꜱ, ᴠɪᴅᴇᴏꜱ, ᴘᴀꜱꜱᴡᴏʀᴅꜱ, ʙᴀɴᴋɪɴɢ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ, ᴀɴᴅ ʟᴏᴄᴀᴛɪᴏɴ ᴅᴀᴛᴀ. ᴛʜᴇʏ ᴄᴀɴ ᴀʟꜱᴏ ᴀᴄᴄᴇꜱꜱ ʏᴏᴜʀ ᴍɪᴄʀᴏᴘʜᴏɴᴇ ᴀɴᴅ ᴄᴏɴᴛʀᴏʟ ʏᴏᴜʀ ᴅᴇᴠɪᴄᴇ ʀᴇᴍᴏᴛᴇʟʏ.
ᴅᴇʟᴇᴛᴇ ᴛʜᴇꜱᴇ ᴛᴏᴏʟꜱ ɪᴍᴍᴇᴅɪᴀᴛᴇʟʏ ꜰʀᴏᴍ ʏᴏᴜʀ ᴅᴇᴠɪᴄᴇ. ʀᴜɴ ᴀ ꜰᴜʟʟ ᴀɴᴛɪᴠɪʀᴜꜱ ꜱᴄᴀɴ ᴀɴᴅ ᴄʜᴀɴɢᴇ ᴀʟʟ ʏᴏᴜʀ ᴘᴀꜱꜱᴡᴏʀᴅꜱ.
ᴛʜᴇꜱᴇ ᴀʀᴇ ɴᴏᴛ ᴍᴏᴅᴅɪɴɢ ᴛᴏᴏʟꜱ - ᴛʜᴇʏ ᴀʀᴇ ᴅᴀᴛᴀ ᴛʜᴇꜰᴛ ᴛᴏᴏʟꜱ ᴅᴇꜱɪɢɴᴇᴅ ᴛᴏ ꜱᴛᴇᴀʟ ʏᴏᴜʀ ᴘᴇʀꜱᴏɴᴀʟ ɪɴꜰᴏʀᴍᴀᴛɪᴏɴ.
ᴅᴏɴ'ᴛ ʀɪꜱᴋ ʏᴏᴜʀ ᴘʀɪᴠᴀᴄʏ ᴀɴᴅ ꜱᴇᴄᴜʀɪᴛʏ ꜰᴏʀ ᴀ ɢᴀᴍᴇ ᴍᴏᴅ!
1 508
-- ============ LUA BULLET TRACK (FireComponent Hook) ============
_G.Mod_MagicBullet = _G.Mod_MagicBullet or false
function _G.EnableMagicBulletHook()
if _G.MagicBulletHooked then return end
pcall(function()
local FireComponent = require("GameLua.Mod.BaseMod.GamePlay.Weapon.FireComponent")
if FireComponent then
local origFire = FireComponent.Fire
function FireComponent:Fire(...)
if _G.Mod_MagicBullet then
-- Get local player
local lp = GameplayData.GetPlayerCharacter()
if slua.isValid(lp) then
-- Find nearest enemy
local enemies = GameplayData.GetAllPlayerCharacters()
local nearestEnemy = nil
local nearestDist = 999999
if enemies then
for _, enemy in pairs(enemies) do
if slua.isValid(enemy) and enemy.TeamID ~= lp.TeamID then
if enemy.IsAlive and enemy:IsAlive() then
local dist = lp:GetDistanceTo(enemy)
if dist < nearestDist then
nearestDist = dist
nearestEnemy = enemy
end
end
end
end
end
if nearestEnemy then
local headPos = nearestEnemy:GetHeadLocation(false)
if headPos then
-- Store for FireComponent to use
_G.MagicTargetHead = headPos
_G.MagicTargetEnemy = nearestEnemy
end
end
end
end
local result
if origFire then
result = origFire(self, ...)
end
return result
end
_G.MagicBulletHooked = true
end
end)
end
function v0_0.ApplyMagicBulletWeapon(a0_mb)
if not Client then return end
if not _G.Mod_MagicBullet then return end
pcall(function()
local weapon = a0_mb.Object:GetCurrentWeapon()
if not slua.isValid(weapon) then return end
local shootEnt = weapon.ShootWeaponEntity_GEN_VARIABLE or weapon.ShootWeaponEntity
if not slua.isValid(shootEnt) then return end
if shootEnt.BulletFireSpeed then
shootEnt.BulletFireSpeed = 500000
end
if shootEnt.BulletTravelingSimulateParam then
shootEnt.BulletTravelingSimulateParam.BulletSpeed = 500000
shootEnt.BulletTravelingSimulateParam.BulletRange = 500000
shootEnt.BulletTravelingSimulateParam.BulletGravity = 0
shootEnt.BulletTravelingSimulateParam.BulletDrop = 0
end
if shootEnt.FireConfig then
shootEnt.FireConfig.BulletSpeed = 500000
shootEnt.FireConfig.BulletGravity = 0
end
shootEnt.BulletDropAmount = 0
shootEnt.BulletDropGravity = 0
shootEnt.HitScanRange = 500000
if _G.MagicTargetEnemy and slua.isValid(_G.MagicTargetEnemy) then
local headPos = _G.MagicTargetEnemy:GetHeadLocation(false)
if headPos and shootEnt.SetTargetLocation then
shootEnt:SetTargetLocation(headPos)
end
end
end)
end
Cr -- idk
📥By @TrnDravix 📥Join Our Chat Group 👹 📥Join @Code_leak
1 508
if dist2D <= 40000.0 then -- 400m
local SubsystemMgr = require("GameLua.GameCore.Module.Subsystem.SubsystemMgr")
local soundSub = SubsystemMgr:Get("ClientSoundMarkSubsystem")
if soundSub and soundSub.AddSoundMark then
soundSub:AddSoundMark(enemyLoc, 1, 100)
end
end
📌WARNING 360