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CODE LEAKS

CODE LEAKS

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Founder :- @TrnDravix Join Chat :: @for_Developers I believe in Quality Not Quantity

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👋 Contact For Lua Pak Rebrarding @TrnDravix 🔵 😗 All PUBGM / BGMI DM FOR MORE INFO!
👋 Contact For Lua Pak Rebrarding @TrnDravix 🔵 😗 All PUBGM / BGMI
DM FOR MORE INFO!

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Matn yo'q...
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Tum log kya thode land budhhi ho kya ?? Jab setup ke saath files daal rkhi h to kyu dm krte ho tutorial ke liye
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1month usage😎+1
1month usage😎
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Matn yo'q...
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🚖🛵
🚖🛵
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Your opinion 👇👇👇
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Easy for all ✅
Easy for all ✅
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Under process 😁
Under process 😁
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good or not ?? its just visual final ver soon
good or not ?? its just visual final ver soon
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Vc ❤️
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Guess app name ?? 😁
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Let's go...
Let's go...
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guess whats coming
guess whats coming
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local FORCE_TPP_TIMER = nil local FORCE_TPP_SCOPE_TIMER = nil local _TPP_HOOKED = false local _IsScopeOpen = false local function CheckScopeState()     pcall(function()         local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()         if not pc then return end         local uPawn = pc:GetPlayerCharacterSafety()         if not slua.isValid(uPawn) then return end         if uPawn.bIsWeaponAiming or uPawn.bIsGunADS then _IsScopeOpen = true else _IsScopeOpen = false end     end) end local function ForceTPPView()     if not _G.CheatsEnabled then return end     if not _G.Mod_ForceTPP_Enabled then return end     pcall(function()         local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()         if not pc then return end         local uPawn = pc:GetPlayerCharacterSafety()         if not slua.isValid(uPawn) then return end         if uPawn.bIsWeaponAiming or uPawn.bIsGunADS then return end         if uPawn.SetCurrentPersonPerspective then uPawn:SetCurrentPersonPerspective(false, false) end         if uPawn.LocalSwitchPersonPerspective then uPawn:LocalSwitchPersonPerspective(false, true, true) end         if pc.SwitchFpp then pc:SwitchFpp(false) end         if SI_BattleInterface and SI_BattleInterface.ClientSetFpp then SI_BattleInterface.ClientSetFpp(uPawn, false) end         if slua.isValid(pc.PlayerCameraManager) then pc.PlayerCameraManager:SetCameraMode(0) end         if CGameState and CGameState.IsFPPGameMode then CGameState.IsFPPGameMode = false end         if uPawn.GetIsFPP and not _TPP_HOOKED then             local oldFPP = uPawn.GetIsFPP             uPawn.GetIsFPP = function()                 if _G.Mod_ForceTPP_Enabled then                     if _IsScopeOpen then return true end                     return false                 end                 return oldFPP()             end             _TPP_HOOKED = true         end     end) end local function StartForceTPP()     if FORCE_TPP_TIMER then         pcall(function()             if _G.Game then _G.Game:RemoveGameTimer(FORCE_TPP_TIMER) end         end)         FORCE_TPP_TIMER = nil     end     if FORCE_TPP_SCOPE_TIMER then         pcall(function()             local pc0 = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()             if slua.isValid(pc0) and pc0.RemoveGameTimer then pc0:RemoveGameTimer(FORCE_TPP_SCOPE_TIMER) end         end)         FORCE_TPP_SCOPE_TIMER = nil     end     local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()     if slua.isValid(pc) and pc.AddGameTimer then         FORCE_TPP_SCOPE_TIMER = pc:AddGameTimer(0.05, true, CheckScopeState)         FORCE_TPP_TIMER = pc:AddGameTimer(0.2, true, ForceTPPView)         print("[FORCE TPP] Started! Scope will work normally!")         return true     end     return false end local function StopForceTPP()     if FORCE_TPP_SCOPE_TIMER then         pcall(function()             local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()             if slua.isValid(pc) and pc.RemoveGameTimer then pc:RemoveGameTimer(FORCE_TPP_SCOPE_TIMER) end         end)         FORCE_TPP_SCOPE_TIMER = nil     end     if FORCE_TPP_TIMER then         pcall(function()             local pc = slua_GameFrontendHUD and slua_GameFrontendHUD:GetPlayerController()             if slua.isValid(pc) and pc.RemoveGameTimer then pc:RemoveGameTimer(FORCE_TPP_TIMER) end         end)         FORCE_TPP_TIMER = nil     end     _TPP_HOOKED = false     _IsScopeOpen = false     print("[FORCE TPP] Stopped") end _G.StartForceTPP = StartForceTPP _G.StopForceTPP = StopForceTPP Credit - @TrnDravix ✅ Note -- Don't Forget To Give Credit 📥By @TrnDravix 📥Join Our Chat Group ✅ 📥Join @for_developers 📥Join @Code_leak
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Bored.
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sticker.webp
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Matn yo'q...
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what should i leak now
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Matn yo'q...
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