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Obunachilar
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-37 kunlar
-230 kunlar
Postlar arxiv
if (Setting::Memory::MagicBullet) {
DWORD Mesh = Utility::ReadMemoryEx<DWORD>(Data::localPlayer + Data::Offset::Mesh);
if (Mesh != 0) {
DWORD Skeletal = Utility::ReadMemoryEx<DWORD>(Mesh + Data::Offset::Skeletal);
if (Skeletal != 0) {
DWORD Asset = Utility::ReadMemoryEx<DWORD>(Skeletal + Data::Offset::Asset);
if (Asset != 0) {
DWORD ArraySkeletal = Utility::ReadMemoryEx<DWORD>(Asset + Data::Offset::ArraySkeletal);
if (ArraySkeletal != 0) {
DWORD SkeletalBodySetup = Utility::ReadMemoryEx<DWORD>(ArraySkeletal + sizeof(DWORD) * 14);
if (SkeletalBodySetup != 0) {
DWORD BoxElems = Utility::ReadMemoryEx<DWORD>(SkeletalBodySetup + Data::Offset::ArraySkeletal);
if (BoxElems != 0) {
Utility::WriteMemoryEx<float>(BoxElems + Data::Offset::X_BONE, Setting::Memory::MagicValue * 1000);
Utility::WriteMemoryEx<float>(BoxElems + Data::Offset::Y_BONE, Setting::Memory::MagicValue * 1000);
}
}
}
}
}
}
}
DWORD Mesh = 0x388; // SkeletalMeshComponent* Mesh -> Class: Character.Pawn.Actor.Object DWORD Skeletal = 0x704; // SkeletalMesh* SkeletalMesh -> Class: SkinnedMeshComponent.MeshComponent.PrimitiveComponent.SceneComponent.ActorComponent.Object DWORD Asset = 0xf0; // PhysicsAsset* PhysicsAsset -> Class: SkeletalMesh.Object DWORD ArraySkeletal = 0x28; // SkeletalBodySetup*[] SkeletalBodySetups -> Class: PhysicsAsset.Object DWORD X_BONE = 0x78; // float X -> Class: KBoxElem.KShapeElem DWORD Y_BONE = 0x7c; // float Y -> Class: KBoxElem.KShapeElem DWORD Z_BONE = 0x80; // float Z -> Class: KBoxElem.KShapeElem
std::vector<ASTExtraShootWeaponBulletBase*> WeaponBullets;
GetAllActors(WeaponBullets);
for (ASTExtraShootWeaponBulletBase* Bullet : WeaponBullets)
{
if (!Bullet) continue;
if (TargetPlayer && TargetPlayer->RootComponent)
{
FVector TargetHead = TargetPlayer->GetBonePos("Head", {});
USceneComponent* BulletRootComponent = (USceneComponent*)Bullet->RootComponent;
g_LocalController->PlayerCameraManager->CameraCache.POV.Location = TargetHead;
Memory::Write<FVector>((uintptr_t)BulletRootComponent + 0x160, TargetHead);
}
}
Bullet Teleport SDK
Only real dev can make good things with this code ๐AKIsBest.zip
Full. Fix working blacknox src
UI
JUST ADD YOU'RE BLACK BOX KEY
AND ENJOY
IT'S 1000โ
REAL & FIXED SRC โ
THIS IS LOADER SRC SUPPORT A 15-16
Join @SOURCE_LEAKER
ZENN BLACK BOX LOADER SRC
BGM! 64 BIT
~ Version > 3.9
~ Type > Imgui
~ No Lag / No Crash
~ Online libb support
~ All imGui lib support โ
Lib Name - libbgmi.so
๐ฎ Zip Pass :
JOIN->@ZENNxBIO
JOIN FOR MORE UPDATE :-
โ แดแดษชษด : @SOURCE_LEAKERPREMIUM SRC FF !! FF [V19] FF ND FF MAX 64 BIT
------------------------------------------
AUTO UPDATE LOADER SOURCE
CRASH FIXED ๐
GOOD FUNCTIONS
------------------------------------------
BASE IMGUI
------------------------------------------
JOIN : @SOURCE_LEAKER
------------------------------------------
CREDIT :- One And only pritam ๐
------------------------------------------
[WORK ALL FF ]
๐คฌ๐ก๐๐ช ๐๐ข๐ข๐ ๐๐ข๐ข๐ ๐จ๐
๐ก๐๐จ๐ง๐ข ๐จ๐ฃ๐๐๐ง๐ / ๐๐ข๐๐๐ฅ ๐ฆ๐ฅ๐ โ
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Description โ๏ธ
@SOURCE_LEAKER
SMART_FORCE(__int64 ,FpsSmartForce,(__int64 a1, int a2)) {
return 120LL;
}
SMART_FORCE(__int64 ,UHDGrafigs,(__int64 a1)) {
return 5LL;
}
HOOK_LIB("libUE4.so","0x608D114",hFpsSmartForce,oFpsSmartForce);//120 FPS 64Bit
HOOK_LIB("libUE4.so","0x608CE3C",hUHDGrafigs,oUHDGrafigs);//UHDGrafigs0x30C5C04 -> 78 00 A0 E3 1E FF 2F E1 // 3.9 120 FPS 32Bit
0x30C5904 -> 05 00 A0 E3 1E FF 2F E1 // 3.9 UHD GRAPHICS 32Bit
0x69FEB28 -> 00 00 85 43 //3.9 IPAD VIEW 32Bit
0x23986B0 -> 00 00 A0 E3 1E FF 2F E1 // 3.9 Wifi|Data Mod
0x2398668 -> 00 00 A0 E3 1E FF 2F E1 // 3.9 Wifi|Data Mod
0x4B49148 -> 00 00 A0 E3 1E FF 2F E1 //3.9 Battery
For PUBG GL,KR,TW,VNG x32
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