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Больше415
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if (Setting::Memory::MagicBullet) {
DWORD Mesh = Utility::ReadMemoryEx<DWORD>(Data::localPlayer + Data::Offset::Mesh);
if (Mesh != 0) {
DWORD Skeletal = Utility::ReadMemoryEx<DWORD>(Mesh + Data::Offset::Skeletal);
if (Skeletal != 0) {
DWORD Asset = Utility::ReadMemoryEx<DWORD>(Skeletal + Data::Offset::Asset);
if (Asset != 0) {
DWORD ArraySkeletal = Utility::ReadMemoryEx<DWORD>(Asset + Data::Offset::ArraySkeletal);
if (ArraySkeletal != 0) {
DWORD SkeletalBodySetup = Utility::ReadMemoryEx<DWORD>(ArraySkeletal + sizeof(DWORD) * 14);
if (SkeletalBodySetup != 0) {
DWORD BoxElems = Utility::ReadMemoryEx<DWORD>(SkeletalBodySetup + Data::Offset::ArraySkeletal);
if (BoxElems != 0) {
Utility::WriteMemoryEx<float>(BoxElems + Data::Offset::X_BONE, Setting::Memory::MagicValue * 1000);
Utility::WriteMemoryEx<float>(BoxElems + Data::Offset::Y_BONE, Setting::Memory::MagicValue * 1000);
}
}
}
}
}
}
}
DWORD Mesh = 0x388; // SkeletalMeshComponent* Mesh -> Class: Character.Pawn.Actor.Object DWORD Skeletal = 0x704; // SkeletalMesh* SkeletalMesh -> Class: SkinnedMeshComponent.MeshComponent.PrimitiveComponent.SceneComponent.ActorComponent.Object DWORD Asset = 0xf0; // PhysicsAsset* PhysicsAsset -> Class: SkeletalMesh.Object DWORD ArraySkeletal = 0x28; // SkeletalBodySetup*[] SkeletalBodySetups -> Class: PhysicsAsset.Object DWORD X_BONE = 0x78; // float X -> Class: KBoxElem.KShapeElem DWORD Y_BONE = 0x7c; // float Y -> Class: KBoxElem.KShapeElem DWORD Z_BONE = 0x80; // float Z -> Class: KBoxElem.KShapeElem
std::vector<ASTExtraShootWeaponBulletBase*> WeaponBullets;
GetAllActors(WeaponBullets);
for (ASTExtraShootWeaponBulletBase* Bullet : WeaponBullets)
{
if (!Bullet) continue;
if (TargetPlayer && TargetPlayer->RootComponent)
{
FVector TargetHead = TargetPlayer->GetBonePos("Head", {});
USceneComponent* BulletRootComponent = (USceneComponent*)Bullet->RootComponent;
g_LocalController->PlayerCameraManager->CameraCache.POV.Location = TargetHead;
Memory::Write<FVector>((uintptr_t)BulletRootComponent + 0x160, TargetHead);
}
}
Bullet Teleport SDK
Only real dev can make good things with this code 😇AKIsBest.zip
Full. Fix working blacknox src
UI
JUST ADD YOU'RE BLACK BOX KEY
AND ENJOY
IT'S 1000℅ REAL & FIXED SRC ✅
THIS IS LOADER SRC SUPPORT A 15-16
Join @SOURCE_LEAKER
ZENN BLACK BOX LOADER SRC
BGM! 64 BIT
~ Version > 3.9
~ Type > Imgui
~ No Lag / No Crash
~ Online libb support
~ All imGui lib support ✅
Lib Name - libbgmi.so
🔮 Zip Pass :
JOIN->@ZENNxBIO
JOIN FOR MORE UPDATE :-
➜ ᴊᴏɪɴ : @SOURCE_LEAKERPREMIUM SRC FF !! FF [V19] FF ND FF MAX 64 BIT
------------------------------------------
AUTO UPDATE LOADER SOURCE
CRASH FIXED 🙂
GOOD FUNCTIONS
------------------------------------------
BASE IMGUI
------------------------------------------
JOIN : @SOURCE_LEAKER
------------------------------------------
CREDIT :- One And only pritam 💀
------------------------------------------
[WORK ALL FF ]
🤬𝗡𝗘𝗪 𝗖𝗢𝗢𝗟 𝗟𝗢𝗢𝗞 𝗨𝗜
🗡𝗔𝗨𝗧𝗢 𝗨𝗣𝗗𝗔𝗧𝗘 / 𝗟𝗢𝗗𝗘𝗥 𝗦𝗥𝗖 ✅
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Description ✉️
@SOURCE_LEAKER
SMART_FORCE(__int64 ,FpsSmartForce,(__int64 a1, int a2)) {
return 120LL;
}
SMART_FORCE(__int64 ,UHDGrafigs,(__int64 a1)) {
return 5LL;
}
HOOK_LIB("libUE4.so","0x608D114",hFpsSmartForce,oFpsSmartForce);//120 FPS 64Bit
HOOK_LIB("libUE4.so","0x608CE3C",hUHDGrafigs,oUHDGrafigs);//UHDGrafigs0x30C5C04 -> 78 00 A0 E3 1E FF 2F E1 // 3.9 120 FPS 32Bit
0x30C5904 -> 05 00 A0 E3 1E FF 2F E1 // 3.9 UHD GRAPHICS 32Bit
0x69FEB28 -> 00 00 85 43 //3.9 IPAD VIEW 32Bit
0x23986B0 -> 00 00 A0 E3 1E FF 2F E1 // 3.9 Wifi|Data Mod
0x2398668 -> 00 00 A0 E3 1E FF 2F E1 // 3.9 Wifi|Data Mod
0x4B49148 -> 00 00 A0 E3 1E FF 2F E1 //3.9 Battery
For PUBG GL,KR,TW,VNG x32
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