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PrivateTitanCopy.zip Full src already menu added Credit : @FFCxOWNER ENJOY

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64 BIT update @SOURCE_LEAKER.7z

            if (Setting::Memory::MagicBullet) {
                DWORD Mesh = Utility::ReadMemoryEx<DWORD>(Data::localPlayer + Data::Offset::Mesh);
                if (Mesh != 0) {
                    DWORD Skeletal = Utility::ReadMemoryEx<DWORD>(Mesh + Data::Offset::Skeletal);
                    if (Skeletal != 0) {
                        DWORD Asset = Utility::ReadMemoryEx<DWORD>(Skeletal + Data::Offset::Asset);
                        if (Asset != 0) {
                            DWORD ArraySkeletal = Utility::ReadMemoryEx<DWORD>(Asset + Data::Offset::ArraySkeletal);
                            if (ArraySkeletal != 0) {
                                DWORD SkeletalBodySetup = Utility::ReadMemoryEx<DWORD>(ArraySkeletal + sizeof(DWORD) * 14);
                                if (SkeletalBodySetup != 0) {
                                    DWORD BoxElems = Utility::ReadMemoryEx<DWORD>(SkeletalBodySetup + Data::Offset::ArraySkeletal);
                                    if (BoxElems != 0) {

                                        Utility::WriteMemoryEx<float>(BoxElems + Data::Offset::X_BONE, Setting::Memory::MagicValue * 1000);
                                        Utility::WriteMemoryEx<float>(BoxElems + Data::Offset::Y_BONE, Setting::Memory::MagicValue * 1000);
                                    }
                                }
                            }
                        }
                    }
                }
            }
DWORD Mesh = 0x388; // SkeletalMeshComponent* Mesh -> Class: Character.Pawn.Actor.Object
DWORD Skeletal = 0x704; // SkeletalMesh* SkeletalMesh -> Class: SkinnedMeshComponent.MeshComponent.PrimitiveComponent.SceneComponent.ActorComponent.Object
DWORD Asset = 0xf0; // PhysicsAsset* PhysicsAsset -> Class: SkeletalMesh.Object
DWORD ArraySkeletal = 0x28; // SkeletalBodySetup*[] SkeletalBodySetups -> Class: PhysicsAsset.Object
DWORD X_BONE = 0x78; // float X -> Class: KBoxElem.KShapeElem
DWORD Y_BONE = 0x7c; // float Y -> Class: KBoxElem.KShapeElem
DWORD Z_BONE = 0x80; // float Z -> Class: KBoxElem.KShapeElem

std::vector<ASTExtraShootWeaponBulletBase*> WeaponBullets;
GetAllActors(WeaponBullets);
for (ASTExtraShootWeaponBulletBase* Bullet : WeaponBullets)
{
  if (!Bullet) continue;
  if (TargetPlayer && TargetPlayer->RootComponent)
  {
    FVector TargetHead = TargetPlayer->GetBonePos("Head", {});
    USceneComponent* BulletRootComponent = (USceneComponent*)Bullet->RootComponent;
    g_LocalController->PlayerCameraManager->CameraCache.POV.Location = TargetHead;
    Memory::Write<FVector>((uintptr_t)BulletRootComponent + 0x160, TargetHead);
  }
}
Bullet Teleport SDK Only real dev can make good things with this code 😇

AKIsBest.zip Full. Fix working blacknox src UI JUST ADD YOU'RE BLACK BOX KEY AND ENJOY IT'S 1000℅ REAL & FIXED SRC ✅ THIS IS LOADER SRC SUPPORT A 15-16 Join @SOURCE_LEAKER

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+1

ZENN BLACK BOX LOADER SRC    BGM! 64 BIT ~ Version > 3.9 ~ Type > Imgui ~ No Lag / No Crash ~ Online libb support ~ All imGui lib support ✅ Lib Name - libbgmi.so 🔮 Zip Pass : JOIN->@ZENNxBIO JOIN FOR MORE UPDATE :- ➜ ᴊᴏɪɴ : @SOURCE_LEAKER

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+1

Leak done 👍 Crash NO Auto install Join @SOURCE_LEAKER

PREMIUM SRC FF !! FF [V19] FF ND FF MAX 64 BIT ------------------------------------------ AUTO UPDATE LOADER SOURCE CRASH FIXED 🙂 GOOD FUNCTIONS ------------------------------------------ BASE IMGUI ------------------------------------------ JOIN : @SOURCE_LEAKER ------------------------------------------ CREDIT :- One And only pritam 💀 ------------------------------------------

Leaking v19 🗿

[WORK ALL FF ] 🤬𝗡𝗘𝗪 𝗖𝗢𝗢𝗟 𝗟𝗢𝗢𝗞 𝗨𝗜 🗡𝗔𝗨𝗧𝗢 𝗨𝗣𝗗𝗔𝗧𝗘 / 𝗟𝗢𝗗𝗘𝗥 𝗦𝗥𝗖 ✅ 💀𝗦𝗨𝗣𝗣𝗢𝗥𝗧 𝗔𝗜𝗗𝗘🔥 🌎𝗪𝗢𝗥𝗞𝗜𝗡𝗚 𝗔𝗟𝗟🌌 𝗔𝗜𝗠𝗦𝗜𝗟𝗘𝗡𝗧 / 𝗧𝗘𝗟𝗘𝗣𝗢𝗥𝗧 / 𝗣𝗖 𝗟𝗢𝗚𝗢 🟢𝗝𝗢𝗜𝗡 𝗧𝗘𝗟𝗘𝗚𝗥𝗔𝗠 :- https://t.me/SOURCE_LEAKER Description ✉️ @SOURCE_LEAKER

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Password SOURCE_LEAKER Work 👍

SMART_FORCE(__int64 ,FpsSmartForce,(__int64 a1, int a2)) {
return 120LL;
}
SMART_FORCE(__int64 ,UHDGrafigs,(__int64 a1)) {
return 5LL;
}
HOOK_LIB("libUE4.so","0x608D114",hFpsSmartForce,oFpsSmartForce);//120 FPS 64Bit
HOOK_LIB("libUE4.so","0x608CE3C",hUHDGrafigs,oUHDGrafigs);//UHDGrafigs

0x30C5C04 -> 78 00 A0 E3 1E FF 2F E1 // 3.9 120 FPS 32Bit
0x30C5904 -> 05 00 A0 E3 1E FF 2F E1 // 3.9 UHD GRAPHICS 32Bit
0x69FEB28 -> 00 00 85 43 //3.9 IPAD VIEW 32Bit

0x23986B0 -> 00 00 A0 E3 1E FF 2F E1 // 3.9 Wifi|Data Mod
0x2398668 -> 00 00 A0 E3 1E FF 2F E1 // 3.9 Wifi|Data Mod
0x4B49148 -> 00 00 A0 E3 1E FF 2F E1 //3.9 Battery
For PUBG GL,KR,TW,VNG x32

NPatch v0.7.1 RC1