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Clarification: we do not encourage violating the rules and regulations of any game. What we present here is all for the purpose of education, experimentation and testing. Chat Arabic: https://t.me/+mecGwFshKVkxZTFk, CH: https://t.me/+1txE55VyGGY4YTU0

Ko'proq ko'rsatish
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Obunachilar
+424 soatlar
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Postlar arxiv
GL-DEV
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Shadow 2.9 GL for Objective-C.

GL-DEV
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Many people ask me how to solve the problem of Arabic names for the player's name are reversed because they start from the right and not from the left, this is a condition to use Objective-C to distinguish and take the appropriate action if they are Arabic letters, and there are many ways to reverse the letters if the condition is achieved and I prefer the way FarsiType
#import <Foundation/Foundation.h>

BOOL hasArabicLetters(NSString *str) {
    NSCharacterSet *arabicCharacterSet = [NSCharacterSet characterSetWithCharactersInString:@"\u0600-\u06FF\u0750-\u077F\u08A0-\u08FF"]; // Arabic letter range

    NSRange range = [str rangeOfCharacterFromSet:arabicCharacterSet options:NSLiteralSearch];

    return (range.location != NSNotFound);
}
NSString *playerName = player.name;

if (hasArabicLetters(playerName)) {
// If it contains Arabic letters

// Take appropriate action

} else {
// If it does not contain Arabic letters

// Take appropriate action
}

GL-DEV
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about windows game cheating methods good start for who works on windows https://is.muni.cz/th/qe1y3/bk.pdf

GL-DEV
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Pubg 2.9 Global SDK . enjoy coding https://github.com/saudgl/Pubg-2.9-IOS-SDK-GL

GL-DEV
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Pubg BGMI 2.8 IOS GWorldFun : 0x102050A28 GWorldData: 0x108409728 GNameFun: 0x1039D9AF8 GNameData: 0x10804C670 LineOfSightTo: 0x104A07944 Pubg GL 2.9 IOS GWorldFun : 0x1027FA95C GWorldData: 0x109186308 GNameFun: 0x10426AE84 GNameData: 0x108DC5DD0 LineOfSightTo: 0x1052A40B8 Pubg TW 2.9 IOS GWorldFun : 0x102992CF0 GWorldData: 0x10935E308 GNameFun: 0x104403218 GNameData: 0x108F9DAD0 LineOfSightTo: 0x10543C418 Pubg KR 2.9 IOS GWorldFun : 0x1029949B0 GWorldData: 0x10935E308 GNameFun: 0x104404ED8 GNameData: 0x108F9DAD0 LineOfSightTo: 0x10543E0D8 Pubg VNG 2.9 IOS GWorldFun : 0x10275E6B0 GWorldData: 0x109078388 GNameFun: 0x1041CEBD8 GNameData: 0x108CB7E50 LineOfSightTo: 0x105207E0C @pubg_dev CREDIT @RSDMODS.

GL-DEV
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Pubg SDK KR 2.9 credit to @diskmount

GL-DEV
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⭕️⭕️⭕️⭕️⭕️⭕️⭕️ XCode 15 have a lot of bugs and llvm profile issues for old ios versions. so better to download the beta version 15.1 from apple web dev not app store If you face sign or profiling problem reset all the certificates from the keychain in MacOS

GL-DEV
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New Apple IOS 17 hacked !!! So they released new update 😂 Egyptian government bought software from Pegasus to spy on prominent Egyptian opposition politician plans to challenge current President. Pegasus is spyware developed by the Israeli cyber-arms company NSO Group. As usual Citizen Lap found it For more : https://www.washingtonpost.com/investigations/2023/09/23/predator-egypt-hack-spyware-iphone/ https://t.me/pubg_dev

GL-DEV
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📣📣 I uploaded old sdk version by mistake , now uploaded the new version please download it again , sorry for inconvenience https://github.com/saudgl/saudgl-Pubg-2.8-IOS-SDK/

GL-DEV
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GL-DEV
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Pubg GL 2.8 GWorldFun: 0x10282f0f0 GWorldData: 0x109071028 GNameFun: 0x1041b8180 GNameData: 0x108cb0f40 LineOfSightTo: 0x1051ed454 By @saudgl @pubg_dev

GL-DEV
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VNG IOS 2.8 PUBGM GNameFunc = 0x104117E94 GNameData = 0x108B9EFB0 GWorldFunc = 0x10278EE04 GWorldData = 0x108F5F028 LinetoSight = 0x10514D168 By group member

GL-DEV
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Pubg Taiwan 2.7 GWorld FUn 0x1029f573c GWorld Data 0x109170358 FNmae Fun 0x104314d20 FNmae Data 0x108ddc620 LineOfSightTo 0x10533e540 @pubg_dev

GL-DEV
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User asked how to remove ano_tmp folder contents: To delete all the contents of a folder (ano_tmp) in Objective-C, you can use the NSFileManager class. Here's an example of how you can delete all the contents of a folder named "ano_tmp" in the app's data path: objective-c NSString *dataPath = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) firstObject]; NSString *tempFolderPath = [dataPath stringByAppendingPathComponent:@"ano_tmp"]; NSFileManager *fileManager = [NSFileManager defaultManager]; NSError *error = nil; NSArray *tempContents = [fileManager contentsOfDirectoryAtPath:tempFolderPath error:&error]; if (error) { NSLog(@"Error getting contents of ano_tmp folder: %@", error); } else { for (NSString *file in tempContents) { NSString *filePath = [tempFolderPath stringByAppendingPathComponent:file]; BOOL success = [fileManager removeItemAtPath:filePath error:&error]; if (!success) { NSLog(@"Error deleting file %@: %@", file, error); } } } In this example, we first get the app's data path using NSSearchPathForDirectoriesInDomains, and then append "temp" to it to get the full path to the "temp" folder. Next, we create an instance of NSFileManager and use its contentsOfDirectoryAtPath method to get an array of all the files and folders inside the "temp" folder. We then iterate over each file in the tempContents array and delete it using the removeItemAtPath method of NSFileManager. If any errors occur during the process, we log them to the console for debugging purposes. You can use Mac console to trace errors logs . Good luck @pubg_dev

GL-DEV
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+6
IDA Pro 7.6 SP1 (x86, x64, ARM, ARM64, MIPS) + TOOLS.7z316.66 MB

GL-DEV
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For reverse engineering use Ghidra free and powerful work on mac and windows https://ghidra-sre.org/

GL-DEV
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Pubg SDK 2.7 - Global - KR Korea - VNG Vietnam https://github.com/saudgl/Pubg-2.7-IOS-SDK-Global-KR-VNG/tree/main by @saudgl

GL-DEV
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SDKs soon