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LAKIYA X MOD

LAKIYA X MOD

Kanalga Telegram’da oβ€˜tish

Sri Lanka Developer Team βœ…βœ…βœ…πŸ‡±πŸ‡° All Type Src Marker And All Hooking Mark , Dump Marker DEV OF LAKIYA x MODS | LAKIYA X MODS πŸ”₯πŸ”₯ ALL MY FRIEND RESPECT πŸ˜ŠπŸ’“

Ko'proq ko'rsatish
Mamlakat belgilanmaganToif belgilanmagan
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Obunachilar
+324 soatlar
+207 kun
+1830 kun
Postlar arxiv
😊❀️ Ui Remake Wait
😊❀️ Ui Remake Wait

Repost from N/a
All Fixs Apk Mod Menu Soon ANTI CHEAT TESTING 😊❀️ Wait Tomorrow a Upload YouTube
All Fixs Apk Mod Menu Soon ANTI CHEAT TESTING 😊❀️ Wait Tomorrow a Upload YouTube

Repost from N/a
MOD MENU UI DESIGN $10 ❀️😊 (Ui Only)
MOD MENU UI DESIGN $10 ❀️😊 (Ui Only)

7.00 UPLOAD NEW MOD MENU MY YT CHANNEL 😊❀️

Repost from N/a
Hahhhh 😊❀️ NEW UI DESIGN πŸ€₯

AIM KILL BUG FUCK

SOON 😊❀️

All finish please fast Join my channel sub 100

CHANEL 100 SUB LAKIYA X MODE RELEASE FUNCTION Aim bot Esp Chams Auto fire Aim kill Fly glider Tele mark Tele kill All function have Playing video upload Wait I m my ui design remake Doing 😊❀️ Please My group share https://t.me/lakiyaxmod

WHAT DO YOU WANT NEW ?
Anonymous voting

SOON LAKIYA MODS AIM KILL 😊❀️ ANTI CHEAT SYSTE CHANGE WAIT

//Hook.h add

static bool AimSilentLakiyaxMods = false;

static bool IsValidTarget(void* enemy) {
    if (enemy == nullptr) return false;
    return !get_IsDieing(enemy);
}

static Vector3 GetShootOrigin(HitObjectInfo* HitObject, void* localPlayer) {
    Vector3 origin = HitObject->StartPosition;
    
    if (origin.x == 0.0f && origin.y == 0.0f && origin.z == 0.0f) {
        return CameraMain(localPlayer);
    }
    return origin;
}

static bool IsTargetBehindWall(Vector3 origin, Vector3 targetPos, Vector3 originalHitPos, void* hitObject) {
    if (hitObject == nullptr) {
        return false;
    }

    float distanceToTarget = Vector3::Distance(origin, targetPos);
    float distanceToWall = Vector3::Distance(origin, originalHitPos);

    return (distanceToWall < (distanceToTarget - 1.5f));
}

static int (*old_BLAGCMCGEJG)(void *, HitObjectInfo *) = nullptr;
int BLAGCMCGEJG(void *ist, HitObjectInfo *HitObject) {
    
    if (!AimSilentLakiyaxMods || HitObject == nullptr) {

 old_BLAGCMCGEJG(ist, HitObject);
    }

    void* current_match = Curent_Match();
    if (current_match != nullptr) {
        void* local_player = GetLocalPlayer(current_match);
        if (local_player != nullptr) {
            void* closest_enemy = GetClosestEnemy();

            if (IsValidTarget(closest_enemy)) {
                Vector3 enemy_head = GetHeadPosition(closest_enemy);
                Vector3 shoot_origin = GetShootOrigin(HitObject, local_player);
                Vector3 original_hit = HitObject->HitLocation;

                if (!IsTargetBehindWall(shoot_origin, enemy_head, original_hit, HitObject->HitObject)) {
                    
                    float distance_to_head = Vector3::Distance(original_hit, enemy_head);

                    if (distance_to_head < 360.0f || HitObject->HitObject == nullptr) {
                        void* head_collider = Player_GetHeadCollider(closest_enemy);
                        
                        if (head_collider != nullptr) {
                            SetAimCollider(local_player, head_collider);

                            HitObject->HitObject     = get_gameObject(head_collider);
                            HitObject->HitCollider   = head_collider;
                            HitObject->HitLocation   = enemy_head;
                            HitObject->HitNormal     = enemy_head;
                            HitObject->RayDir        = Vector3::Normalized(enemy_head - shoot_origin);
                            HitObject->StartPosition = shoot_origin;
                            HitObject->OrigStartPosition = shoot_origin;
                            
                            HitObject->Distance      = Vector3::Distance(shoot_origin, enemy_head);

                            HitObject->SpecialHitType = 0;
                            HitObject->HitGroup       = 1;
                            HitObject->IgnoreHappens  = false;
                            HitObject->ViewBlocked    = false;
                        }
                    }
                }
            }
        }
    }

    return old_BLAGCMCGEJG(ist, HitObject);
}
// Class.h add

#define m_HawkerStartPos (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("MADMMIICBNN"), OBFUSCATE("BOGOIAMJFDN"))
#define m_HawkertEndPos (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("MADMMIICBNN"), OBFUSCATE("NHKKHPLFMNG"))
#define m_HawkerHitObject (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("GEGFCFDGGGP"))


//Main.cpp add

  ImGui::Checkbox("Aim Silent (Risk)", &AimSilentLakiyaxModst);
  
//DobbyHook add

DobbyHook((void*)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("GPBDEDFKJNA"), OBFUSCATE("BLAGCMCGEJG"), 1), (void *) BLAGCMCGEJG, (void **) &old_BLAGCMCGEJG);

Credit :- LAKIYA X MOD
DEVELOPER ADMIN TG :- @DevRiyl

New Hook Im Marking Wait Im Send 😊❀️ Please My Group Join

NEW UPDATE TELE MARK CODE LEEK ? 😊

UI DESIGN 😐
UI DESIGN 😐