LAKIYA X MOD
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Sri Lanka Developer Team ✅✅✅🇱🇰 All Type Src Marker And All Hooking Mark , Dump Marker DEV OF LAKIYA x MODS | LAKIYA X MODS 🔥🔥 ALL MY FRIEND RESPECT 😊💓
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Подписчики
+224 часа
+237 дней
+2030 дней
Архив постов
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Repost from N/a
All Fixs Apk Mod Menu Soon
ANTI CHEAT TESTING 😊❤️
Wait Tomorrow a Upload YouTube
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CHANEL 100 SUB LAKIYA X MODE RELEASE
FUNCTION
Aim bot
Esp
Chams
Auto fire
Aim kill
Fly glider
Tele mark
Tele kill
All function have
Playing video upload Wait I m my ui design remake Doing
😊❤️
Please My group share
https://t.me/lakiyaxmod
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//Hook.h add
static bool AimSilentLakiyaxMods = false;
static bool IsValidTarget(void* enemy) {
if (enemy == nullptr) return false;
return !get_IsDieing(enemy);
}
static Vector3 GetShootOrigin(HitObjectInfo* HitObject, void* localPlayer) {
Vector3 origin = HitObject->StartPosition;
if (origin.x == 0.0f && origin.y == 0.0f && origin.z == 0.0f) {
return CameraMain(localPlayer);
}
return origin;
}
static bool IsTargetBehindWall(Vector3 origin, Vector3 targetPos, Vector3 originalHitPos, void* hitObject) {
if (hitObject == nullptr) {
return false;
}
float distanceToTarget = Vector3::Distance(origin, targetPos);
float distanceToWall = Vector3::Distance(origin, originalHitPos);
return (distanceToWall < (distanceToTarget - 1.5f));
}
static int (*old_BLAGCMCGEJG)(void *, HitObjectInfo *) = nullptr;
int BLAGCMCGEJG(void *ist, HitObjectInfo *HitObject) {
if (!AimSilentLakiyaxMods || HitObject == nullptr) {
old_BLAGCMCGEJG(ist, HitObject);
}
void* current_match = Curent_Match();
if (current_match != nullptr) {
void* local_player = GetLocalPlayer(current_match);
if (local_player != nullptr) {
void* closest_enemy = GetClosestEnemy();
if (IsValidTarget(closest_enemy)) {
Vector3 enemy_head = GetHeadPosition(closest_enemy);
Vector3 shoot_origin = GetShootOrigin(HitObject, local_player);
Vector3 original_hit = HitObject->HitLocation;
if (!IsTargetBehindWall(shoot_origin, enemy_head, original_hit, HitObject->HitObject)) {
float distance_to_head = Vector3::Distance(original_hit, enemy_head);
if (distance_to_head < 360.0f || HitObject->HitObject == nullptr) {
void* head_collider = Player_GetHeadCollider(closest_enemy);
if (head_collider != nullptr) {
SetAimCollider(local_player, head_collider);
HitObject->HitObject = get_gameObject(head_collider);
HitObject->HitCollider = head_collider;
HitObject->HitLocation = enemy_head;
HitObject->HitNormal = enemy_head;
HitObject->RayDir = Vector3::Normalized(enemy_head - shoot_origin);
HitObject->StartPosition = shoot_origin;
HitObject->OrigStartPosition = shoot_origin;
HitObject->Distance = Vector3::Distance(shoot_origin, enemy_head);
HitObject->SpecialHitType = 0;
HitObject->HitGroup = 1;
HitObject->IgnoreHappens = false;
HitObject->ViewBlocked = false;
}
}
}
}
}
}
return old_BLAGCMCGEJG(ist, HitObject);
}
// Class.h add
#define m_HawkerStartPos (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("MADMMIICBNN"), OBFUSCATE("BOGOIAMJFDN"))
#define m_HawkertEndPos (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("MADMMIICBNN"), OBFUSCATE("NHKKHPLFMNG"))
#define m_HawkerHitObject (uintptr_t) Il2CppGetFieldOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("Player"), OBFUSCATE("GEGFCFDGGGP"))
//Main.cpp add
ImGui::Checkbox("Aim Silent (Risk)", &AimSilentLakiyaxModst);
//DobbyHook add
DobbyHook((void*)Il2CppGetMethodOffset(OBFUSCATE("Assembly-CSharp.dll"), OBFUSCATE("COW.GamePlay"), OBFUSCATE("GPBDEDFKJNA"), OBFUSCATE("BLAGCMCGEJG"), 1), (void *) BLAGCMCGEJG, (void **) &old_BLAGCMCGEJG);
Credit :- LAKIYA X MOD
DEVELOPER ADMIN TG :- @DevRiyl