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LAKIYA X MOD

LAKIYA X MOD

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Sri Lanka Developer Team ✅✅✅🇱🇰 All Type Src Marker And All Hooking Mark , Dump Marker DEV OF LAKIYA x MODS | LAKIYA X MODS 🔥🔥 ALL MY FRIEND RESPECT 😊💓

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Repost from BIOHAZARD MODZ

Ohh wait

GM ALL 😴

The bypass has been patched to release my mod for a while now.

React 10

Leek auto fly code ? Original jump fly

This is not my thing. Add your src fixs Fly Hit Sidr And Bug

FlyHit.h

This is not my thing.
Working fast fixs bug ✅✅✅

FlyHit!.h

Fixs Undra Kill And Magnet Aim Soon code Bug enemy Leek but member? 🌚 900+

Do you want big Enemy Coded?🤓

C+++

#pragma once

// ============================================================================
// LxmModsDiamond  —  Unlimited Diamond
//
// 1) In jni/LAKIYAxMOD.cpp add:  #include "LxmModsDiamond.h"
Testing done deta 
//        LxmModsDiamondApply(localPlayer);
// ============================================================================

#include <cstdint>

#include "Class.h"
#include "obfuscate.h"

bool LakiyaXmodSwitch(const char* label, bool* v);

 LxmModsDiamond      = false;
static inline int LxmModsDiamondValue = 10000;


static void* getFn = nullptr;
static void* setFn = nullptr;

} 

static inline void LxmModsDiamondApply(void* target) {
    if (!LxmModsDiamond || !target) return;

    auto& D = LxmModsDiamondDetail;

    if (!D.getFn) {
        D.getFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Account"),
            OBFUSCATE("get_Diamond"),
            0);

        D.setFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Account"),
            OBFUSCATE("set_Diamond"),
            1);
    }

    if (!D.getFn || !D.setFn) return;

    using GetFn = int  (*)(void*);
    using SetFn = void (*)(void*, int);

    auto get = reinterpret_cast<GetFn>(D.getFn);
    auto set = reinterpret_cast<SetFn>(D.setFn);

    // Refill every frame -> never drops.
    if (get(target) < LxmModsDiamondValue)
        set(target, LxmModsDiamondValue);
}

static inline void DrawLxmModsDiamondUI() {
    LakiyaXmodSwitch("Unlimited Diamond", &LxmModsDiamond);
}

C++
#pragma once

// ============================================================================
// LxmModsGranite  —  Unlimited Granite
//
// 1) In jni/LAKIYAxMOD.cpp add:  #include "LxmModsGranite.h"
// 2) Add to the mods tab UI:     DrawLxmModsGraniteUI();
// 3) Call from the local-player update path:
//        LxmModsGraniteApply(localPlayer);
// ============================================================================

//#include no idea 

bool LakiyaXmodSwitch(const char* label, bool* v);

// Replace the old "bool LxmModsGranite" declaration with these.
static inline bool LxmModsGranite      = false;
static inline int  LxmModsGraniteValue = 999999999;

namespace LxmModsGraniteDetail {

// --- CHANGE THESE TO MATCH THE GAME -----------------------------------------
//   DLL / NS / CLASS  = where granite lives (e.g. Account, PlayerData, GameData)
//   GETTER / SETTER   = its property methods
// ---------------------------------------------------------------------------

static void* getFn = nullptr;
static void* setFn = nullptr;

} // namespace LxmModsGranite

static inline void LxmModsGraniteApply(void* target) {
    if (!LxmModsGranite || !target) return;

    auto& D = LxmModsGraniteDetail;

    if (!D.getFn) {
        D.getFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Player"),
            OBFUSCATE("get_Granite"),
            0);

        D.setFn = (void*)Il2CppGetMethodOffset(
            OBFUSCATE("Assembly-CSharp.dll"),
            OBFUSCATE(""),
            OBFUSCATE("Player"),
            OBFUSCATE("set_Granite"),
            1);
    }

    if (!D.getFn || !D.setFn) return;

    using GetFn = int  (*)(void*);
    using SetFn = void (*)(void*, int);

    auto get = reinterpret_cast<GetFn>(D.getFn);
    auto set = reinterpret_cast<SetFn>(D.setFn);

    // Top it back up every frame -> never runs out.
    if (get(target) < LxmModsGraniteValue)
        set(target, LxmModsGraniteValue);
}

static inline void DrawLxmModsGraniteUI() {
    LakiyaXmodSwitch("Unlimited Granite", &LxmModsGranite);
}

photo content
+1

Done esp high m120
Done esp high m120

Big Enemy 😂❤️

Safe function play with rank Wukong Fixs Esp And Crash Fixs Esp 🤓 Hide bypass buhhh Hide Bypasse