𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
Відкрити в Telegram
📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
Показати більше2 125
Підписники
+1024 години
+747 днів
+24030 днів
Архів дописів
2 123
int MagicBulletValue = 150;
if (MagicBullet) {
if (LocalPlayer && LocalPlayer->Mesh && LocalPlayer->Mesh->BodySetup) {
auto& boxElems = LocalPlayer->Mesh->BodySetup->AggGeom.BoxElems;
for (int i = 0; i < boxElems.Num(); ++i){
boxElems[i].X = MagicBulletValue;
boxElems[i].Y = MagicBulletValue;
boxElems[i].Z = MagicBulletValue;
}
}
}
