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int MagicBulletValue = 150;
if (MagicBullet) {
if (LocalPlayer && LocalPlayer->Mesh && LocalPlayer->Mesh->BodySetup) {
auto& boxElems = LocalPlayer->Mesh->BodySetup->AggGeom.BoxElems;
for (int i = 0; i < boxElems.Num(); ++i){
boxElems[i].X = MagicBulletValue;
boxElems[i].Y = MagicBulletValue;
boxElems[i].Z = MagicBulletValue;
}
}
}
