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DARK • BYPASS

DARK • BYPASS

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This Channel is not intended to violate any condition of use. Copyright Disclaimer Under Section 107 of Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting. OWNER ➠ @DARKxAZANUR

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SOCK 4.4 @DH_KING_of_WAR 🙂😂.zip0.83 KB

SDK PEEK BASED GODVIEW
USceneComponent *MeshContainer = localPlayer->MeshContainer;
    if(MeshContainer)
    {
    if (localPlayer->IsClientPeeking)
    {
        if (!localPlayer->IsPeekLeft)
        {
            MeshContainer->RelativeLocation.Y = 160.f;
        } 
        else
        {
            MeshContainer->RelativeLocation.Y = -160.f;
        }
    }
    else
    {
        MeshContainer->RelativeLocation.Y = 0.f;
    }
}
Credits : #Nabeelnav4 No credit = fak mother gay father gay ✅ GAME PUBGM _4.4

__int64 __fastcall (*osub_53a7444)(ASTExtraPlayerController *a1, FFatalDamageParameter *a2);
__int64 __fastcall sub_53a7444(ASTExtraPlayerController *a1, FFatalDamageParameter *a2)
{
 if (a1->PlayerKey == a2->CauserKey) {
  a2->CauserClothAvatarID = new_Skin.XSuits; //1406469;
  
  int WeaponID = g_LocalPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->GetWeaponID();
  if (WeaponID == 101004) {
            a2 -> CauserWeaponAvatarID = new_Skin.M416_1;
  }
  else if (WeaponID == 101003) {
   a2 -> CauserWeaponAvatarID = new_Skin.Scar;
  }
  else if (WeaponID == 101001) {
   a2 -> CauserWeaponAvatarID = new_Skin.AKM;
  }
  else if (WeaponID == 101006) {
   a2 -> CauserWeaponAvatarID = new_Skin.AUG;
  }
  else if (WeaponID == 101005) {
   a2 -> CauserWeaponAvatarID = new_Skin.Groza;
  }
  else if (WeaponID == 105002) {
   a2 -> CauserWeaponAvatarID = new_Skin.DP28;
  }
  else if (WeaponID == 105001) {
   a2 -> CauserWeaponAvatarID = new_Skin.M249;
  }
  else if (WeaponID == 101008) {
   a2 -> CauserWeaponAvatarID = new_Skin.M762;
  }
  else if (WeaponID == 102005) {
   a2 -> CauserWeaponAvatarID = new_Skin.Bizon;
  }
  else if (WeaponID == 103001) {
   a2 -> CauserWeaponAvatarID = new_Skin.K98;
  }
  else if (WeaponID == 103002) {
   a2 -> CauserWeaponAvatarID = new_Skin.M24;
  }
  else if (WeaponID == 103003) {
   a2 -> CauserWeaponAvatarID = new_Skin.AWM;
  }
  else if (WeaponID == 102004) {
   a2 -> CauserWeaponAvatarID = new_Skin.Thompson;
  }
  else if (WeaponID == 101102) {
   a2 -> CauserWeaponAvatarID = new_Skin.ACE32;
  }
  else if (WeaponID == 102002) {
   a2 -> CauserWeaponAvatarID = new_Skin.UMP;
  }
  else if (WeaponID == 102001) {
   a2 -> CauserWeaponAvatarID = new_Skin.UZI;
  }
  else if (WeaponID == 101002) {
   a2 -> CauserWeaponAvatarID = new_Skin.M16A4;
  }
 }
 return osub_53a7444(a1, a2);
}
Tools::Hook((void *) (UE4 + 0x53a7444), (void *) sub_53a7444, (void **) &osub_53a7444);
KillMessage! All Pubgm 4.4.0 x64
BGMI 3.4.0 | 64 BIT

GNames_Offset Offset : 0x6f5d0b0
GEngine_Offset Offset : 0xc839f70 //ULocalPlayer
GEngine_Offset Offset : 0xc85aa78 //UEngine
GUObject_Offset Offset : 0xc603b70
GetActorArray_Offset Offset : 0x0
Canvas_Map_Offset Offset : 0xc23b320
Process_Event_Offset Offset : 0x71bc2a8 //Child
Process_Event_Offset Offset : 0x8729368 //Main
GNativeAndroidApp_Offset Offset : 0xc178f88
Actors_Offset Offset : 0xa0
PUBGM 4.40 OFFEST DEVELOPER #Nabeelnav4

Sagar account banned 🚫

2.7

SAGAR-SDK.txt PUBGM GL KR VNG TW SDK 4.4 NEW UPDATE SDK VERSION
gWorld: 0x8D8A10C
gName: 0x8A5DFE8
Developer : #Nabeelnav4

Hk vai 🍂
Hk vai 🍂

ANOGS == 0x1DEA8C
ANOGS == 0x1ECD44 00 00 80 D2 C0 03 5F D6//@AADARSH_VIPP
ANOGS == 0x213360 C0 03 5F D6
ANOGS == 0x21C558 00 00 80 D2 C0 03 5F D6
ANOGS == 0x21D34C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x223728 00 00 80 D2 C0 03 5F D6
ANOGS == 0x2242F0 00 00 80 D2 C0 03 5F D6
ANOGS == 0x224D90 00 00 80 D2 C0 03 5F D6
ANOGS == 0x23607C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x29BF24
ANOGS == 0x36A5B8 00 00 80 D2 C0 03 5F D6 28 5A 90 72 77 00 00 00
ANOGS == 0x371418 00 00 80 D2 C0 03 5F D6
ANOGS == 0x37FD78 00 00 80 D2 C0 03 5F D6
ANOGS == 0x39F56C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x3A4CCC
ANOGS == 0x3A564C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x431800 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4B03BC 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4D8194 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4F4248 00 00 80 D2 C0 03 5F D6
ANOGS == 0x5026EC C0 03 5F D6
ANOGS == 0x505A44 00 00 80 D2 C0 03 5F D6
ANOGS == 0x50C1F8 00 00 80 D2 C0 03 5F D6

UE4 == 0x5952F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x6152F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x67866E4 1F 20 03 D5
UE4 == 0x6811D04 D1 61 CD F0 31 02 3D 91 20 02 1F D6
UE4 == 0x78157F0
UE4 == 0x790AC40
UE4 == 0xC25DF70
Two 95 = 295 Cheat Dump

𝐏𝐔𝐁𝐆𝐌 𝐆𝐋 64𝐁𝐢𝐭 4.4.0 𝐋𝐈𝐁 𝐒𝐭𝐫𝐢𝐧𝐠𝐬 𝐎𝐟𝐟𝐬𝐞𝐭𝐬 𝐏𝐚𝐬𝐬𝐰𝐨𝐫𝐝:- @Manish8x 𝐒𝐭𝐫𝐥𝐞𝐧 𝐒𝐤𝐢𝐧 :- 0xcc8de10 𝐄𝐠𝐥𝐒𝐰𝐚𝐩𝐁𝐮𝐟𝐟𝐞𝐫𝐬 :- 0xcc8f7a0 𝐄𝐭𝐜. 𝐃𝐔𝐌𝐏 𝐁𝐘:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper

𝗣𝗨𝗕𝗚𝗠 𝗚𝗟 4.4.0 𝘅64 𝗕𝗜𝗧
Vertical Angle:ULocalPlayer,0x30,0x4B8,0x4E0
Horizontal Angle:ULocalPlayer,0x30,0x4B8,0x4E0
Global Time Dilation:ULocalPlayer,0x30,0x4B8,0xE4
Character Soul 1:ULocalPlayer,0x30,0x4B8,0xE8
Character Jump:ULocalPlayer,0x30,0x4B8,0x5E0
8D Judgment:ULocalPlayer,0x30,0x4B8,0x1058
ADS Judgment:ULocalPlayer,0x30,0x4B8,0x1134
Micro Acceleration:ULocalPlayer,0x30,0x4B8,0x1168
479.5:ULocalPlayer,0x30,0x4B8,0x116C
Firing Judgment:ULocalPlayer,0x30,0x4B8,0x1818
Posture Judgment:ULocalPlayer,0x30,0x4B8,0x1828
Quick Prone:ULocalPlayer,0x30,0x4B8,0x1998
Pickup Radius:ULocalPlayer,0x30,0x4B8,0x1E8C
First-Person Judgment:ULocalPlayer,0x30,0x4B8,0x20E8
Wheel Forward/Back:ULocalPlayer,0x30,0x4B8,0x24BC
Wheel Left/Right:ULocalPlayer,0x30,0x4B8,0x24BC
Pickup Height:ULocalPlayer,0x30,0x4B8,0x25C0,0x204
Wall Pickup:ULocalPlayer,0x30,0x4B8,0x25C0,0x208
Peek Left/Right:ULocalPlayer,0x30,0x4B8,0x2B02
Peeking Judgment:ULocalPlayer,0x30,0x4B8,0x2B04
Instant Weapon Switch:ULocalPlayer,0x30,0x4B8,0x2BFC
Stand Half Height:ULocalPlayer,0x30,0x4B8,0x2D00
Crouch Half Height:ULocalPlayer,0x30,0x4B8,0x2D04
Prone Half Height:ULocalPlayer,0x30,0x4B8,0x2D08
Beautified Pointer:ULocalPlayer,0x30,0x4B8,0x2E50,0x3E8
Character Rotation:ULocalPlayer,0x30,0x4B8,0x1F0
Character Scale X:ULocalPlayer,0x30,0x4B8,0x1FC
Character Scale Y:ULocalPlayer,0x30,0x4B8,0x1FC
Character Scale Z:ULocalPlayer,0x30,0x4B8,0x1FC
Skeletal Animation Speed:ULocalPlayer,0x30,0x4B8,0xC80
Coordinate Pointer:ULocalPlayer,0x30,0x4B8,0x208
Punching Judgment Pointer:ULocalPlayer,0x30,0x4B8,0xFA8
Character Soul 2:ULocalPlayer,0x30,0x4B8,0x518,0x12A
Velocity X:ULocalPlayer,0x30,0x4B8,0x518,0x18C
Velocity Y:ULocalPlayer,0x30,0x4B8,0x518,0x18C
Velocity Z:ULocalPlayer,0x30,0x4B8,0x518,0x18C
Gravity Scale:ULocalPlayer,0x30,0x4B8,0x518,0x214
Max Step Height:ULocalPlayer,0x30,0x4B8,0x518,0x218
Jump Z Velocity:ULocalPlayer,0x30,0x4B8,0x518,0x21C
Movement Mode:ULocalPlayer,0x30,0x4B8,0x518,0x22C
479.5:ULocalPlayer,0x30,0x4B8,0x518,0x254
60000:ULocalPlayer,0x30,0x4B8,0x518,0x260
8192:ULocalPlayer,0x30,0x4B8,0x518,0x268
Landing Recoil:ULocalPlayer,0x30,0x4B8,0x518,0x270
2048:ULocalPlayer,0x30,0x4B8,0x518,0x27C
0.05:ULocalPlayer,0x30,0x4B8,0x518,0x28C
Use Controller Desired Rotation:ULocalPlayer,0x30,0x4B8,0x518,0x2B8
Push Force Factor:ULocalPlayer,0x30,0x4B8,0x518,0x2E4
Anti Stuck:ULocalPlayer,0x30,0x4B8,0x518,0x448
240:ULocalPlayer,0x30,0x4B8,0x518,0x610
670:ULocalPlayer,0x30,0x4B8,0x518,0xC90
Static Aspect Ratio:未找到偏移
Third-Person FOV:ULocalPlayer,0x30,0x4B8,0x1D50,0x39C
Scope FOV:ULocalPlayer,0x30,0x4B8,0x1D70,0x39C
Camera FOV:ULocalPlayer,0x30,0x4B8,0x1D40,0x39C
Weapon ID:ULocalPlayer,0x30,0x4B8,0x2A90,0x1E0
Instant Switch Weapon:ULocalPlayer,0x30,0x4B8,0x2A90,0x248
Instant Putaway Weapon:ULocalPlayer,0x30,0x4B8,0x2A90,0x24C
Instant Fire Speed:ULocalPlayer,0x30,0x4B8,0x2A90,0x560
Weapon Fire Rate:ULocalPlayer,0x30,0x4B8,0x2A90,0x5A0
Weapon Accuracy:ULocalPlayer,0x30,0x4B8,0x2A90,0xC2C
Shotgun Vertical Spread:ULocalPlayer,0x30,0x4B8,0x2A90,0xC38
Shotgun Horizontal Spread:ULocalPlayer,0x30,0x4B8,0x2A90,0xC3C
Arm Recoil Control:ULocalPlayer,0x30,0x4B8,0x2A90,0xCEC
ADS Recoil Control:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF0
Hip Fire Recoil:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF4
Instant ADS Time:ULocalPlayer,0x30,0x4B8,0x2A90,0xC98
Hit Effect Scale:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF8
No Recoil Pointer:ULocalPlayer,0x30,0x4B8,0x2A90,0xF78
Crosshair Rotation Angle:ULocalPlayer,0x30,0x4B8,0x2A90,0x3B0
Crosshair RGB Color:ULocalPlayer,0x30,0x4B8,0x18A8
Vehicle Fixed Camera:ULocalPlayer,0x30,0x4B8,0xA30
Vehicle Forward/Back Key:ULocalPlayer,0x30,0x4B8,0xB81
Vehicle Left/Right Key:ULocalPlayer,0x30,0x4B8,0xB81
Vehicle Brake Key:ULocalPlayer,0x30,0x4B8,0xB81
Vehicle Horn Key:ULocalPlayer,0x30,0x4B8,0xBC9
Vehicle Coordinate Pointer:ULocalPlayer,0x30,0x4B8,0x1E10,0x280
Memory Range A23:ULocalPlayer,0x30,0x4B8,0x998,0x138;
𝗗𝗨𝗠𝗣 𝗕𝗬:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper

+1
𝗣𝗨𝗕𝗚𝗠 𝗚𝗟 4.4.0 @darkxdevoloper @darkxdevoloper @darkxdevoloper

UI>CLICK HERE ══════════════════ ~ Game > PUBGM ~ Bit > 64 ~ Version > 4.4.0 ~ Base Features ~ Smooth Esp ~ Aimbot ~ X-Hit Effect ~ No Recoil ~ Small Cross ══════════════════ > Password:- @JOIN_NEW_SRC @darkxdevoloper @darkxdevoloper @darkxdevoloper ══════════════════

photo content
+1

if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x46f8;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794) 
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;
𝐏𝐔𝐁𝐆𝐌.𝐆𝐋 4.4.0 𝐎𝐅𝐅𝐒𝐄𝐓 𝐁𝐀𝐒𝐄 𝐅𝐀𝐒𝐓 𝐏𝐀𝐑𝐀𝐂𝐇𝐈𝐓 𝐗64 𝐁𝐈𝐓 𝐂𝐑𝐀𝐃𝐈𝐓:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper

𝗔𝗟𝗟 𝗙𝗜𝗫 𝗢𝗙𝗙𝗦𝗘𝗧

𝗣𝗨𝗕𝗚𝗠 𝗚𝗟 4.4.0 | 𝗜𝗡𝗧𝗘𝗥𝗡𝗔𝗟 𝗦𝗗𝗞 ! 𝗙𝘂𝗹𝗹𝘆 𝗙𝗶𝘅𝗲𝗱 , 64 𝗕𝗶𝘁 ! 𝗫64 𝗢𝗳𝗳𝘀𝗲𝘁𝘀 ? : https://t.me/darkxdevoloper/14601 Zip Pass ? : @Manish8x 𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper

photo content

Script ended: FixCrash Offset 1: 0x5753F8 FixCrash Offset 2: 0x575430 FixCrash Offset 3: 0x575300 FixCrash Offset 4: 0x575550 FixCrash Offset 5: 0x5755D8 PUBGM 4.4.0

Vc on

#define GNativeAndroidApp_Offset 0xe79af36