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SDK PEEK BASED GODVIEW
USceneComponent *MeshContainer = localPlayer->MeshContainer;
if(MeshContainer)
{
if (localPlayer->IsClientPeeking)
{
if (!localPlayer->IsPeekLeft)
{
MeshContainer->RelativeLocation.Y = 160.f;
}
else
{
MeshContainer->RelativeLocation.Y = -160.f;
}
}
else
{
MeshContainer->RelativeLocation.Y = 0.f;
}
}
Credits : #Nabeelnav4
No credit = fak mother gay father gay ✅
GAME PUBGM _4.41 977
__int64 __fastcall (*osub_53a7444)(ASTExtraPlayerController *a1, FFatalDamageParameter *a2);
__int64 __fastcall sub_53a7444(ASTExtraPlayerController *a1, FFatalDamageParameter *a2)
{
if (a1->PlayerKey == a2->CauserKey) {
a2->CauserClothAvatarID = new_Skin.XSuits; //1406469;
int WeaponID = g_LocalPlayer->WeaponManagerComponent-> CurrentWeaponReplicated->GetWeaponID();
if (WeaponID == 101004) {
a2 -> CauserWeaponAvatarID = new_Skin.M416_1;
}
else if (WeaponID == 101003) {
a2 -> CauserWeaponAvatarID = new_Skin.Scar;
}
else if (WeaponID == 101001) {
a2 -> CauserWeaponAvatarID = new_Skin.AKM;
}
else if (WeaponID == 101006) {
a2 -> CauserWeaponAvatarID = new_Skin.AUG;
}
else if (WeaponID == 101005) {
a2 -> CauserWeaponAvatarID = new_Skin.Groza;
}
else if (WeaponID == 105002) {
a2 -> CauserWeaponAvatarID = new_Skin.DP28;
}
else if (WeaponID == 105001) {
a2 -> CauserWeaponAvatarID = new_Skin.M249;
}
else if (WeaponID == 101008) {
a2 -> CauserWeaponAvatarID = new_Skin.M762;
}
else if (WeaponID == 102005) {
a2 -> CauserWeaponAvatarID = new_Skin.Bizon;
}
else if (WeaponID == 103001) {
a2 -> CauserWeaponAvatarID = new_Skin.K98;
}
else if (WeaponID == 103002) {
a2 -> CauserWeaponAvatarID = new_Skin.M24;
}
else if (WeaponID == 103003) {
a2 -> CauserWeaponAvatarID = new_Skin.AWM;
}
else if (WeaponID == 102004) {
a2 -> CauserWeaponAvatarID = new_Skin.Thompson;
}
else if (WeaponID == 101102) {
a2 -> CauserWeaponAvatarID = new_Skin.ACE32;
}
else if (WeaponID == 102002) {
a2 -> CauserWeaponAvatarID = new_Skin.UMP;
}
else if (WeaponID == 102001) {
a2 -> CauserWeaponAvatarID = new_Skin.UZI;
}
else if (WeaponID == 101002) {
a2 -> CauserWeaponAvatarID = new_Skin.M16A4;
}
}
return osub_53a7444(a1, a2);
}
Tools::Hook((void *) (UE4 + 0x53a7444), (void *) sub_53a7444, (void **) &osub_53a7444);
KillMessage! All Pubgm 4.4.0 x64
BGMI 3.4.0 | 64 BIT
GNames_Offset Offset : 0x6f5d0b0
GEngine_Offset Offset : 0xc839f70 //ULocalPlayer
GEngine_Offset Offset : 0xc85aa78 //UEngine
GUObject_Offset Offset : 0xc603b70
GetActorArray_Offset Offset : 0x0
Canvas_Map_Offset Offset : 0xc23b320
Process_Event_Offset Offset : 0x71bc2a8 //Child
Process_Event_Offset Offset : 0x8729368 //Main
GNativeAndroidApp_Offset Offset : 0xc178f88
Actors_Offset Offset : 0xa0
PUBGM 4.40 OFFEST
DEVELOPER #Nabeelnav41 977
SAGAR-SDK.txt
PUBGM GL KR VNG TW SDK
4.4 NEW UPDATE SDK VERSION
gWorld: 0x8D8A10C
gName: 0x8A5DFE8
Developer : #Nabeelnav41 977
ANOGS == 0x1DEA8C
ANOGS == 0x1ECD44 00 00 80 D2 C0 03 5F D6//@AADARSH_VIPP
ANOGS == 0x213360 C0 03 5F D6
ANOGS == 0x21C558 00 00 80 D2 C0 03 5F D6
ANOGS == 0x21D34C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x223728 00 00 80 D2 C0 03 5F D6
ANOGS == 0x2242F0 00 00 80 D2 C0 03 5F D6
ANOGS == 0x224D90 00 00 80 D2 C0 03 5F D6
ANOGS == 0x23607C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x29BF24
ANOGS == 0x36A5B8 00 00 80 D2 C0 03 5F D6 28 5A 90 72 77 00 00 00
ANOGS == 0x371418 00 00 80 D2 C0 03 5F D6
ANOGS == 0x37FD78 00 00 80 D2 C0 03 5F D6
ANOGS == 0x39F56C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x3A4CCC
ANOGS == 0x3A564C 00 00 80 D2 C0 03 5F D6
ANOGS == 0x431800 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4B03BC 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4D8194 00 00 80 D2 C0 03 5F D6
ANOGS == 0x4F4248 00 00 80 D2 C0 03 5F D6
ANOGS == 0x5026EC C0 03 5F D6
ANOGS == 0x505A44 00 00 80 D2 C0 03 5F D6
ANOGS == 0x50C1F8 00 00 80 D2 C0 03 5F D6
UE4 == 0x5952F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x6152F70 00 00 80 D2 C0 03 5F D6
UE4 == 0x67866E4 1F 20 03 D5
UE4 == 0x6811D04 D1 61 CD F0 31 02 3D 91 20 02 1F D6
UE4 == 0x78157F0
UE4 == 0x790AC40
UE4 == 0xC25DF70
Two 95 = 295 Cheat Dump1 977
𝐏𝐔𝐁𝐆𝐌 𝐆𝐋 64𝐁𝐢𝐭 4.4.0 𝐋𝐈𝐁 𝐒𝐭𝐫𝐢𝐧𝐠𝐬 𝐎𝐟𝐟𝐬𝐞𝐭𝐬 𝐏𝐚𝐬𝐬𝐰𝐨𝐫𝐝:-@Manish8x𝐒𝐭𝐫𝐥𝐞𝐧 𝐒𝐤𝐢𝐧 :-0xcc8de10𝐄𝐠𝐥𝐒𝐰𝐚𝐩𝐁𝐮𝐟𝐟𝐞𝐫𝐬 :-0xcc8f7a0𝐄𝐭𝐜. 𝐃𝐔𝐌𝐏 𝐁𝐘:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper
1 977
𝗣𝗨𝗕𝗚𝗠 𝗚𝗟 4.4.0 𝘅64 𝗕𝗜𝗧
Vertical Angle:ULocalPlayer,0x30,0x4B8,0x4E0 Horizontal Angle:ULocalPlayer,0x30,0x4B8,0x4E0 Global Time Dilation:ULocalPlayer,0x30,0x4B8,0xE4 Character Soul 1:ULocalPlayer,0x30,0x4B8,0xE8 Character Jump:ULocalPlayer,0x30,0x4B8,0x5E0 8D Judgment:ULocalPlayer,0x30,0x4B8,0x1058 ADS Judgment:ULocalPlayer,0x30,0x4B8,0x1134 Micro Acceleration:ULocalPlayer,0x30,0x4B8,0x1168 479.5:ULocalPlayer,0x30,0x4B8,0x116C Firing Judgment:ULocalPlayer,0x30,0x4B8,0x1818 Posture Judgment:ULocalPlayer,0x30,0x4B8,0x1828 Quick Prone:ULocalPlayer,0x30,0x4B8,0x1998 Pickup Radius:ULocalPlayer,0x30,0x4B8,0x1E8C First-Person Judgment:ULocalPlayer,0x30,0x4B8,0x20E8 Wheel Forward/Back:ULocalPlayer,0x30,0x4B8,0x24BC Wheel Left/Right:ULocalPlayer,0x30,0x4B8,0x24BC Pickup Height:ULocalPlayer,0x30,0x4B8,0x25C0,0x204 Wall Pickup:ULocalPlayer,0x30,0x4B8,0x25C0,0x208 Peek Left/Right:ULocalPlayer,0x30,0x4B8,0x2B02 Peeking Judgment:ULocalPlayer,0x30,0x4B8,0x2B04 Instant Weapon Switch:ULocalPlayer,0x30,0x4B8,0x2BFC Stand Half Height:ULocalPlayer,0x30,0x4B8,0x2D00 Crouch Half Height:ULocalPlayer,0x30,0x4B8,0x2D04 Prone Half Height:ULocalPlayer,0x30,0x4B8,0x2D08 Beautified Pointer:ULocalPlayer,0x30,0x4B8,0x2E50,0x3E8 Character Rotation:ULocalPlayer,0x30,0x4B8,0x1F0 Character Scale X:ULocalPlayer,0x30,0x4B8,0x1FC Character Scale Y:ULocalPlayer,0x30,0x4B8,0x1FC Character Scale Z:ULocalPlayer,0x30,0x4B8,0x1FC Skeletal Animation Speed:ULocalPlayer,0x30,0x4B8,0xC80 Coordinate Pointer:ULocalPlayer,0x30,0x4B8,0x208 Punching Judgment Pointer:ULocalPlayer,0x30,0x4B8,0xFA8 Character Soul 2:ULocalPlayer,0x30,0x4B8,0x518,0x12A Velocity X:ULocalPlayer,0x30,0x4B8,0x518,0x18C Velocity Y:ULocalPlayer,0x30,0x4B8,0x518,0x18C Velocity Z:ULocalPlayer,0x30,0x4B8,0x518,0x18C Gravity Scale:ULocalPlayer,0x30,0x4B8,0x518,0x214 Max Step Height:ULocalPlayer,0x30,0x4B8,0x518,0x218 Jump Z Velocity:ULocalPlayer,0x30,0x4B8,0x518,0x21C Movement Mode:ULocalPlayer,0x30,0x4B8,0x518,0x22C 479.5:ULocalPlayer,0x30,0x4B8,0x518,0x254 60000:ULocalPlayer,0x30,0x4B8,0x518,0x260 8192:ULocalPlayer,0x30,0x4B8,0x518,0x268 Landing Recoil:ULocalPlayer,0x30,0x4B8,0x518,0x270 2048:ULocalPlayer,0x30,0x4B8,0x518,0x27C 0.05:ULocalPlayer,0x30,0x4B8,0x518,0x28C Use Controller Desired Rotation:ULocalPlayer,0x30,0x4B8,0x518,0x2B8 Push Force Factor:ULocalPlayer,0x30,0x4B8,0x518,0x2E4 Anti Stuck:ULocalPlayer,0x30,0x4B8,0x518,0x448 240:ULocalPlayer,0x30,0x4B8,0x518,0x610 670:ULocalPlayer,0x30,0x4B8,0x518,0xC90 Static Aspect Ratio:未找到偏移 Third-Person FOV:ULocalPlayer,0x30,0x4B8,0x1D50,0x39C Scope FOV:ULocalPlayer,0x30,0x4B8,0x1D70,0x39C Camera FOV:ULocalPlayer,0x30,0x4B8,0x1D40,0x39C Weapon ID:ULocalPlayer,0x30,0x4B8,0x2A90,0x1E0 Instant Switch Weapon:ULocalPlayer,0x30,0x4B8,0x2A90,0x248 Instant Putaway Weapon:ULocalPlayer,0x30,0x4B8,0x2A90,0x24C Instant Fire Speed:ULocalPlayer,0x30,0x4B8,0x2A90,0x560 Weapon Fire Rate:ULocalPlayer,0x30,0x4B8,0x2A90,0x5A0 Weapon Accuracy:ULocalPlayer,0x30,0x4B8,0x2A90,0xC2C Shotgun Vertical Spread:ULocalPlayer,0x30,0x4B8,0x2A90,0xC38 Shotgun Horizontal Spread:ULocalPlayer,0x30,0x4B8,0x2A90,0xC3C Arm Recoil Control:ULocalPlayer,0x30,0x4B8,0x2A90,0xCEC ADS Recoil Control:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF0 Hip Fire Recoil:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF4 Instant ADS Time:ULocalPlayer,0x30,0x4B8,0x2A90,0xC98 Hit Effect Scale:ULocalPlayer,0x30,0x4B8,0x2A90,0xCF8 No Recoil Pointer:ULocalPlayer,0x30,0x4B8,0x2A90,0xF78 Crosshair Rotation Angle:ULocalPlayer,0x30,0x4B8,0x2A90,0x3B0 Crosshair RGB Color:ULocalPlayer,0x30,0x4B8,0x18A8 Vehicle Fixed Camera:ULocalPlayer,0x30,0x4B8,0xA30 Vehicle Forward/Back Key:ULocalPlayer,0x30,0x4B8,0xB81 Vehicle Left/Right Key:ULocalPlayer,0x30,0x4B8,0xB81 Vehicle Brake Key:ULocalPlayer,0x30,0x4B8,0xB81 Vehicle Horn Key:ULocalPlayer,0x30,0x4B8,0xBC9 Vehicle Coordinate Pointer:ULocalPlayer,0x30,0x4B8,0x1E10,0x280 Memory Range A23:ULocalPlayer,0x30,0x4B8,0x998,0x138;
𝗗𝗨𝗠𝗣 𝗕𝗬:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper
1 977
UI>CLICK HERE
══════════════════
~ Game > PUBGM
~ Bit > 64
~ Version > 4.4.0
~ Base Features
~ Smooth Esp
~ Aimbot
~ X-Hit Effect
~ No Recoil
~ Small Cross
══════════════════
> Password:- @JOIN_NEW_SRC
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper
══════════════════1 977
if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x46f8;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794)
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}
;
𝐏𝐔𝐁𝐆𝐌.𝐆𝐋 4.4.0 𝐎𝐅𝐅𝐒𝐄𝐓 𝐁𝐀𝐒𝐄 𝐅𝐀𝐒𝐓 𝐏𝐀𝐑𝐀𝐂𝐇𝐈𝐓 𝐗64 𝐁𝐈𝐓 𝐂𝐑𝐀𝐃𝐈𝐓:- @Manish8x @darkxdevoloper @darkxdevoloper @darkxdevoloper
1 977
𝗣𝗨𝗕𝗚𝗠 𝗚𝗟 4.4.0 | 𝗜𝗡𝗧𝗘𝗥𝗡𝗔𝗟 𝗦𝗗𝗞 !
𝗙𝘂𝗹𝗹𝘆 𝗙𝗶𝘅𝗲𝗱 , 64 𝗕𝗶𝘁 !
𝗫64 𝗢𝗳𝗳𝘀𝗲𝘁𝘀 ? :
https://t.me/darkxdevoloper/14601
Zip Pass ? :
@Manish8x
𝗧𝗢𝗢𝗟 𝗕𝗬:- @Manish8x
@darkxdevoloper
@darkxdevoloper
@darkxdevoloper1 977
Script ended:
FixCrash Offset 1: 0x5753F8
FixCrash Offset 2: 0x575430
FixCrash Offset 3: 0x575300
FixCrash Offset 4: 0x575550
FixCrash Offset 5: 0x5755D8
PUBGM 4.4.0
