BDSR DESIGN REFERENCES
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How to Build the Join Weld Geometry Node on my patreon
https://www.patreon.com/KuechmeisterSwagger/posts/how-to-build-170670488?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link
Get Plasticity on https://www.plasticity.xyz/ and save 10% discount code: "SWAGGER"
The modeling of the Concept Car video : https://www.youtube.com/watch?v=pqPCZGBoo_0
you can help me on patreon
https://www.patreon.com/KuechmeisterSwagger
https://www.artstation.com/cinekopp4d
https://www.instagram.com/christianschweger/
Author: Kuechmeister Swagger
Link (youtube): click
The excellent Eddy Loukil, aka Bittergray, joins us for this episode of The Learn Squared Podcast to talk about his stunning anthology series called 'Distance ', how his pathway through the industry led to him becoming a 3D Artist, designer, and filmmaker, and what he's got planned next.
FOLLOW EDDY LOUKIL
https://www.instagram.com/bittergray/
https://www.artstation.com/bittergrey
https://vimeo.com/user7469025
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FOLLOW LEARN SQUARED (ALL First Lessons are FREE!)
https://www.learnsquared.com
https://www.instagram.com/patreon
https://www.instagram.com/learnsquared
https://www.twitter.com/learnsquared
https://www.linkedin.com/school/learnsquared
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YOUR HOST
https://www.artstation.com/dhanda
https://www.instagram.com/dhandatron
https://bsky.app/profile/dhandatron.bsky.social
https://cara.app/dhandatron
Author: Learn Squared
Link (youtube): click
This product has 25 incredibly realistic 3D water shape animations. They are Alembic files that you can load into any render engine/app that supports them, such as Blender, Octane, Redshift, Arnold, Houdini, Cycles, Unreal, and many more.
Get 'em here: 👉 https://www.thepixellab.net/fluid-effects-3d-water-shapes
The perfect asset pack for fast-paced motion graphics and post-production workflows. Just import these high-resolution elements to deliver studio-grade realism without the heavy overhead of custom fluid sims.
Want more 3D assets, VDBs, and freebies?
Explore The Pixel Lab: www.thepixellab.net
➡️Freebies: https://bit.ly/2POepNu
➡️Tutorials: https://bit.ly/2nrHiFy
➡️Products: https://bit.ly/2rHZSti
FOLLOW The Pixel Lab:
➡️Website: https://bit.ly/2GwTOOx
➡️Twitter: https://bit.ly/2rKhJQb
➡️Instagram: (...)
Author: thepixellab2011
Link (youtube): click
30% off ULTIMATE SPLINE BUNDLE: https://rocketlasso.gumroad.com/l/RKTSplineBundle
Secret Patreon Discounts (Shh) https://www.patreon.com/posts/55690013
Explore Our Other Powerful Tools: https://rocketlasso.gumroad.com
• Voxel Mesher: https://rocketlasso.gumroad.com/l/RKTVoxelMesher
• RKT Field Driver: https://rocketlasso.gumroad.com/l/RKTFieldDriverBundle
• RICOCHET: https://rocketlasso.com/ricochetinfoYT
• UTILITY SPLINES: https://rocketlasso.com/utilitysplineinfoyt
• SLICER: https://rocketlasso.com/slicerinfoyt
• MESH TO SPLINE: https://rocketlasso.com/meshtosplineinfoyt
• RECALL: https://rocketlasso.com/recallYT
Scene Files: https://www.patreon.com/RocketLasso/posts/whats-new-in-4d-172215514
https://www.youtube.com/@UCkWGnSaQR_XBMe3Yx4WHJ5Q tutorials
Time Stamps
00:00:00 Intro
00:00:27 2027 (...)
Author: RocketLasso
Link (youtube): click
Ready to see what's new? Explore Maxon's Fall Release 2026: https://www.youtube.com/playlist?list=PLKvIihoYPwM8
Ever wonder who's behind the creative tools you use every day?
Go behind the scenes at Maxon and meet some of the talented minds who helped bring The Maxon 2026 Fall Release to life!
From our crew building the technology to the creative thinkers shaping what's next, we're pulling back the curtain to introduce you to the real people behind the software.
Hear their stories, discover what inspires them, and get an inside look at what it's really like to work at Maxon. Plus, find out how their ideas, passion, and hard work helped shape our latest release.
Because behind every great creative tool is a team of people who love making cool things possible.
We want to hear from you! What new feature are (...)
Author: Maxon
Link (youtube): click
More and more, intelligent systems like Copilot are becoming environments that shape human thinking, behavior, and culture. How do we design intelligence to actually benefit humanity and eventually improve the quality of human thought, protect attention, and preserve human agency?
In the video, Qian describes design in the intelligence era as moving from static interfaces to a multi-layer approach (models, memory, tools, behavior, and evaluation) to ensure that the system continuously improves and remains aligned with human needs and values, as humanistic intelligence.
At Microsoft, Qian Jiang is a Product Designer working at the intersection of intelligence, design, and human creativity. She co-designs Copilot experiences that help people think, create, and work in new ways while preserving human agency.
Author: Microsoft Design
Link (youtube): click
