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纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB
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1 794
UE4基址: 0x79FD23B000 UE4bss基址: 0x7A0F74F000 cd基址头: 0x12A6DB70 cb基址头: 0x559B70 PUBG MOBILE 4.3.4 64 bit Xa功能 输出时间:2026年-05月-06日-17时-36分-24秒 游戏ID:PUBG 游戏进程:com.tencent.igce 游戏版本号:21055 写入D类(UE4 + 0xE87FE80, 7);//疾跑 写入D类(UE4 + 0x94959AC, -721215457);//过坐标 写入D类(UE4 + 0x53DE8, -721215457);//过移速 Write<float>(UE4 + 0x37AC0F8, 2);//cd广角 Write<float>(UE4 + 0x37B13E8, 2.5);//Cd内存广角1 Write<float>(UE4 + 0x37AC0E8, 2.5);//Cd内存广角2 Write<float>(UE4 + 0x37AC1BC, 2.5);//Cd内存广角2 Write<float>(UE4 + 0xCAEEEF8, 8.47529256e-21);//Xa内存广角 Write<float>(UE4 + 0xCAEEED4, 8.47963525E-21);//xa广角 Write<float>(UE4 + 0x67C1E60, 8.47963525e-21);//聚点 Write<float>(UE4 + 0x67C1E60, 8.47963525E-21);//聚点 写入D类(UE4 + 0x6F41DDC, -1119074304);//防抖 Write<float>(UE4 + 0x67C92E8, 8.47694692e-21);//无后 Write<float>(UE4 + 0x68AB534, 8.95671814e-21);//瞬击 写入D类(UE4 + 0xAFB8620, -721215457);//除雾 写入D类(UE4 + 0xAFB85A0, -721215457);//除雾 Write<float>(UE4 + 0x7C77894, 8.47963525e-21);//射速 Write<float>(UE4 + 0x7C77894, 8.47963525E-21);//射速 Write<float>(UE4 + 0xD87CB80, 8.95671814e-21);//秒趴 Write<float>(UE4 + 0xD870C34, 8.95671814E-21);//秒趴 Write<float>(UE4 + 0xD87CB80, 8.95671814E-21);//秒趴 Write<float>(UE4 + 0xCB89D70, -3.4564993e10);//加速 Write<float>(UE4 + 0x63602C4, nop);//加速 写入D类(UE4 + 0x63602C4, -721215457);//加速 Write<float>(UE4 + 0x9B9B730, -3.4564993e10);//加速 写入D类(UE4 + 0x63602C4, -721215457);//NOP加速 写入D类(UE4 + 0xCAF4D58, -721215457);//锁地皮 Write<float>(UE4 + 0x854D0D4, -721215457);//锁地皮 Write<float>(UE4 + 0xE2300F0, -721215457);//锁地皮 Write<float>(UE4 + 0xCAF4DC8, -721215457);//锁地皮 写入D类(UE4 + 0x75AA71C, 506015752);//键位消失 写入D类(UE4 + 0xCAE82E8, -721215457);//视角消失 写入D类(UE4 + 0xCA13874, -721215457);//翘腿动作 写入D类(UE4 + 0xA03D4D0, -721215457);//除草除树 Write<float>(UE4 + 0x6B21274, 8.57951974e-21);//弹孔大小 --未找到锁地皮地址 写入D类(UE4 + 0x487128, -698416192);//过标记 写入D类(UE4 + 0x487CC4, -698416192);//过标记 写入D类(UE4 + 0x487128, -698416192);//防标记① 写入D类(UE4 + 0x506EB8, -698416192);//防标记① 写入D类(UE4 + 0x487CC4, -698416192);//防标记① 写入D类(UE4 + 0x507A54, -698416192);//防标记① 写入D类(UE4 + 0x483B68, -698416192);//防标记① 写入D类(UE4 + 0x5038F8, -698416192);//防标记① 写入D类(UE4 + 0x484704, -698416192);//防标记① 写入D类(UE4 + 0x504494, -698416192);//防标记① gname:0x166072FE0 gworld:0x127D0220
1 794
Repost from N/a
1 794
Repost from N/a
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1 794
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("UnityEngine.CoreModule.dll"), OBFUSCATE("UnityEngine"), OBFUSCATE("Screen"), OBFUSCATE("SetResolution"), 3), OBFUSCATE("C0 03 5F D6")).Modify();
One Patch Can B*pass EGL Buffer
Best Way: EGL Buffer Shield for ImGui Srcs1 794
MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("UnityEngine.CoreModule.dll"), OBFUSCATE("UnityEngine"), OBFUSCATE("Screen"), OBFUSCATE("get_isCaptured"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify(); //RET0
Anti Screen Shot + Esp Detection B*pass1 794
JM HOOK | 影子页级无痕HOOK框架
专为手游逆向打造的单文件引擎,集成:
- 无痕影子页HOOK(不碰原内存,稳定不检测)
- EGL稳定绘制钩子(写菜单/ESP不黑屏)
- 十六进制+多类型数值一键修改
- 内置ACE全套防护,初始化即开
无需复杂配置,AIDE直接编译,几行代码即可稳定运行。
JM_Init(); 开启引擎
JM::EGL::Hook(); 绘制直写
JM::Mem::Hex(); 一键修改
点我查看使用事例内容
1 794
Repost from 𝗡𝗧𝗛 SOURCE
KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Atmosphere 0")
KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Fog 0")
KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.LightShafts 0")
❤️Credit: DIE
1 794
int64 fastcall sub_431AD8(__int64 a1, unsigned int a2)
{
char v5; // [xsp+4Fh] [xbp-471h]
__int64 v6; // [xsp+50h] [xbp-470h] BYREF
void *ptr; // [xsp+58h] [xbp-468h] BYREF
char s[1024]; // [xsp+60h] [xbp-460h] BYREF
char v9[72]; // [xsp+460h] [xbp-60h] BYREF
__int64 v10; // [xsp+4A8h] [xbp-18h]
v10 = *(_QWORD *)(_ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2)) + 40);
strcpy(v9, "http://down.qq.com/iedsafe/Client/android/%d/%08X/mrpcsc.data");//http://down.qq.com/iedsafe/Client/android/%d/%08X/mrpcsc.data
sub_2E34C4(v9, 61LL, 24LL);
if ( !a2 a2 == *(_DWORD *)(a1 + 24) )
goto LABEL_12;
if ( *(_QWORD *)(a1 + 8) && *(_DWORD *)(a1 + 16) )
{
*(_DWORD *)(a1 + 24) = a2;
ptr = 0LL;
v6 = 0LL;
memset(s, 0, sizeof(s));
sub_430F6C(s, 1024LL, 1023LL, v9, *(unsigned int *)(a1 + 16), a2);
if ( (*(unsigned int (fastcall )(char *, _QWORD, void , int64 *))(a1 + 8))(s, 0LL, &ptr, &v6) !ptr )
{
v5 = 0;
goto LABEL_13;
}
sub_431800(a1, ptr, v6);
if ( ptr )
free(ptr);
ptr = 0LL;
LABEL_12:
v5 = 1;
goto LABEL_13;
}
v5 = 0;
LABEL_13:
_ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2));
return v5 & 1;
}