uk
Feedback
[ 源码 ] - ZERO资源分享

[ 源码 ] - ZERO资源分享

Відкрити в Telegram

纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB

Показати більше
1 791
Підписники
+124 години
-207 днів
-4830 днів
Архів дописів
密码@CZYYDS66666

UE4基址: 0x79FD23B000
UE4bss基址: 0x7A0F74F000
cd基址头: 0x12A6DB70
cb基址头: 0x559B70
PUBG MOBILE 4.3.4 64 bit Xa功能
输出时间:2026年-05月-06日-17时-36分-24秒
游戏ID:PUBG  游戏进程:com.tencent.igce  游戏版本号:21055
写入D类(UE4 + 0xE87FE80, 7);//疾跑
写入D类(UE4 + 0x94959AC, -721215457);//过坐标
写入D类(UE4 + 0x53DE8, -721215457);//过移速
Write<float>(UE4 + 0x37AC0F8, 2);//cd广角
Write<float>(UE4 + 0x37B13E8, 2.5);//Cd内存广角1
Write<float>(UE4 + 0x37AC0E8, 2.5);//Cd内存广角2
Write<float>(UE4 + 0x37AC1BC, 2.5);//Cd内存广角2
Write<float>(UE4 + 0xCAEEEF8, 8.47529256e-21);//Xa内存广角
Write<float>(UE4 + 0xCAEEED4, 8.47963525E-21);//xa广角
Write<float>(UE4 + 0x67C1E60, 8.47963525e-21);//聚点
Write<float>(UE4 + 0x67C1E60, 8.47963525E-21);//聚点
写入D类(UE4 + 0x6F41DDC, -1119074304);//防抖
Write<float>(UE4 + 0x67C92E8, 8.47694692e-21);//无后
Write<float>(UE4 + 0x68AB534, 8.95671814e-21);//瞬击
写入D类(UE4 + 0xAFB8620, -721215457);//除雾
写入D类(UE4 + 0xAFB85A0, -721215457);//除雾
Write<float>(UE4 + 0x7C77894, 8.47963525e-21);//射速
Write<float>(UE4 + 0x7C77894, 8.47963525E-21);//射速
Write<float>(UE4 + 0xD87CB80, 8.95671814e-21);//秒趴
Write<float>(UE4 + 0xD870C34, 8.95671814E-21);//秒趴
Write<float>(UE4 + 0xD87CB80, 8.95671814E-21);//秒趴
Write<float>(UE4 + 0xCB89D70, -3.4564993e10);//加速
Write<float>(UE4 + 0x63602C4, nop);//加速
写入D类(UE4 + 0x63602C4, -721215457);//加速
Write<float>(UE4 + 0x9B9B730, -3.4564993e10);//加速
写入D类(UE4 + 0x63602C4, -721215457);//NOP加速
写入D类(UE4 + 0xCAF4D58, -721215457);//锁地皮
Write<float>(UE4 + 0x854D0D4, -721215457);//锁地皮
Write<float>(UE4 + 0xE2300F0, -721215457);//锁地皮
Write<float>(UE4 + 0xCAF4DC8, -721215457);//锁地皮
写入D类(UE4 + 0x75AA71C, 506015752);//键位消失
写入D类(UE4 + 0xCAE82E8, -721215457);//视角消失
写入D类(UE4 + 0xCA13874, -721215457);//翘腿动作
写入D类(UE4 + 0xA03D4D0, -721215457);//除草除树
Write<float>(UE4 + 0x6B21274, 8.57951974e-21);//弹孔大小
--未找到锁地皮地址
写入D类(UE4 + 0x487128, -698416192);//过标记
写入D类(UE4 + 0x487CC4, -698416192);//过标记
写入D类(UE4 + 0x487128, -698416192);//防标记①
写入D类(UE4 + 0x506EB8, -698416192);//防标记①
写入D类(UE4 + 0x487CC4, -698416192);//防标记①
写入D类(UE4 + 0x507A54, -698416192);//防标记①
写入D类(UE4 + 0x483B68, -698416192);//防标记①
写入D类(UE4 + 0x5038F8, -698416192);//防标记①
写入D类(UE4 + 0x484704, -698416192);//防标记①
写入D类(UE4 + 0x504494, -698416192);//防标记①
gname:0x166072FE0
gworld:0x127D0220

Repost from N/a
😀❗️❗️❗️❗️❗️😀 👑轩少互推团队-轩少主互推 ✔️打造全网频道最多最质量互推
✔️轩少互推公益宣传 【宝贝回家公益宣传系列】 愿所有丢失的孩子都能找到自己的家庭❤️
1️⃣PLC免费开户社工频道 2️⃣轩少改文件主频道 3️⃣需要空余位置の联系 ⭐TG大牛频道效率互推👍 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道 点击我加入TG挂圈大牛频道
全网最质量效率可查🕠🕠即可 不打空头支票 效率随时看 点击下方链接可以查看互推效率🌟
https://t.me/xsovo88/6416?single 🥰参加质量互推联系 @sizzp ❌账号双向联系 @XShutui886_bot

MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("UnityEngine.CoreModule.dll"), OBFUSCATE("UnityEngine"), OBFUSCATE("Screen"), OBFUSCATE("SetResolution"), 3), OBFUSCATE("C0 03 5F D6")).Modify();
One Patch Can B*pass EGL Buffer Best Way: EGL Buffer Shield for ImGui Srcs

MemoryPatch::createWithHex((uintptr_t)Il2CppGetMethodOffset(OBFUSCATE("UnityEngine.CoreModule.dll"), OBFUSCATE("UnityEngine"), OBFUSCATE("Screen"), OBFUSCATE("get_isCaptured"), 0), OBFUSCATE("00 00 80 D2 C0 03 5F D6")).Modify(); //RET0
Anti Screen Shot + Esp Detection B*pass

+1
JM HOOK | 影子页级无痕HOOK框架 专为手游逆向打造的单文件引擎,集成: - 无痕影子页HOOK(不碰原内存,稳定不检测) - EGL稳定绘制钩子(写菜单/ESP不黑屏) - 十六进制+多类型数值一键修改 - 内置ACE全套防护,初始化即开 无需复杂配置,AIDE直接编译,几行代码即可稳定运行。  JM_Init();  开启引擎  JM::EGL::Hook();  绘制直写  JM::Mem::Hex();  一键修改 点我查看使用事例内容

ғʀᴇᴇ ᴘᴏsᴛʀᴇɴᴅᴇʀ sʀᴄ ᴘᴀss :- ɴᴏ ɴᴇᴇᴅ ᴄʜ. :- @XELAHOTOFFICIAL

ғʀᴇᴇ ᴘᴏsᴛʀᴇɴᴅᴇʀ sʀᴄ ᴘᴀss :- PVT_SRC_LORA ᴄʜᴀɴɴᴇʟ :- @XELAHOTOFFICIAL

photo content

KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Atmosphere 0") KismetSystemLibrary.ExecuteConsoleCommand(uPla
KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Atmosphere 0")
                KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.Fog 0")
                KismetSystemLibrary.ExecuteConsoleCommand(uPlayerController, "r.LightShafts 0")
❤️Credit: DIE

DxCheat.zip.zip137.00 MB

السورس الي يبيعون بي وهوه مجاني 😂
السورس الي يبيعون بي وهوه مجاني 😂

Password : Join_@HydraModApk

𝘓𝘌𝘈𝘒_𝘉𝘠_𝘗𝘙𝘈𝘉𝘐𝘙_𝘔𝘖𝘋𝘚_𝘔𝘈𝘕𝘜_𝘔𝘈𝘍𝘐𝘈_𝘙𝘐𝘚𝘏𝘈𝘉𝘏_𝘊𝘖𝘔𝘌𝘉𝘈𝘊𝘒¿.zip113.05 MB

int64 fastcall sub_431AD8(__int64 a1, unsigned int a2)
{
  char v5; // [xsp+4Fh] [xbp-471h]
  __int64 v6; // [xsp+50h] [xbp-470h] BYREF
  void *ptr; // [xsp+58h] [xbp-468h] BYREF
  char s[1024]; // [xsp+60h] [xbp-460h] BYREF
  char v9[72]; // [xsp+460h] [xbp-60h] BYREF
  __int64 v10; // [xsp+4A8h] [xbp-18h]

  v10 = *(_QWORD *)(_ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2)) + 40);
  strcpy(v9, "http://down.qq.com/iedsafe/Client/android/%d/%08X/mrpcsc.data");//http://down.qq.com/iedsafe/Client/android/%d/%08X/mrpcsc.data
  sub_2E34C4(v9, 61LL, 24LL);
  if ( !a2  a2 == *(_DWORD *)(a1 + 24) )
    goto LABEL_12;
  if ( *(_QWORD *)(a1 + 8) && *(_DWORD *)(a1 + 16) )
  {
    *(_DWORD *)(a1 + 24) = a2;
    ptr = 0LL;
    v6 = 0LL;
    memset(s, 0, sizeof(s));
    sub_430F6C(s, 1024LL, 1023LL, v9, *(unsigned int *)(a1 + 16), a2);
    if ( (*(unsigned int (fastcall )(char *, _QWORD, void , int64 *))(a1 + 8))(s, 0LL, &ptr, &v6)  !ptr )
    {
      v5 = 0;
      goto LABEL_13;
    }
    sub_431800(a1, ptr, v6);
    if ( ptr )
      free(ptr);
    ptr = 0LL;
LABEL_12:
    v5 = 1;
    goto LABEL_13;
  }
  v5 = 0;
LABEL_13:
  _ReadStatusReg(ARM64_SYSREG(3, 3, 13, 0, 2));
  return v5 & 1;
}

防录屏源码转和平 UI: https://t.me/JGNB_K/967