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FLinearColor BoxColor;
if (localPlayerController->LineOfSightTo(Player, {0, 0, 0}, true)) {
BoxColor = FLinearColor(1.0f, 0.0f, 0.0f, 1.0f);
} else {
BoxColor = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f);
}
if (health) {
int CurHP = (int)std::max(0, std::min((int)Player->Health, (int)Player->HealthMax));
int MaxHP = (int)Player->HealthMax;
if (Player->Health == 0.0f && !Player->bDead) {
CurHP = Player->NearDeathBreath;
if (Player->NearDeatchComponent) {
DrawBox(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
FVector2D{ 125.0f, 16.0f },
BoxColor
);
DrawRectangle(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
125.0f,
16.0f,
1.0f,
ι»θ²
);
DrawBox(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 14.0f },
FVector2D{ (CurHP * 125.0f / MaxHP), 4.5f },
FLinearColor(1.0f, 0.0f, 0.0f, 0.8f)
);
DrawRectangle(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 28.0f },
125.0f,
4.5f,
1.0f,
ι»θ²
);
}
} else {
float HealthPercent = (MaxHP > 0) ? (float)CurHP / (float)MaxHP : 0.0f;
FLinearColor HPColor;
if (HealthPercent > 0.6f) {
HPColor = FLinearColor(0.0f, 1.0f, 0.0f, 0.9f);
} else if (HealthPercent > 0.3f) {
HPColor = FLinearColor(1.0f, 1.0f, 0.0f, 0.9f);
} else {
HPColor = FLinearColor(1.0f, 0.0f, 0.0f, 0.9f);
}
DrawBox(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
FVector2D{ 125.0f, 16.0f },
BoxColor
);
DrawRectangle(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
125.0f,
16.0f,
1.0f,
ι»θ²
);
DrawBox(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 14.0f },
FVector2D{ (CurHP * 125.0f / MaxHP), 4.5f },
HPColor
);
DrawRectangle(
Canvas,
FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 14.0f },
125.0f,
4.5f,
1.0f,
ι»θ²
);
}
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TOXIC MODS PRIVATE SRC 4.3.zip11.92 MB
Asuka Source Code
XT Leaked/Widespread
No problem
Leaked Channel: https://www.google.com/search?q=https://t.me/%2B5QKjTXT_bAc4YmY1
Reposting without credit: 4000+
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