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FLinearColor BoxColor;

if (localPlayerController->LineOfSightTo(Player, {0, 0, 0}, true)) {
    BoxColor = FLinearColor(1.0f, 0.0f, 0.0f, 1.0f); 
} else {
    BoxColor = FLinearColor(0.0f, 1.0f, 0.0f, 1.0f); 
}

if (health) {

    int CurHP = (int)std::max(0, std::min((int)Player->Health, (int)Player->HealthMax));
    int MaxHP = (int)Player->HealthMax;

    if (Player->Health == 0.0f && !Player->bDead) {

        CurHP = Player->NearDeathBreath;

        if (Player->NearDeatchComponent) {

           
            DrawBox(
                Canvas,
                FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
                FVector2D{ 125.0f, 16.0f },
                BoxColor
            );

            DrawRectangle(
                Canvas,
                FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
                125.0f,
                16.0f,
                1.0f,
                黑色
            );

           
            DrawBox(
                Canvas,
                FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 14.0f },
                FVector2D{ (CurHP * 125.0f / MaxHP), 4.5f },
                FLinearColor(1.0f, 0.0f, 0.0f, 0.8f)
            );

            DrawRectangle(
                Canvas,
                FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 28.0f },
                125.0f,
                4.5f,
                1.0f,
                黑色
            );
        }

    } else {

        
        float HealthPercent = (MaxHP > 0) ? (float)CurHP / (float)MaxHP : 0.0f;
        FLinearColor HPColor;

        if (HealthPercent > 0.6f) {
            HPColor = FLinearColor(0.0f, 1.0f, 0.0f, 0.9f);
        } else if (HealthPercent > 0.3f) {
            HPColor = FLinearColor(1.0f, 1.0f, 0.0f, 0.9f);  
        } else {
            HPColor = FLinearColor(1.0f, 0.0f, 0.0f, 0.9f);  
        }

       
        DrawBox(
            Canvas,
            FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
            FVector2D{ 125.0f, 16.0f },
            BoxColor
        );

        DrawRectangle(
            Canvas,
            FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 31.5f },
            125.0f,
            16.0f,
            1.0f,
            黑色
        );

        
        DrawBox(
            Canvas,
            FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 14.0f },
            FVector2D{ (CurHP * 125.0f / MaxHP), 4.5f },
            HPColor
        );

        DrawRectangle(
            Canvas,
            FVector2D{ HeadPosSC.X - 62.5f, HeadPosSC.Y - 14.0f },
            125.0f,
            4.5f,
            1.0f,
            黑色
        );
    }
}

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