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πŸ“Œ Educational & Research Purpose Only πŸ” Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse πŸ“š For knowledge & awareness only MODs & Kernel Resources.β˜‘οΈ

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if (BoxDraw) { // --- Core Settings --- float x = screenWidth / 2.0f; float y = screenHeight / 2.0f; // Radius aur thickness
if (BoxDraw) { // --- Core Settings --- float x = screenWidth / 2.0f; float y = screenHeight / 2.0f; // Radius aur thickness image ke hisaab se float radius = FOVsize / 1.8f; float thick = 1.5f; // Thoda bold takki saaf dikhe FLinearColor yellowColor = FLinearColor(1.0f, 1.0f, 0.0f, 1.0f); int segments = 100; // Circle ki smoothness ke liye FVector2D prevPoint; for (int i = 0; i <= segments; i++) { float currentAngle = (i * 6.28318f) / segments; FVector2D currentPoint(x + cos(currentAngle) * radius, y + sin(currentAngle) * radius); if (i > 0) { // Gap logic: Ye pure circle ko 4 barabar hisson mein baant dega // mod 25 use karke hum 80% line dikhayenge aur 20% gap chhodenge if ((i % (segments / 4)) > (segments / 20)) { DrawLine(Canvas, prevPoint, currentPoint, thick, yellowColor); } } prevPoint = currentPoint; } }

float widthRect = 80.0f; float heightRect = 18.0f; float leftX = glWidth / 2.0f - widthRect / 2.0f - heightRect; float rightX
float widthRect = 80.0f; float heightRect = 18.0f; float leftX = glWidth / 2.0f - widthRect / 2.0f - heightRect; float rightX = glWidth / 2.0f + widthRect / 2.0f + heightRect; draw->AddRectFilled(ImVec2(leftX, 60.0f), ImVec2(rightX, 110.0f), IM_COL32(0, 0, 0, 200), 10.0f); draw->AddRect(ImVec2(leftX, 60.0f), ImVec2(rightX, 110.0f), IM_COL32(255, 255, 255, 255), 10.0f, 0, 2.0f); char extra[32]; sprintf(extra, "%d", totalEnemies); draw->AddText(NULL, 35.0f, ImVec2(glWidth / 2.0f - 35.0f, 66.0f), IM_COL32(255, 0, 0, 255), extra); sprintf(extra, "%d", totalBots); draw->AddText(NULL, 35.0f, ImVec2(glWidth / 2.0f + 5.0f, 66.0f), IM_COL32(0, 255, 0, 255), extra);

ε‡Œζ³’δΈ½ε‡―ζ’’ζ–°η‰ˆζΊη .zip47.53 MB