es
Feedback

¡No caigas en manos de tramposos! Telemetrio encuentra y marca estos canales 👉 Si quieres ver la etiqueta, suscríbete

Grey Wolf Development

Grey Wolf Development

Ir al canal en Telegram

Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.

Mostrar más

📈 Análisis del canal de Telegram Grey Wolf Development

El canal Grey Wolf Development (@greywolfdev) en el segmento lingüístico de Inglés es un actor destacado. Actualmente la comunidad reúne a 11 724 suscriptores, ocupando la posición 7 606 en la categoría Juegos y el puesto 1 126 en la región Internacional.

📊 Métricas de audiencia y dinámica

Desde su creación el невідомо, el proyecto ha mostrado un crecimiento acelerado, reuniendo a 11 724 suscriptores.

Según los últimos datos del 11 noviembre, 2026, el canal mantiene una actividad estable. En los últimos 30 días la variación de miembros fue de -123, y en las últimas 24 horas de -3, conservando un alto alcance.

  • Estado de verificación: No verificado
  • Tasa de interacción (ER): El promedio de interacción de la audiencia es 19.20%. Durante las primeras 24 horas tras publicar, el contenido suele obtener N/A% de reacciones respecto al total de suscriptores.
  • Alcance de las publicaciones: Cada publicación recibe en promedio 2 251 visualizaciones. En el primer día suele acumular 0 visualizaciones.
  • Reacciones e interacción: La audiencia responde de forma activa: el promedio de reacciones por publicación es 17.
  • Intereses temáticos: El contenido se centra en temas clave como donation, developer, executrix, hunter, achievement.

📝 Descripción y política de contenido

El autor describe el recurso como un espacio para expresar opiniones subjetivas:
“Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.”

Gracias a la alta frecuencia de actualizaciones (últimos datos recibidos el 12 noviembre, 2026), el canal mantiene la vigencia y un amplio alcance. La analítica demuestra que la audiencia interactúa activamente con el contenido, lo que lo convierte en un punto de referencia dentro de la categoría Juegos.

11 724
Suscriptores
-324 horas
-207 días
-12330 días
Archivo de publicaciones
New Achievement: Veteran - Play 500 Games Unlocking this achievement also unlocks access to the Werewolf Veterans group - a group to play with only experienced Werewolf players. Check your stats page to see if you have it - there's a link in the Achievement description for you ;)

Stats page has been updated to show proper names / descriptions of your achievements!
Stats page has been updated to show proper names / descriptions of your achievements!

Update: Joining a game When you join, the bot will attempt to PM you and let you know that you've joined. If it fails, it will ask you to start it. This will also serve as your confirmation that you DID join the game, so you can stop spamming /join. If you have already joined, there will be NO message. Again, this is to cut down on the spam from players that join 10 times in a row.... (it's annoying, it's stupid, just stop. Really.)

Due to a minor bug in Inconspicuous, Node version 3.0.6074.19* has just been pushed out. All players that "earned" the achievement will have it removed. Clarification: You also have to survive the entire game... without getting a lynch vote. If you die first night (hence, no one can vote to lynch you), you should not earn it. That one is meant to be difficult to get. So far, 700 people have "earned" it.....

photo content

Update: If the node you are on is running a version of 3.0.6074.17641 or higher, it is now collecting achievements. Again, we still have a few more achievements to add, but we are rolling them out in stages. Again, use /stats to see your achievements Here is a chart of the current active achievements, and whether or not they are being retroactively applied:

After checking the database, we are changing some of the numbers. First change is Here's Johnny, which will be increased to 50 kills [I mean really, 10 just doesn't cut it ;) ] Some achievements have now been applied retroactively to all players who had already earned them. Check your stats to see :) Once we go live with achievements, we will be applying them one more time, to catch any you might earn between now and that time.

photo content

In the past couple days, we have made many more stability improvements. Also, player stats pages now load MUCH faster than ever before (nearly instant) Currently we are beta testing Achievements. We have 36 in place, with at least 15 more to add. They will be viewable on your player stats page. Some will be retroactive, some will not, depending on the nature of the achievement. We hope to release the code to start collecting your achievements within a few days. As for the website (player stats page), it is also under development. At the moment you can only see the Enum name of the achievements, and it's not formatted well. Once completed, it will have proper names, descriptions (how to get), icons, and a progress bar. For those of you that have stuck with us through all of the stability issues, I thank you wholeheartedly - you are awesome. You are the reason I keep coding :) I hope the achievements is a worthy reward for staying around.

Update: BUG: Players list not being shown first night / until someone died has been fixed. Apologies :)

Remember, if you enjoy playing Werewolf, take a moment to rate us easily right here on Telegram! telegram.me/storebot?start=werewolfbot

To further explain some of the updates recently made: You'll notice in large groups that when a ton of people join at once, it takes time for all the messages to go through. With the exception of the players list, messages are now limited to 512 bytes to help avoid hitting rate limits, and are sent once every 4 seconds. So when 12 people join at once, it'll take about 8 seconds for all the join messages to be queued / sent. Again. This is to help avoid hitting rate limits, which causes severe lag. Same with players list- that list is way over 512 bytes in large groups, so it has been limited. This is also why you can't call player list while the game is joining.

Node Update: Players list is now automatically sent at the end of each day / lynch / night cycle, IF a player has died / fled. Running /players will not send the whole list, but simply reply to the most recent list. Less spam in large groups! If the game has not started yet, there is no latest list for the bot to reply to, and it will not send one.

Node Update: Patched an issue where if a player hadn't PM'd the bot, the game could crash

--Enforcer Update— Hi there. Sorry to everyone who has been experiencing issues with the /media command. I am glad to say that it is fixed now and you can change your media settings again.

Hi everyone. @werewolfbot is back online. Enjoy

Hi everyone. Just like yesterday @werewolfbot is offline due to some testing we are doing with Telegram. Please use @werewolfiibot until further notice. Thank you for your understanding.

@werewolfbot is back online!

Just to let everyone know, @werewolfbot is currently being worked on. @werewolfIIbot is online. @werewolfbot has been beta testing some new features of the Telegram Bot API (we are working directly with Telegram on this), and it appears there was a bug this morning. It is being fixed as we speak, please hold tight :)

Update for admins: If you /setlink on your group, and it's now in the /grouplist, you can remove it by using /remlink in your group