Grey Wolf Development
前往频道在 Telegram
Channel for developer updates / notices on what's going on with our bots. Support: @greywolfsupport.
显示更多📈 Telegram 频道 Grey Wolf Development 的分析概览
频道 Grey Wolf Development (@greywolfdev) 英语 语言赛道中的 是活跃参与者。目前社区聚集了 11 724 名订阅者,在 游戏 类别中位列第 7 606,并在 国际 地区排名第 1 126 位。
📊 受众指标与增长动态
自 невідомо 创建以来,项目保持高速增长,吸引了 11 724 名订阅者。
根据 11 十一月, 2026 的最新数据,频道保持稳定运转。过去 30 天订阅人数变化为 -123,过去 24 小时变化为 -3,整体触达仍然可观。
- 认证状态: 未认证
- 互动率 (ER): 平均受众互动率为 19.20%。内容发布后 24 小时内通常能获得 N/A% 的反应,占订阅者总量。
- 帖子覆盖: 每篇帖子平均可获得 2 251 次浏览,首日通常累积 0 次浏览。
- 互动与反馈: 受众积极参与,单帖平均反应数为 17。
- 主题关注点: 内容集中在 donation, developer, executrix, hunter, achievement 等核心主题上。
📝 描述与内容策略
作者将该频道定位为表达主观观点的平台:
“Channel for developer updates / notices on what's going on with our bots.
Support: @greywolfsupport.”
凭借高频更新(最新数据采集于 12 十一月, 2026),频道始终保持新鲜度与高覆盖。分析显示受众积极互动,使其成为 游戏 类别中的关键影响点。
11 724
订阅者
-324 小时
-207 天
-12330 天
帖子存档
11 721
New Achievement:
Veteran - Play 500 Games
Unlocking this achievement also unlocks access to the Werewolf Veterans group - a group to play with only experienced Werewolf players. Check your stats page to see if you have it - there's a link in the Achievement description for you ;)
11 721
Stats page has been updated to show proper names / descriptions of your achievements!
11 721
Update:
Joining a game
When you join, the bot will attempt to PM you and let you know that you've joined. If it fails, it will ask you to start it. This will also serve as your confirmation that you DID join the game, so you can stop spamming /join.
If you have already joined, there will be NO message. Again, this is to cut down on the spam from players that join 10 times in a row.... (it's annoying, it's stupid, just stop. Really.)
11 721
Due to a minor bug in
Inconspicuous, Node version 3.0.6074.19* has just been pushed out. All players that "earned" the achievement will have it removed.
Clarification: You also have to survive the entire game... without getting a lynch vote. If you die first night (hence, no one can vote to lynch you), you should not earn it. That one is meant to be difficult to get. So far, 700 people have "earned" it.....11 721
Update:
If the node you are on is running a version of 3.0.6074.17641 or higher, it is now collecting achievements. Again, we still have a few more achievements to add, but we are rolling them out in stages.
Again, use /stats to see your achievements
Here is a chart of the current active achievements, and whether or not they are being retroactively applied:
11 721
After checking the database, we are changing some of the numbers. First change is Here's Johnny, which will be increased to 50 kills [I mean really, 10 just doesn't cut it ;) ]
Some achievements have now been applied retroactively to all players who had already earned them. Check your stats to see :)
Once we go live with achievements, we will be applying them one more time, to catch any you might earn between now and that time.
11 721
In the past couple days, we have made many more stability improvements. Also, player stats pages now load MUCH faster than ever before (nearly instant)
Currently we are beta testing
Achievements. We have 36 in place, with at least 15 more to add. They will be viewable on your player stats page. Some will be retroactive, some will not, depending on the nature of the achievement. We hope to release the code to start collecting your achievements within a few days.
As for the website (player stats page), it is also under development. At the moment you can only see the Enum name of the achievements, and it's not formatted well. Once completed, it will have proper names, descriptions (how to get), icons, and a progress bar.
For those of you that have stuck with us through all of the stability issues, I thank you wholeheartedly - you are awesome. You are the reason I keep coding :) I hope the achievements is a worthy reward for staying around.11 721
Update:
BUG: Players list not being shown first night / until someone died has been fixed. Apologies :)11 721
Remember, if you enjoy playing Werewolf, take a moment to rate us easily right here on Telegram!
telegram.me/storebot?start=werewolfbot
11 721
To further explain some of the updates recently made:
You'll notice in large groups that when a ton of people join at once, it takes time for all the messages to go through. With the exception of the players list, messages are now limited to 512 bytes to help avoid hitting rate limits, and are sent once every 4 seconds. So when 12 people join at once, it'll take about 8 seconds for all the join messages to be queued / sent.
Again. This is to help avoid hitting rate limits, which causes severe lag.
Same with players list- that list is way over 512 bytes in large groups, so it has been limited. This is also why you can't call player list while the game is joining.
11 721
Node Update:
Players list is now automatically sent at the end of each day / lynch / night cycle, IF a player has died / fled.
Running
/players will not send the whole list, but simply reply to the most recent list. Less spam in large groups!
If the game has not started yet, there is no latest list for the bot to reply to, and it will not send one.11 721
Node Update:
Patched an issue where if a player hadn't PM'd the bot, the game could crash
11 721
--Enforcer Update—
Hi there. Sorry to everyone who has been experiencing issues with the /media command.
I am glad to say that it is fixed now and you can change your media settings again.
11 721
Hi everyone. Just like yesterday @werewolfbot is offline due to some testing we are doing with Telegram. Please use @werewolfiibot until further notice. Thank you for your understanding.
11 721
Just to let everyone know, @werewolfbot is currently being worked on. @werewolfIIbot is online.
@werewolfbot has been beta testing some new features of the Telegram Bot API (we are working directly with Telegram on this), and it appears there was a bug this morning. It is being fixed as we speak, please hold tight :)
11 721
Update for admins:
If you /setlink on your group, and it's now in the /grouplist, you can remove it by using /remlink in your group
