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Realm Siege | Devlog [RU/EN]

Realm Siege | Devlog [RU/EN]

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🔥 From creator of Lineage 2 freeshard servers (2007-2018). Building oldschool co-op siege in Telegram with AI. No autobattler — pure economy & clans. 20-60 min sessions.

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📈 Analytical overview of Telegram channel Realm Siege | Devlog [RU/EN]

Channel Realm Siege | Devlog [RU/EN] (@realmsiege_dev) in the English language segment is an active participant. Currently, the community unites 12 345 subscribers, ranking 7 376 in the Games category and 53 522 in the Russia region.

📊 Audience metrics and dynamics

Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 12 345 subscribers.

According to the latest data from 12 June, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -1 826 over the last 30 days and by -11 over the last 24 hours, overall reach remains high.

  • Verification status: Not verified
  • Engagement rate (ER): The average audience engagement rate is 13.46%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
  • Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
  • Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
  • Thematic interests: Content is focused on key topics such as siege, alpha, clan, mechanic, devlog.

📝 Description and content policy

The author describes the resource as a platform for expressing subjective opinions:
🔥 From creator of Lineage 2 freeshard servers (2007-2018). Building oldschool co-op siege in Telegram with AI. No autobattler — pure economy & clans. 20-60 min sessions.

Thanks to the high frequency of updates (latest data received on 13 June, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.

12 345
Subscribers
-1124 hours
-7507 days
-1 82630 days

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Channel Posts
My game has a PVE mode, where you can beat mobs alone for now. But soon it will be possible to play three against monsters or a boss. Even later it will be possible to play in LIVE mode, where PVP 1x1, 2x2, 3x3 will be available. And of course 2x1, 3x1 😁👍 View of the desktop version of the game. Languages: Russian, English. 👉 TEST THE GAME in the browser. 👉 PLAY NOW in the telegram app. #mmo #gamedev #devlog #mmorpg

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A browser-based MMO featuring clans, progression, and skill leveling. Join the Alpha test now! We have epic castle sieges, in+1
A browser-based MMO featuring clans, progression, and skill leveling. Join the Alpha test now! We have epic castle sieges, intense 3x3 PvP, and territory defense. I am developing this game solo, and I’m confident that in a few months, it will become a project worthy of both old-school gamers from the 90s and the newer generation. Help me choose the new UI: On the image below, you see the updated progression screen on the left, and the old version on the right. Which one do you prefer? ❤️ Left 👍 Right #mmo #devlog #gamedev #indiedev #lineage2 #webgames
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5 winners of the Giveaway
5 winners of the Giveaway
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View of the desktop version of the game. Languages: Russian, English. 👉 TEST THE GAME in the browser. 👉 PLAY NOW in the tel
View of the desktop version of the game. Languages: Russian, English. 👉 TEST THE GAME in the browser. 👉 PLAY NOW in the telegram app.
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🚀 The Realm Siege Alpha Server is LIVE! Thank you all for the support. We’ve reached a major milestone today. An asynchronou
🚀 The Realm Siege Alpha Server is LIVE! Thank you all for the support. We’ve reached a major milestone today. An asynchronous MMO with old-school vibes (yeah, we miss Dion sieges too). Micro-sessions, quests, a player-driven market, PVE (up to 3 players), PVP arenas (1v1 to 3v3), territory control, and castle sieges. Developed solo. 🛡 Join the Vanguard: Right now, I'm assembling a core group of early players for the alpha test. I need you to jump in, play the game, break the mechanics, and help me improve the UX. Let’s bring this game to life together. The server is up. Hit PLAY NOW! 👉 Play here: @RealmSiege_bot 👉 Feedback group: [ Link ] #mmo #lineage2 #rpg #games #game
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Devlog: I’m preparing to launch a test server for feedback from you. How do you like this risk mechanic? Will it make you swe
Devlog: I’m preparing to launch a test server for feedback from you. How do you like this risk mechanic? Will it make you sweat, or is it too hardcore? Let me know. 🛡 Not in the Vanguard yet? Right now, I'm assembling a closed group of the first 100 players for the upcoming alpha test. We’ll break mechanics and bring the game to life together. 👉 [ Join Vanguard → Link ] #mmo #indie #games #devlog #lineage2 #realmsiege
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Shall we play? Launch the game in open access for testing?
Shall we play? Launch the game in open access for testing?
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A sufficient amount of work was done to launch the first and most important subsystem. Testing and tuning are still in progre
A sufficient amount of work was done to launch the first and most important subsystem. Testing and tuning are still in progress. But the work is well done! Thank you for watching. 💪
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👨‍💻 Devlog: Starting PVE Expeditions Moving on to the most exciting part — our first major subsystem: PVE Expeditions. Thes
👨‍💻 Devlog: Starting PVE Expeditions Moving on to the most exciting part — our first major subsystem: PVE Expeditions. These are monster hunts for XP and resources. There will be an interesting twist: You spend energy to enter a run. If you get killed, you permanently lose all the loot you earned during that session. You can save your drops using the "Flee to Town" button. It will only appear after defeating a monster, and only if you have less than 50% HP left. From there, you have to decide: safely take your loot and leave, or risk going after the next monster with half your health for increased rewards and a chance at rare loot. But hey, if you brought a health potion with you, you're probably out of danger! 🙂 How do you like this risk mechanic? Will it make you sweat, or is it too hardcore? Let me know. 🛡 Not in the Vanguard yet? Right now, I'm assembling a closed group of the first 100 players for the upcoming alpha test. We’ll break mechanics and bring the game to life together. 👉 [ Join Vanguard → Link ] #mmo #indie #games #devlog #lineage2
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👨‍💻 Devlog: Multilingual Support Hey everyone! You might find this interesting, but I've already translated over 1,500 line
👨‍💻 Devlog: Multilingual Support Hey everyone! You might find this interesting, but I've already translated over 1,500 lines for various buttons, descriptions, notifications, and lore. Right now, our core languages are English and Russian. For the official launch, I’ll have other languages ready, including Portuguese. 🌍 #MMO #gamedev #indiedev #browsergame #games
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⚔️ Video: Trade System & Market Good evening! As promised, here is a live video showing how the player-to-player trade proces
⚔️ Video: Trade System & Market Good evening! As promised, here is a live video showing how the player-to-player trade process works. You can see in the video how meticulously I test everything. Trading is the heart of our economy. I genuinely want to make the game reliable: no lag, no gold dupe bugs, and no loopholes for scammers. I'm building it properly so your loot is completely safe. And yes, make sure to turn on the sound and pay attention to the music. The soundtracks will get special attention. It’s our mood, our vibe, pure nostalgia... I’d love for it to give off a slight Lineage 2 feel. 🛡 Not in the Vanguard yet? Right now, I'm assembling a closed group of the first 100 players for the upcoming alpha test. We’ll break mechanics and bring the game to life together. 👉 [ Join Vanguard → Link ] #mmo #indie #games #devlog #lineage2
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⚔️ Devlog: Gold, Profiles, and Secure Trading Hey everyone. It’s been a heavy day of coding, and I want to share the results.+1
⚔️ Devlog: Gold, Profiles, and Secure Trading Hey everyone. It’s been a heavy day of coding, and I want to share the results. The core economy of Realm Siege is finally taking shape. What’s done today: • Item & Inventory System. Gold is now officially working as the universal currency. • Profile UI. Updated the design: player level, XP, clan, and status are now clearly visible. • Trade System. Finished the logic for secure player-to-player trading. Tomorrow, I’ll record a short video to show the live trading process in action. Honestly, I'm getting high from the process. Seeing bare code turn into an old-school interface is an incredible feeling. There’s still a massive mountain of work ahead, but the foundation is laid. Thanks to everyone following along and supporting the project! 🏰 👇 Attached some screenshots of the profile. How do you like the look of the tooltips? Drop your feedback in the comments.
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Live testing the core loop for Realm Siege! ⚔️ Lobby, global chat, co-op PvP, and monster raids are now functional. Just nail
Live testing the core loop for Realm Siege! ⚔️ Lobby, global chat, co-op PvP, and monster raids are now functional. Just nailed down the Go backend logic to block simultaneous multi-device logins on a single account. The infrastructure is holding up. #gamedev #MMO
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Devlog #3: Bringing the Game to Life — Authentication, First Server "Confederation", and Character Avatars ⚙️ Another intense
Devlog #3: Bringing the Game to Life — Authentication, First Server "Confederation", and Character Avatars ⚙️ Another intense development phase is complete. Realm Siege is moving past mere concepts and rapidly gaining real functionality. I've almost finished building the infrastructure foundation. What’s been done: • Login and Server Selection: The authentication and registration flow is fully ready. Added a game rules screen. For now, our firstborn is up and running — the "Confederation" server, designed to handle up to 1,000 concurrent players. • Character Creation (Watch the video 👇): In social games, your nickname and avatar are your reputation. I've implemented the character creation screen: you can now choose your avatar, name color, clan emblem, and other identity features. I attached a screen recording of the process — check out how it looks in action! • Social Hub: The lobby is now fully operational. Added a functional chat, updated user profiles, and the clan interface. Where am I heading next? The player base is ready. Now I'm diving headfirst into coding the core gameplay loop. I'm starting to map out the economy (resource gathering and accumulation), EXP progression, mechanics for world boss raids, and the foundation for PvP skirmishes. 👇 How do you like the visuals and customization options? What else do you think a player profile needs to really highlight your individuality? Share your thoughts in the comments! 🛡 Not in the Vanguard yet? Right now, I'm assembling a closed group of the first 100 players for the upcoming alpha test. We’ll break mechanics and bring the game to life together. 👉 [ Join Vanguard → Link ]
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Prizes of the draw: 500 Stars will be distributed among 5 winners.
Prizes of the draw: 500 Stars will be distributed among 5 winners.
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Devlog #2: Bringing the "Clan Hall" to Life — First Screen, Team, and Main Theme 🏰 Realm Siege development has moved from se
Devlog #2: Bringing the "Clan Hall" to Life — First Screen, Team, and Main Theme 🏰 Realm Siege development has moved from server logic to a live client. Today we are showing the first working screen — the entry point into the game. What's under the hood right now: • The Team: Our core team is set. I (Boris) am responsible for engineering and game design, AI-Mira handles the UI and daily game feel, and AI-Damir manages the server architecture (our stack: Go + Postgres + Redis). • Interface: I’m immediately implemented localization (EN/RU) and scrapped bloated MMO menus. Only the essentials remain: clan, siege frontline, and short skirmishes. • Audio: Remember how the login screen music in classic MMOs used to give you goosebumps before entering the world? We aren't using third-party assets to avoid copyright issues and keep things authentic. We wrote our own original intro theme, and it's attached to this post. We are currently testing build v0.1.14-alpha. The server is up, progress bars are ticking, and the hall is getting ready for the first players. 👇 Put on the track, check out the screens, and share your thoughts in the comments. How do you like the vibe and UI? Does it give you that feeling of anticipation??
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🔥 Remember the Lineage 2 Interlude vibe? Friendship, clans, wars, betrayals, territory control... Ran private C4/Interlude s
🔥 Remember the Lineage 2 Interlude vibe? Friendship, clans, wars, betrayals, territory control... Ran private C4/Interlude servers for 11 years. Lived that era since 2007 — social gameplay, raw emotions, deep economy, pure leadership. The chance to prove yourself, become legendary, earn admiration of thousands. This can live again in mini-format. Realm Siege — Telegram Mini App for busy modern players: • Clan raids on fortress frontline (5-10 min sessions) • 3v3 PvP skirmishes for control • Seasons with "Siege Masters #1" titles • MVP on #vibecoding with AI (Go + TON) Need first 100 — L2 veterans + MMO fans. Break the prototype in private chat, pour your soul in, make it alive. Spots filling fast! 👉 [ Join Vanguard → Link ] #Lineage2 #L2Interlude #MMORPG #TelegramGames #RealmSiege
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