SYNEX PUBG STORE 🇵🇰🇨🇳🇻🇳🇹🇼🇰🇷🇯🇵🇮🇩🇲🇾🇧🇳🇹🇭🇵🇭🇰🇭
WELCOME TO SYNEX PUBG STORE ACC 🇵🇰🇨🇳🇻🇳🇹🇼🇰🇷🇯🇵🇮🇩🇲🇾🇧🇳🇹🇭🇵🇭 OWNER : @Team_synex2 GARUNTED ACCOUNT : REF‼️ NON GARUNTED ACCOUNT : NO REF ‼️ MINUS : NO REFF‼️ BE SMART BUYER&SELLER REKBER ON ✅ DIRECT ON ✅ @Daftar_infoscamer
Show more📈 Analytical overview of Telegram channel SYNEX PUBG STORE 🇵🇰🇨🇳🇻🇳🇹🇼🇰🇷🇯🇵🇮🇩🇲🇾🇧🇳🇹🇭🇵🇭🇰🇭
Channel SYNEX PUBG STORE 🇵🇰🇨🇳🇻🇳🇹🇼🇰🇷🇯🇵🇮🇩🇲🇾🇧🇳🇹🇭🇵🇭🇰🇭 (@team_synex_new) in the English language segment is an active participant. Currently, the community unites 10 596 subscribers, ranking 8 328 in the Games category and 6 057 in the Indonesia region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 10 596 subscribers.
According to the latest data from 10 October, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by 10 117 over the last 30 days and by 0 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 0.35%. Within the first 24 hours after publication, content typically collects 0.40% reactions from the total number of subscribers.
- Post reach: On average, each post receives 37 views. Within the first day, a publication typically gains 42 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 1.
- Thematic interests: Content is focused on key topics such as lvl, maxx, reset, cek, acc.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“WELCOME TO SYNEX PUBG STORE ACC 🇵🇰🇨🇳🇻🇳🇹🇼🇰🇷🇯🇵🇮🇩🇲🇾🇧🇳🇹🇭🇵🇭
OWNER : @Team_synex2
GARUNTED ACCOUNT : REF‼️
NON GARUNTED ACCOUNT : NO REF ‼️
MINUS : NO REFF‼️
BE SMART BUYER&SELLER
REKBER ON ✅ DIRECT ON ✅
@Daftar_infoscamer”
Thanks to the high frequency of updates (latest data received on 11 October, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
