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61910002 Default Nickname 61930001 Collection Elimination Silhouette - Gold

STRLEN:- 0xcc8de10 SwapBuffers:- 0xcc8f7a0 UpdateVolley:- 0x6BD8D84 MessageBoxExt:- 0x84048f4 ShootBulletInner:- 0x6B85D04 ClientCoronaLab: -0x7D1EB1C Postrender:-  0xA253214
PUBGM 4.4 64 BIT UE4 OFFSET

VTable Update: Checks
sub_3A564C:
case 769:   //Init Check - Lib
case 770:   //Lib Load Monitor
case 771:   //Lib Function Hook Check
case 772:   //Lib Integrity
case 773:   //Lib CRC
case 774:   //Lib verf
case 775:   //Moodule 
Check It Baby, This Will Help u... Pubg 4.4 64

MemoryPatch::createWithHex("libUE4.so", 0x66969b0, "C0 00 80 52 C0 03 5F D6").Modify(); // hdr graphic MemoryPatch::createWit
MemoryPatch::createWithHex("libUE4.so", 0x66969b0, "C0 00 80 52 C0 03 5F D6").Modify(); // hdr graphic MemoryPatch::createWithHex("libUE4.so", 0x6696c7c, "00 0F 80 D2 C0 03 5F D6").Modify(); // 120 fps
Offset Base 120 FPS + Unlock HDR GL, KR, TW X64BIT | V4.4.0

*(uintptr_t*)&Lua::luaL_loadbufferx_Ptr = UE4 + 0xB15A778; *(uintptr_t*)&Lua::lua_pcall_Ptr = UE4 + 0xB136F68; *(uintptr_t*)&
*(uintptr_t*)&Lua::luaL_loadbufferx_Ptr = UE4 + 0xB15A778;      *(uintptr_t*)&Lua::lua_pcall_Ptr         = UE4 + 0xB136F68;      *(uintptr_t*)&Lua::sub_BA003F8_Ptr       = UE4 + 0xBE47EE8;      *(uintptr_t*)&Lua::lua_tostring_Ptr      = UE4 + 0xB135388;
New Update Offset Lua PUBGM

local TARGET_AXIS = 0

local function getLocalPlayer()
  local ok_ui, UIUtil = pcall(require, "client.common.ui_util")
  if not ok_ui or not UIUtil or not UIUtil.GetGameInstance then return nil end
  local WorldContextObject = UIUtil.GetGameInstance()
  if not WorldContextObject then return nil end
  local ok_g, UGameplayStatics = pcall(import, "GameplayStatics")
  if not ok_g or not UGameplayStatics then return nil end
  local PlayerController = UGameplayStatics.GetPlayerController(WorldContextObject, 0)
  if not PlayerController then return nil end
  local LP = PlayerController.Player
  if not LP then return nil end
  if slua and slua.isValid and not slua.isValid(LP) then return nil end
  return LP
end

local function applyWideView()
  local LP = getLocalPlayer()
  if not LP then return false end
  if LP.AspectRatioAxisConstraint ~= TARGET_AXIS then
    LP.AspectRatioAxisConstraint = TARGET_AXIS
  end
  return true
end

local applied_once = false
local function tick()
  if applyWideView() then applied_once = true end
end

pcall(tick)

local frameCount = 0
local ok_hud, hud = pcall(require, "game_frontend_hud")
if ok_hud and hud and hud.SetSluaTickListener then
  hud.SetSluaTickListener(function()
    frameCount = frameCount + 1
    if not applied_once then
      if frameCount % 30 == 0 then pcall(tick) end
    else
      if frameCount % 120 == 0 then pcall(applyWideView) end
    end
  end)
end

if ok_hud and hud then
  if hud.SetPostSwitchLobbyEntryListener then
    hud.SetPostSwitchLobbyEntryListener(function() pcall(applyWideView) end)
  end
  if hud.SetPostSwitchGameStatusListener then
    hud.SetPostSwitchGameStatusListener(function() pcall(applyWideView) end)
  end
end
Wide View