𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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أرشيف المشاركات
2 068
STRLEN:-PUBGM 4.4 64 BIT UE4 OFFSET0xcc8de10SwapBuffers:-0xcc8f7a0UpdateVolley:-0x6BD8D84MessageBoxExt:-0x84048f4ShootBulletInner:-0x6B85D04ClientCoronaLab: -0x7D1EB1CPostrender:-0xA253214
2 068
VTable Update: Checks
sub_3A564C:
case 769: //Init Check - Lib
case 770: //Lib Load Monitor
case 771: //Lib Function Hook Check
case 772: //Lib Integrity
case 773: //Lib CRC
case 774: //Lib verf
case 775: //Moodule
Check It Baby, This Will Help u...
Pubg 4.4 642 068
MemoryPatch::createWithHex("libUE4.so", 0x66969b0, "C0 00 80 52 C0 03 5F D6").Modify(); // hdr graphic
MemoryPatch::createWithHex("libUE4.so", 0x6696c7c, "00 0F 80 D2 C0 03 5F D6").Modify(); // 120 fps
Offset Base 120 FPS + Unlock HDR
GL, KR, TW X64BIT | V4.4.02 068
*(uintptr_t*)&Lua::luaL_loadbufferx_Ptr = UE4 + 0xB15A778;
*(uintptr_t*)&Lua::lua_pcall_Ptr = UE4 + 0xB136F68;
*(uintptr_t*)&Lua::sub_BA003F8_Ptr = UE4 + 0xBE47EE8;
*(uintptr_t*)&Lua::lua_tostring_Ptr = UE4 + 0xB135388;
New Update Offset Lua PUBGM2 068
local TARGET_AXIS = 0
local function getLocalPlayer()
local ok_ui, UIUtil = pcall(require, "client.common.ui_util")
if not ok_ui or not UIUtil or not UIUtil.GetGameInstance then return nil end
local WorldContextObject = UIUtil.GetGameInstance()
if not WorldContextObject then return nil end
local ok_g, UGameplayStatics = pcall(import, "GameplayStatics")
if not ok_g or not UGameplayStatics then return nil end
local PlayerController = UGameplayStatics.GetPlayerController(WorldContextObject, 0)
if not PlayerController then return nil end
local LP = PlayerController.Player
if not LP then return nil end
if slua and slua.isValid and not slua.isValid(LP) then return nil end
return LP
end
local function applyWideView()
local LP = getLocalPlayer()
if not LP then return false end
if LP.AspectRatioAxisConstraint ~= TARGET_AXIS then
LP.AspectRatioAxisConstraint = TARGET_AXIS
end
return true
end
local applied_once = false
local function tick()
if applyWideView() then applied_once = true end
end
pcall(tick)
local frameCount = 0
local ok_hud, hud = pcall(require, "game_frontend_hud")
if ok_hud and hud and hud.SetSluaTickListener then
hud.SetSluaTickListener(function()
frameCount = frameCount + 1
if not applied_once then
if frameCount % 30 == 0 then pcall(tick) end
else
if frameCount % 120 == 0 then pcall(applyWideView) end
end
end)
end
if ok_hud and hud then
if hud.SetPostSwitchLobbyEntryListener then
hud.SetPostSwitchLobbyEntryListener(function() pcall(applyWideView) end)
end
if hud.SetPostSwitchGameStatusListener then
hud.SetPostSwitchGameStatusListener(function() pcall(applyWideView) end)
end
end
Wide View
