𝐅𝐄𝐀𝐓𝐔𝐑𝐄𝐒𝐓𝐈𝐂 𝐋𝐄𝐀𝐊𝐒
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📌 Educational & Research Purpose Only 🔍 Sharing publicly available source code for learning ❌ No selling ❌ No buying ❌ No promotions ⚠️ I am not responsible for misuse 📚 For knowledge & awareness only MODs & Kernel Resources.☑️
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2 058
Free panel
Kuro panel link http://haseebgiveaway.v6.army/publicRefferal
W34In
Connect http://haseebgiveaway.v6.army/public/connect
2 058
120 FPS 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FPS120) {
auto objs = SDK::UObject::GetGlobalObjects();
for (int i = 0; i < objs.Num(); i++) {
auto obj = objs.GetByIndex(i);
if (obj && obj->IsA(SDK::USTExtraGameInstance::StaticClass())) {
auto& s = reinterpret_cast<SDK::USTExtraGameInstance*>(obj)->UserDetailSetting;
s.PUBGDeviceFPSDef = s.PUBGDeviceFPSVerySmooth = s.PUBGDeviceFPSLow = 120;
s.PUBGDeviceFPSMid = s.PUBGDeviceFPSHigh = s.PUBGDeviceFPSHDR = 120;
s.PUBGDeviceFPSUltralHigh = s.PUBGDeviceFPSUltimateHigh = s.PUBGDeviceFPSUltimateHighTA = 120;
break;
}
}
if (auto s = SDK::UGameUserSettings::GetGameUserSettings()) {
s->FrameRateLimit = 120.0f; s->bUseVSync = false; s->ApplySettings(true);
}
}2 058
Fast Parachute 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::FastParachute)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->ParachuteComponent)
{
auto p = character->ParachuteComponent;
const float multiplier = 1.8f;
p->FreeFall_AcceFall = 600.0f * multiplier;
p->FreeFall_MaxFreeFallSpeed = 1200.0f * multiplier;
p->FreeFall_AcceForward = 600.0f * multiplier;
p->FreeFall_MaxForwardSpeed = 1200.0f * multiplier;
p->Opened_AcceFall = 400.0f * multiplier;
p->Opened_MaxFreeFallSpeed = 800.0f * multiplier;
p->Opened_AcceForward = 400.0f * multiplier;
p->Opened_MaxForwardSpeed = 800.0f * multiplier;
p->UseNewVerifyHeightInParachuteOpen = 0.0f;
}
}2 058
Flash 4.4 BGMI SDK Based:
#pragma once
#include "SDK.hpp"
// credits : @knoxy_dev
if (knoxy::Flash)
{
auto character = reinterpret_cast<SDK::ASTExtraBaseCharacter *>(localPlayer);
if (character && character->STCharacterMovement)
{
auto movement = character->STCharacterMovement;
const float multiplier = 2f;
movement->MaxWalkSpeed = 600.0f * multiplier;
movement->MaxAcceleration = 2048.0f * multiplier;
movement->bSpecialMoveSpeedCheck = false;
}
}2 058
🎯 LSPosed v2.0.3-7716
Major Behavioral Changes - Legacy modules are no longer allowed to call libxposed API; modules with targetApiVersion ≥ 102 will not be allowed to call legacy API; 101 modules are unaffected New Features - Introduced Material 3 Expressive style manager - Enhanced theme-related settings to support dynamic color schemes and dark mode, and improved the display of cards, menus, bottom navigation, and dialogs Improvements - Improved log display and error logging; parsed view now correctly displays excessively long error stacks without fragmentation - Attempted to improve hook performance Fixes - Fixed an issue where scope recommendations were displayed incorrectly in some legacy modules - Fixed several issues with libxposed API implementations Removals - Removed the old MD3 manager - Removed support for the 32-bit x86 architecture⌁ Download:
2 058
Modern API 101 實作測試版本,適配不完全,反饋需使用了 Shizuku
新增懸浮玻璃底欄與液態玻璃效果
此次更新加入了可切換的懸浮底欄與液態玻璃模糊效果,並同步升級 Miuix 至v0.9.1,Haze升級至2.0。
2 058
Repost from Pavel Durov
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2 058
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2 058
Repost from 𝗢𝗻𝗲𝗖𝗼𝗿𝗲 𝗘𝗻𝗴𝗶𝗻𝗲
https://t.me/+1WIeO85tdsA3NTA1
https://t.me/+1WIeO85tdsA3NTA1
https://t.me/+1WIeO85tdsA3NTA1
JO HAI SAB YAHA HOGA AJAO SAB 😉 NUMBER GAYA CHENNAL GYA LEKIN HIMMAT NHI GYI VEERO 😎⚠️
2 058
libanogs.so ~> 0x2124C8
libanogs.so ~> 0x21E9C4
libanogs.so ~> 0x228168
libanogs.so ~> 0x330494
libanogs.so ~> 0x362BF4
libanogs.so ~> 0x39F56C
libanogs.so ~> 0x3A564C
libanogs.so ~> 0x46EFD0
libanogs.so ~> 0x4D2E10 00 00 80 D2 C0 03 5F D6
libanogs.so ~> 0x4D4C94
Bgmi Safe✅ 4.4 64