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Backpack Skin Lua
pcall(function() local ok, WIIB = pcall(require, "GameLua.Mod.BaseMod.Client.Backpack.WeaponInfoItemBase") if not ok or not WIIB or not WIIB.__inner_impl then return end if _G.BackpackSkinHooked then return end local old_UpdateWeaponAppearanceInfo = WIIB.__inner_impl.UpdateWeaponAppearanceInfo WIIB.__inner_impl.UpdateWeaponAppearanceInfo = function(self, TypeSpecificID, BattleData, DragOrigin) local ItemData = rawGetTableData("Item", TypeSpecificID) if not ItemData then return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin) end local skin_id = _G.get_skin_id(TypeSpecificID) if not skin_id or not _G.SkinLoadedCache or not _G.SkinLoadedCache[skin_id] then return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin) end if self.__last_skin_applied == skin_id then return end self.__last_skin_applied = skin_id old_UpdateWeaponAppearanceInfo(self, skin_id, BattleData, DragOrigin) pcall(function() self.TypeSpecificIDTemp = TypeSpecificID self.ItemID = TypeSpecificID if self.UIRoot then self.UIRoot.ItemID = TypeSpecificID if self.UIRoot.TextBlock_WeaponName and ItemData.ItemName then self.UIRoot.TextBlock_WeaponName:SetText(ItemData.ItemName) end end if self.UpdateBullet then self:UpdateBullet() end if self.UpdateWeaponAttachment then self:UpdateWeaponAttachment() end end) end _G.BackpackSkinHooked = true end)

if (Config.IpadView) { static ULocalPlayer* UlocalPlayer = nullptr; if (!UlocalPlayer) { UlocalPlayer = static_cast(GetObject
if (Config.IpadView) { static ULocalPlayer* UlocalPlayer = nullptr; if (!UlocalPlayer) { UlocalPlayer = static_cast<ULocalPlayer*>(GetObjectByClass(ULocalPlayer::StaticClass(), false)); } if (!UlocalPlayer) return; static EAspectRatioAxisConstraint OrigView; static bool bSaved = false; if (!bSaved) { OrigView = UlocalPlayer->AspectRatioAxisConstraint; bSaved = true; } if (Config.IpadView) { UlocalPlayer->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV; }else{ UlocalPlayer->AspectRatioAxisConstraint = OrigView; } }
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Taito Online Kill Sign ☒️.apk ‼️1DAY TRAIL OF ONLINE KILL SIGN . ‼️All Ban fixed as Always and Flag Mostly Delayed . ‼️No need to add your bypass at Src , just build Your SRC without Bypass and Put Your lib in Kill sign . ‼️Bypass will be Controlled By Our Team . And Will be updating Time to time . Lib Name :- assets/Taito.json