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π Educational & Research Purpose Only π Sharing publicly available source code for learning β No selling β No buying β No promotions β οΈ I am not responsible for misuse π For knowledge & awareness only MODs & Kernel Resources.βοΈ
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Backpack Skin Lua
pcall(function() local ok, WIIB = pcall(require, "GameLua.Mod.BaseMod.Client.Backpack.WeaponInfoItemBase") if not ok or not WIIB or not WIIB.__inner_impl then return end if _G.BackpackSkinHooked then return end local old_UpdateWeaponAppearanceInfo = WIIB.__inner_impl.UpdateWeaponAppearanceInfo WIIB.__inner_impl.UpdateWeaponAppearanceInfo = function(self, TypeSpecificID, BattleData, DragOrigin) local ItemData = rawGetTableData("Item", TypeSpecificID) if not ItemData then return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin) end local skin_id = _G.get_skin_id(TypeSpecificID) if not skin_id or not _G.SkinLoadedCache or not _G.SkinLoadedCache[skin_id] then return old_UpdateWeaponAppearanceInfo(self, TypeSpecificID, BattleData, DragOrigin) end if self.__last_skin_applied == skin_id then return end self.__last_skin_applied = skin_id old_UpdateWeaponAppearanceInfo(self, skin_id, BattleData, DragOrigin) pcall(function() self.TypeSpecificIDTemp = TypeSpecificID self.ItemID = TypeSpecificID if self.UIRoot then self.UIRoot.ItemID = TypeSpecificID if self.UIRoot.TextBlock_WeaponName and ItemData.ItemName then self.UIRoot.TextBlock_WeaponName:SetText(ItemData.ItemName) end end if self.UpdateBullet then self:UpdateBullet() end if self.UpdateWeaponAttachment then self:UpdateWeaponAttachment() end end) end _G.BackpackSkinHooked = true end)
if (Config.IpadView) {
static ULocalPlayer* UlocalPlayer = nullptr;
if (!UlocalPlayer) {
UlocalPlayer = static_cast<ULocalPlayer*>(GetObjectByClass(ULocalPlayer::StaticClass(), false));
}
if (!UlocalPlayer)
return;
static EAspectRatioAxisConstraint OrigView;
static bool bSaved = false;
if (!bSaved) {
OrigView = UlocalPlayer->AspectRatioAxisConstraint;
bSaved = true;
}
if (Config.IpadView) {
UlocalPlayer->AspectRatioAxisConstraint = EAspectRatioAxisConstraint::AspectRatio_MaintainYFOV;
}else{
UlocalPlayer->AspectRatioAxisConstraint = OrigView;
}
}
TV VIEW ALL VERSIONSGameGuardian (NO ROOT).apk38.88 MB
BGMI SDKM 4.4.0(X64).lua0.08 KB
Ya too ma chutiya hu joo bol bol k thakk gyaa
Kitnii baar bolu es channel pe bypass mat dala kro
βΌοΈAll Ban Fixed Bypass Lib.
400mtr Bt
400mtr Aimbot
400mtr Magic Supported
Jiska hai wo samj jao name nhi luga wrna kalap jayega bacha
Cr ~#VIP_x_SOURCE
Taito Online Kill Sign β’οΈ.apk
βΌοΈ1DAY TRAIL OF ONLINE KILL SIGN .
βΌοΈAll Ban fixed as Always and Flag Mostly Delayed .
βΌοΈNo need to add your bypass at Src , just build Your SRC without Bypass and Put Your lib in Kill sign .
βΌοΈBypass will be Controlled By Our Team . And Will be updating Time to time .
Lib Name :-
assets/Taito.jsonHACKINGCLUB PVT SRC LICKING BY EVIL π.zip13.82 MB
HASEEB VIP PAID FILE.zip15.55 MB
PUBGM_(v4.4.0)_64Bit.7z7.88 MB
