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Mantle Ha*ck 4.6.lua1.65 KB

Global Server
{
  "Version": "4.6",
  "GWorld": "0xF621D90+0x810+0x78",
  "GName": "0x26BBAFFE0",
  "Matrix": "0xF5FBFF0+0xC0+0x590",
  "Real-Time Coordinates": null,
  "Real-Time Coordinates Field": null,
  "Dynamic Coordinates": null,
  "Dynamic Coordinates Field": null,
  "Coordinate Validation": "unresolved",
  "Coordinates": null,
  "PhysXRootLocated": true,
  "PhysXSceneValidated": true,
  "PhysX Instance Pointer": "0xF60E548",
  "PhysX Scene Array": "0xF60E548+0x8",
  "PhysX Query Manager": "0xF60E548+0x8+0x2430",
  "PhysX Rigid Body Array": "0xF60E548+0x8+0x2568",
  "PhysX Scene Timestamp": "0xF60E548+0x8+0x2430+0x2C",
  "SQManager": "0x2430",
  "RigidActors": "0x2568",
  "CalShootTargetLocation": "0x6FF841C",
  "Level Pointer": "0xF621D90+0x810+0x78+0x30",
  "Object Array": "0xF621D90+0x810+0x78+0x30+0xA0",
  "Object Count": "0xF621D90+0x810+0x78+0x30+0xA8",
  "Old Mesh Offset": "0x510",
  "Old Mesh Address": "0x130",
  "Old Bone Address": "0xA40",
  "Array Offset": "0x510",
  "Bone Array": "0x1E0",
  "Bone Pointer": "0xA30",
  "Player Name": "0x960",
  "Player UID": "0x988",
  "Player Data Pointer": "0x4D0",
  "Bot Detection": "0xA40",
  "Team ID": "0x998",
  "Current Health": "0xE60",
  "Maximum Health": "0xE64",
  "Current Speed Value": "0x116C",
  "Coordinate Pointer": "0x208",
  "Self Secondary Pointer": "0x38",
  "Self Tertiary Pointer": "0x78",
  "Self Quaternary Pointer": "0x30",
  "Self Quinary Pointer": "0x28D8",
  "Kill Pointer": "0x1ED8",
  "Kill Count": "0x1ED8+0x2C",
  "Vehicle Pointer": "0xC08",
  "Vehicle State": "0x1618",
  "Vehicle Fuel": "0xC08+0x43C",
  "Vehicle Health": "0xC08+0x354",
  "Crosshair Pointer": "0x4E8",
  "Crosshair X": "0x4E0",
  "Crosshair Y": "0x4E8",
  "Firing Check": "0x1134",
  "Aiming Check": "0x1840",
  "Throwable Configuration": "0x238",
  "More Configuration": "0x8",
  "Grenade Explosion Time": "0x704",
  "Weapon Pointer": "0x2628",
  "Weapon Entity": "0x1380",
  "Current Weapon": "0x5E8",
  "Maximum Bullet Count": "0x2628+0x5E8+0x1040",
  "CurBulletNumInBarrel": "0x2628+0x5E8+0x109C",
  "Bullet Speed": "0x2628+0x5E8+0x1380+0x560",
  "Second-Level Offset": "0x868",
  "No Recoil X": "0xBC8",
  "No Recoil Y": "0xBD0",
  "Player Controller": "0x4B50",
  "Camera Pointer": "0x4B50+0x548",
  "Cover Function": "0xAF6CC20",
  "Self Action": "0x1058",
  "Status": "0x1058",
  "State": "0x1058",
  "Character Action": "0x1850",
  "PoseState": "0x1850",
  "ClientSidePoseState": "0x18EC",
  "Movement": "0x2C0",
  "MovementChain": "0x208+0x2C0",
  "Character Vector": "0x2C0",
  "Character Vector Chain": "0x208+0x2C0",
  "Vehicle Vector": "0x1120",
  "Vehicle Vector Chain": "0x1120+0x0",
  "VehicleMovement": "0x1120",
  "VehicleMovementChain": "0x1120+0x0",
  "Parachute Component": "0x1828",
  "Parachute Vector": "0x3300",
  "Parachute Vector Chain": "0x32D8+0x28",
  "ParachuteMovement": "0x3300",
  "ParachuteMovementChain": "0x32D8+0x28",
  "ParachuteMoveList": "0x520",
  "ParachuteMoveStateVelocity": "0x24",
  "Self Controller": "0xF621D90+0x810+0x78+0x38+0x78+0x30",
  "onself": "0xF621D90+0x810+0x78+0x38+0x78+0x30+0x28D8",
  "Self Camera": "0xF621D90+0x810+0x78+0x38+0x78+0x30+0x28D8+0x4B50+0x548",
  "Bone Matrix": "0x510+0x1F0",
  "Old Complete Bone Chain": "0x510+0xA40+0x30"
}

pubg4.6logo 全部依旧无私奉献罢了 我只是个小白口水滚 加了个模拟器检测

--[[By @RAHMANYVI--]]gg.setRanges(16384) local function Build() local p = {
{0xFF,0x03,0x02,0xD1,0xFD,0x7B,0x03,0xA9}, {0xF9,0x23,0x00,0xF9,0xF8,0x5F,0x05,0xA9}, {0xF6,0x57,0x06,0xA9,0xF4,0x4F,0x07,0xA9}, {0xFD,0xC3,0x00,0x91,0x08,0x98,0x42,0xF9} }  local out = {} for _, row in ipairs(p) do for _, b in ipairs(row) do out[#out + 1] = string.format("%02X", b)  end  end  return table.concat(out, " ") end
local function stack() local t = {64, 82, 65, 72, 77, 65, 78, 89, 86, 73}  local s = {}
for i, v in ipairs(t) do s[i] = string.char(v)   end   return table.concat(s) end
local pattern = "h" .. Build()
gg.searchNumber(pattern, gg.TYPE_Bytes)
local results = gg.getResults(1)
if #results == 0 then else gg.clearResults()
local lib = gg.getRangesList("libUE4.so")[1].start
local offset = results[1].address - lib
print("Speed Stack Fix Stack offset 0x" ..
string.format("%X", offset)) print(stack()) end gg.clearResults()
4.6 update All 64 Bit All Season Auto Dump Speed Stack Fix Stack offset 0xA675D78 @RAHMANYVI

100% AntiCheat  Bypass + Fix Crash All 32 & 64 Bit Update 4.6

libanogs.so 0xA430  -721215457//memory coordinate decryption check
libanogs.so 0xA408  -721215457//memory coordinate decryption
4.6 /64

SDKU_FOR_SDK.cpp

-- By @RAHMANYVI 
Xa ipad   0xA67300C //Value 8.47529256e-21
1 Cd Ipad View 0x37D6F00 // Value 2.5
2 Cd Ipad View 0x37D6EEC // Value 2.5
3 Cd Ipad View 0x37D6DD0 //Value 2.5
4 Cd Ipad View 0x37C03A4 // Value 2.5
Fire Anti-Shake 0x676F4C4 // Value -1119390720
No Recoil 0x62E08C0 // Value 505807840
Focus Point 0x62DBDE0 //  Value 8.47963525e-21
 Recoil + Small 0x62DC9C4
Bullet Hole Size 0x64F58A8 // Value 8.57951974e-21
Ground Lock 0xA675E24 // Value -721215457
Speed Hack 0x861A2FC // Value -3.4564993e10
Instant Prone 0xAE73B50 // Value 8.95671814e-21
No Fog 0x94BF958 // Value -721215457
ShootGrenadeBullet 0x6F9DAAC 
Point Gathering: 0x62DBD68-- -> 8.47963525e-21
Xa Memory Wide Angle: 0xA67300C -- -> 8.47529256e-21
Fire Rate: 0x6F7B89C -- -> 8.47963525e-21
Fire Rate: 0x8769DA4 -- -> 8.47963525e-21
Instant Prone: 0xAE73B50 -- -> 8.95671814e-21
Remove Grass and Trees: 0x8B01808 -- -> -721215457
View Disappear: 0xA66E9E8 -- -> -721215457
Remove Fog: 0x94BF94C -- -> -721215457
Scope Stabilization: 0x81A8740-- -1119390720
ISLAND BYPASS libglcould⁰: 0x90730 -- Original -805294096 -> -698416192
ISLAND BYPASS libglcould¹: 0x5115C8 -- Original -1033081774 -> -698416192
ISLAND BYPASS libglcould²: 0x9CEAF0 -- Original -1033081774 -> -698416192
ISLAND BYPASS libglcould³: 0x84239ED0 -- Original -1033081774 -> -698416192
--@RAHMANYVI

0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0x98
0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0x9C,0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0xA0
@RAHMANYVI
Magic bullet 4.6 Cb Pointer

#define Gnames_Java 0xF08F820
#define CalcShootRot 0x6E4FEDC
#define GEngine_Offsetu 0xF12EBFC
#define GNames_Offset 0x8BE1BFC
#define GUObject_Offset 0xF360880
#define Cd Pointer offset 0xF5FBFF0
#define PostRender offset 0xA895CE4
#define KillMessage offset 0x6056B54
#define ShootGrenadeBullet 0x6F9D880
#define K2_DrawLine offset 0xAE91B38
#define K2_drawText_Offset 0xAE91DC8
#define GetActorArray_Offset 0xA98C458
#define LineOfSightTo_Offset 0xA78F734
#define GetActorArray offset 0xA98C484
#define ProcessEventC offset 0x8E5753C
#define ShootBulletInner_Offset 0x6FF841C
#define K2_DrawTextrue offset 0xAE91BBC
#define ps_Global_Patch1 offset 0x634F118
#define Lobby_Skin_Player_Offset 0xA28D0E4
#define LaunchBP_Offset offset 0x76D3594
#define GNativeAndroidApp_Offset 0xF08F398
#define ProcessEvent_Offset_Main 0xA4D26AC
#define GetMuzzleTransform offset 0x70116DC
#define ps_Global_TargetFunc offset 0x70405D0
#define Lobby_Weapon_Player_Offset 0x662F05C
#define GetCameraRotation offset 0x944F5CBC
#define GetCameraLocation offset 0x944F5C8C
#define UpdateVolleyShootParameters 0x704C438
#define Actors offset 0xA0
#define LocalPlayer offset 0xF6A4384
#define Health_Offset offset 0xF6B00D0
#define MaxHealth_Offset offset 0xF6B00D4
#define Ammo_Offset offset 0xF0C1AF8
#define FOV_Offset offset 0xF6B1898
#define VehicleSpeed_Offset offset 0xF6AFEC4
#define Fix_stuck [Flash] offset 0xA675E24
#define &Lua::sub_ -> 0xC0A1FE8
#define luaL_loadbufferx_Ptr -> 0xB785B3C
#define lua_pcall_Ptr -> 0xB761700
#define TG @RAHMANYVI

if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x4890;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794) 
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}//@RAHMANYVI 
;

10 year Online + Offline Fix 100% Anogs All 64 4.5 0x12BB20 @RAHMANYVI

hosts.zip3.70 KB

Anti Client Ban + 10 min + 30 min + 1day Any Online Fix 32/64 All Pubg System/etc/hosts

//Anogs
0x46D4E4 1F 20 03 D5
0x2C8EC8 1F 20 03 D5
0x37FD78 1F 20 03 D5
0x43A018 1F 20 03 D5
//Dont Remove Cr @RAHMANYVI 
1 day & 7 day offline fix

Lag Fix smooth Gaming 4.6.4.lua0.02 KB