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| Date | Subscriber Growth | Mentions | Channels | |
| 10 September | +6 | |||
| 09 September | +7 | |||
| 08 September | +3 | |||
| 07 September | +5 | |||
| 06 September | +1 | |||
| 05 September | +2 | |||
| 04 September | +1 | |||
| 03 September | +2 | |||
| 02 September | +2 | |||
| 01 September | 0 |
Channel Posts
| 2 | No text... | 137 |
| 3 | Mantle Ha*ck 4.6.lua | 140 |
| 4 | Global Server
{
"Version": "4.6",
"GWorld": "0xF621D90+0x810+0x78",
"GName": "0x26BBAFFE0",
"Matrix": "0xF5FBFF0+0xC0+0x590",
"Real-Time Coordinates": null,
"Real-Time Coordinates Field": null,
"Dynamic Coordinates": null,
"Dynamic Coordinates Field": null,
"Coordinate Validation": "unresolved",
"Coordinates": null,
"PhysXRootLocated": true,
"PhysXSceneValidated": true,
"PhysX Instance Pointer": "0xF60E548",
"PhysX Scene Array": "0xF60E548+0x8",
"PhysX Query Manager": "0xF60E548+0x8+0x2430",
"PhysX Rigid Body Array": "0xF60E548+0x8+0x2568",
"PhysX Scene Timestamp": "0xF60E548+0x8+0x2430+0x2C",
"SQManager": "0x2430",
"RigidActors": "0x2568",
"CalShootTargetLocation": "0x6FF841C",
"Level Pointer": "0xF621D90+0x810+0x78+0x30",
"Object Array": "0xF621D90+0x810+0x78+0x30+0xA0",
"Object Count": "0xF621D90+0x810+0x78+0x30+0xA8",
"Old Mesh Offset": "0x510",
"Old Mesh Address": "0x130",
"Old Bone Address": "0xA40",
"Array Offset": "0x510",
"Bone Array": "0x1E0",
"Bone Pointer": "0xA30",
"Player Name": "0x960",
"Player UID": "0x988",
"Player Data Pointer": "0x4D0",
"Bot Detection": "0xA40",
"Team ID": "0x998",
"Current Health": "0xE60",
"Maximum Health": "0xE64",
"Current Speed Value": "0x116C",
"Coordinate Pointer": "0x208",
"Self Secondary Pointer": "0x38",
"Self Tertiary Pointer": "0x78",
"Self Quaternary Pointer": "0x30",
"Self Quinary Pointer": "0x28D8",
"Kill Pointer": "0x1ED8",
"Kill Count": "0x1ED8+0x2C",
"Vehicle Pointer": "0xC08",
"Vehicle State": "0x1618",
"Vehicle Fuel": "0xC08+0x43C",
"Vehicle Health": "0xC08+0x354",
"Crosshair Pointer": "0x4E8",
"Crosshair X": "0x4E0",
"Crosshair Y": "0x4E8",
"Firing Check": "0x1134",
"Aiming Check": "0x1840",
"Throwable Configuration": "0x238",
"More Configuration": "0x8",
"Grenade Explosion Time": "0x704",
"Weapon Pointer": "0x2628",
"Weapon Entity": "0x1380",
"Current Weapon": "0x5E8",
"Maximum Bullet Count": "0x2628+0x5E8+0x1040",
"CurBulletNumInBarrel": "0x2628+0x5E8+0x109C",
"Bullet Speed": "0x2628+0x5E8+0x1380+0x560",
"Second-Level Offset": "0x868",
"No Recoil X": "0xBC8",
"No Recoil Y": "0xBD0",
"Player Controller": "0x4B50",
"Camera Pointer": "0x4B50+0x548",
"Cover Function": "0xAF6CC20",
"Self Action": "0x1058",
"Status": "0x1058",
"State": "0x1058",
"Character Action": "0x1850",
"PoseState": "0x1850",
"ClientSidePoseState": "0x18EC",
"Movement": "0x2C0",
"MovementChain": "0x208+0x2C0",
"Character Vector": "0x2C0",
"Character Vector Chain": "0x208+0x2C0",
"Vehicle Vector": "0x1120",
"Vehicle Vector Chain": "0x1120+0x0",
"VehicleMovement": "0x1120",
"VehicleMovementChain": "0x1120+0x0",
"Parachute Component": "0x1828",
"Parachute Vector": "0x3300",
"Parachute Vector Chain": "0x32D8+0x28",
"ParachuteMovement": "0x3300",
"ParachuteMovementChain": "0x32D8+0x28",
"ParachuteMoveList": "0x520",
"ParachuteMoveStateVelocity": "0x24",
"Self Controller": "0xF621D90+0x810+0x78+0x38+0x78+0x30",
"onself": "0xF621D90+0x810+0x78+0x38+0x78+0x30+0x28D8",
"Self Camera": "0xF621D90+0x810+0x78+0x38+0x78+0x30+0x28D8+0x4B50+0x548",
"Bone Matrix": "0x510+0x1F0",
"Old Complete Bone Chain": "0x510+0xA40+0x30"
} | 204 |
| 5 | pubg4.6logo
全部依旧无私奉献罢了
我只是个小白口水滚
加了个模拟器检测 | 242 |
| 6 | --[[By @RAHMANYVI--]]gg.setRanges(16384) local function Build() local p = {
{0xFF,0x03,0x02,0xD1,0xFD,0x7B,0x03,0xA9}, {0xF9,0x23,0x00,0xF9,0xF8,0x5F,0x05,0xA9}, {0xF6,0x57,0x06,0xA9,0xF4,0x4F,0x07,0xA9}, {0xFD,0xC3,0x00,0x91,0x08,0x98,0x42,0xF9} } local out = {} for _, row in ipairs(p) do for _, b in ipairs(row) do out[#out + 1] = string.format("%02X", b) end end return table.concat(out, " ") end
local function stack() local t = {64, 82, 65, 72, 77, 65, 78, 89, 86, 73} local s = {}
for i, v in ipairs(t) do s[i] = string.char(v) end return table.concat(s) end
local pattern = "h" .. Build()
gg.searchNumber(pattern, gg.TYPE_Bytes)
local results = gg.getResults(1)
if #results == 0 then else gg.clearResults()
local lib = gg.getRangesList("libUE4.so")[1].start
local offset = results[1].address - lib
print("Speed Stack Fix Stack offset 0x" ..
string.format("%X", offset)) print(stack()) end gg.clearResults()
4.6 update All 64 Bit All Season Auto Dump
Speed Stack Fix Stack offset 0xA675D78
@RAHMANYVI | 274 |
| 7 | 100% AntiCheat Bypass + Fix Crash
All 32 & 64 Bit Update 4.6 | 277 |
| 8 | libanogs.so 0xA430 -721215457//memory coordinate decryption check
libanogs.so 0xA408 -721215457//memory coordinate decryption
4.6 /64 | 263 |
| 9 | SDKU_FOR_SDK.cpp | 274 |
| 10 | -- By @RAHMANYVI
Xa ipad 0xA67300C //Value 8.47529256e-21
1 Cd Ipad View 0x37D6F00 // Value 2.5
2 Cd Ipad View 0x37D6EEC // Value 2.5
3 Cd Ipad View 0x37D6DD0 //Value 2.5
4 Cd Ipad View 0x37C03A4 // Value 2.5
Fire Anti-Shake 0x676F4C4 // Value -1119390720
No Recoil 0x62E08C0 // Value 505807840
Focus Point 0x62DBDE0 // Value 8.47963525e-21
Recoil + Small 0x62DC9C4
Bullet Hole Size 0x64F58A8 // Value 8.57951974e-21
Ground Lock 0xA675E24 // Value -721215457
Speed Hack 0x861A2FC // Value -3.4564993e10
Instant Prone 0xAE73B50 // Value 8.95671814e-21
No Fog 0x94BF958 // Value -721215457
ShootGrenadeBullet 0x6F9DAAC
Point Gathering: 0x62DBD68-- -> 8.47963525e-21
Xa Memory Wide Angle: 0xA67300C -- -> 8.47529256e-21
Fire Rate: 0x6F7B89C -- -> 8.47963525e-21
Fire Rate: 0x8769DA4 -- -> 8.47963525e-21
Instant Prone: 0xAE73B50 -- -> 8.95671814e-21
Remove Grass and Trees: 0x8B01808 -- -> -721215457
View Disappear: 0xA66E9E8 -- -> -721215457
Remove Fog: 0x94BF94C -- -> -721215457
Scope Stabilization: 0x81A8740-- -1119390720
ISLAND BYPASS libglcould⁰: 0x90730 -- Original -805294096 -> -698416192
ISLAND BYPASS libglcould¹: 0x5115C8 -- Original -1033081774 -> -698416192
ISLAND BYPASS libglcould²: 0x9CEAF0 -- Original -1033081774 -> -698416192
ISLAND BYPASS libglcould³: 0x84239ED0 -- Original -1033081774 -> -698416192
--@RAHMANYVI | 319 |
| 11 | 0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0x98
0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0x9C,0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0xA0
@RAHMANYVI
Magic bullet 4.6 Cb Pointer | 325 |
| 12 | #define Gnames_Java 0xF08F820
#define CalcShootRot 0x6E4FEDC
#define GEngine_Offsetu 0xF12EBFC
#define GNames_Offset 0x8BE1BFC
#define GUObject_Offset 0xF360880
#define Cd Pointer offset 0xF5FBFF0
#define PostRender offset 0xA895CE4
#define KillMessage offset 0x6056B54
#define ShootGrenadeBullet 0x6F9D880
#define K2_DrawLine offset 0xAE91B38
#define K2_drawText_Offset 0xAE91DC8
#define GetActorArray_Offset 0xA98C458
#define LineOfSightTo_Offset 0xA78F734
#define GetActorArray offset 0xA98C484
#define ProcessEventC offset 0x8E5753C
#define ShootBulletInner_Offset 0x6FF841C
#define K2_DrawTextrue offset 0xAE91BBC
#define ps_Global_Patch1 offset 0x634F118
#define Lobby_Skin_Player_Offset 0xA28D0E4
#define LaunchBP_Offset offset 0x76D3594
#define GNativeAndroidApp_Offset 0xF08F398
#define ProcessEvent_Offset_Main 0xA4D26AC
#define GetMuzzleTransform offset 0x70116DC
#define ps_Global_TargetFunc offset 0x70405D0
#define Lobby_Weapon_Player_Offset 0x662F05C
#define GetCameraRotation offset 0x944F5CBC
#define GetCameraLocation offset 0x944F5C8C
#define UpdateVolleyShootParameters 0x704C438
#define Actors offset 0xA0
#define LocalPlayer offset 0xF6A4384
#define Health_Offset offset 0xF6B00D0
#define MaxHealth_Offset offset 0xF6B00D4
#define Ammo_Offset offset 0xF0C1AF8
#define FOV_Offset offset 0xF6B1898
#define VehicleSpeed_Offset offset 0xF6AFEC4
#define Fix_stuck [Flash] offset 0xA675E24
#define &Lua::sub_ -> 0xC0A1FE8
#define luaL_loadbufferx_Ptr -> 0xB785B3C
#define lua_pcall_Ptr -> 0xB761700
#define TG @RAHMANYVI | 416 |
| 13 | No text... | 420 |
| 14 | if (Fastparachut){
auto Para = (uintptr_t) localPlayer + 0x4890;
int check;
Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check));
if (check == 65794)
{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f;
}else{
GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f;
}}//@RAHMANYVI
; | 418 |
| 15 | 10 year Online + Offline Fix 100%
Anogs All 64 4.5
0x12BB20
@RAHMANYVI | 545 |
| 16 | hosts.zip | 756 |
| 17 | Anti Client Ban + 10 min + 30 min + 1day
Any Online Fix
32/64 All Pubg
System/etc/hosts | 2 |
| 18 | Tg @RAHMANYVI | 1 073 |
| 19 | //Anogs
0x46D4E4 1F 20 03 D5
0x2C8EC8 1F 20 03 D5
0x37FD78 1F 20 03 D5
0x43A018 1F 20 03 D5
//Dont Remove Cr @RAHMANYVI
1 day & 7 day offline fix | 1 116 |
| 20 | Lag Fix smooth Gaming 4.6.4.lua | 1 037 |
