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137
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Mantle Ha*ck 4.6.lua
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Global Server { "Version": "4.6", "GWorld": "0xF621D90+0x810+0x78", "GName": "0x26BBAFFE0", "Matrix": "0xF5FBFF0+0xC0+0x590", "Real-Time Coordinates": null, "Real-Time Coordinates Field": null, "Dynamic Coordinates": null, "Dynamic Coordinates Field": null, "Coordinate Validation": "unresolved", "Coordinates": null, "PhysXRootLocated": true, "PhysXSceneValidated": true, "PhysX Instance Pointer": "0xF60E548", "PhysX Scene Array": "0xF60E548+0x8", "PhysX Query Manager": "0xF60E548+0x8+0x2430", "PhysX Rigid Body Array": "0xF60E548+0x8+0x2568", "PhysX Scene Timestamp": "0xF60E548+0x8+0x2430+0x2C", "SQManager": "0x2430", "RigidActors": "0x2568", "CalShootTargetLocation": "0x6FF841C", "Level Pointer": "0xF621D90+0x810+0x78+0x30", "Object Array": "0xF621D90+0x810+0x78+0x30+0xA0", "Object Count": "0xF621D90+0x810+0x78+0x30+0xA8", "Old Mesh Offset": "0x510", "Old Mesh Address": "0x130", "Old Bone Address": "0xA40", "Array Offset": "0x510", "Bone Array": "0x1E0", "Bone Pointer": "0xA30", "Player Name": "0x960", "Player UID": "0x988", "Player Data Pointer": "0x4D0", "Bot Detection": "0xA40", "Team ID": "0x998", "Current Health": "0xE60", "Maximum Health": "0xE64", "Current Speed Value": "0x116C", "Coordinate Pointer": "0x208", "Self Secondary Pointer": "0x38", "Self Tertiary Pointer": "0x78", "Self Quaternary Pointer": "0x30", "Self Quinary Pointer": "0x28D8", "Kill Pointer": "0x1ED8", "Kill Count": "0x1ED8+0x2C", "Vehicle Pointer": "0xC08", "Vehicle State": "0x1618", "Vehicle Fuel": "0xC08+0x43C", "Vehicle Health": "0xC08+0x354", "Crosshair Pointer": "0x4E8", "Crosshair X": "0x4E0", "Crosshair Y": "0x4E8", "Firing Check": "0x1134", "Aiming Check": "0x1840", "Throwable Configuration": "0x238", "More Configuration": "0x8", "Grenade Explosion Time": "0x704", "Weapon Pointer": "0x2628", "Weapon Entity": "0x1380", "Current Weapon": "0x5E8", "Maximum Bullet Count": "0x2628+0x5E8+0x1040", "CurBulletNumInBarrel": "0x2628+0x5E8+0x109C", "Bullet Speed": "0x2628+0x5E8+0x1380+0x560", "Second-Level Offset": "0x868", "No Recoil X": "0xBC8", "No Recoil Y": "0xBD0", "Player Controller": "0x4B50", "Camera Pointer": "0x4B50+0x548", "Cover Function": "0xAF6CC20", "Self Action": "0x1058", "Status": "0x1058", "State": "0x1058", "Character Action": "0x1850", "PoseState": "0x1850", "ClientSidePoseState": "0x18EC", "Movement": "0x2C0", "MovementChain": "0x208+0x2C0", "Character Vector": "0x2C0", "Character Vector Chain": "0x208+0x2C0", "Vehicle Vector": "0x1120", "Vehicle Vector Chain": "0x1120+0x0", "VehicleMovement": "0x1120", "VehicleMovementChain": "0x1120+0x0", "Parachute Component": "0x1828", "Parachute Vector": "0x3300", "Parachute Vector Chain": "0x32D8+0x28", "ParachuteMovement": "0x3300", "ParachuteMovementChain": "0x32D8+0x28", "ParachuteMoveList": "0x520", "ParachuteMoveStateVelocity": "0x24", "Self Controller": "0xF621D90+0x810+0x78+0x38+0x78+0x30", "onself": "0xF621D90+0x810+0x78+0x38+0x78+0x30+0x28D8", "Self Camera": "0xF621D90+0x810+0x78+0x38+0x78+0x30+0x28D8+0x4B50+0x548", "Bone Matrix": "0x510+0x1F0", "Old Complete Bone Chain": "0x510+0xA40+0x30" }
204
5
pubg4.6logo 全部依旧无私奉献罢了 我只是个小白口水滚 加了个模拟器检测
242
6
--[[By @RAHMANYVI--]]gg.setRanges(16384) local function Build() local p = { {0xFF,0x03,0x02,0xD1,0xFD,0x7B,0x03,0xA9}, {0xF9,0x23,0x00,0xF9,0xF8,0x5F,0x05,0xA9}, {0xF6,0x57,0x06,0xA9,0xF4,0x4F,0x07,0xA9}, {0xFD,0xC3,0x00,0x91,0x08,0x98,0x42,0xF9} } local out = {} for _, row in ipairs(p) do for _, b in ipairs(row) do out[#out + 1] = string.format("%02X", b) end end return table.concat(out, " ") end local function stack() local t = {64, 82, 65, 72, 77, 65, 78, 89, 86, 73} local s = {} for i, v in ipairs(t) do s[i] = string.char(v) end return table.concat(s) end local pattern = "h" .. Build() gg.searchNumber(pattern, gg.TYPE_Bytes) local results = gg.getResults(1) if #results == 0 then else gg.clearResults() local lib = gg.getRangesList("libUE4.so")[1].start local offset = results[1].address - lib print("Speed Stack Fix Stack offset 0x" .. string.format("%X", offset)) print(stack()) end gg.clearResults() 4.6 update All 64 Bit All Season Auto Dump Speed Stack Fix Stack offset 0xA675D78 @RAHMANYVI
274
7
100% AntiCheat  Bypass + Fix Crash All 32 & 64 Bit Update 4.6
277
8
libanogs.so 0xA430 -721215457//memory coordinate decryption check libanogs.so 0xA408 -721215457//memory coordinate decryption 4.6 /64
263
9
SDKU_FOR_SDK.cpp
274
10
-- By @RAHMANYVI Xa ipad 0xA67300C //Value 8.47529256e-21 1 Cd Ipad View 0x37D6F00 // Value 2.5 2 Cd Ipad View 0x37D6EEC // Value 2.5 3 Cd Ipad View 0x37D6DD0 //Value 2.5 4 Cd Ipad View 0x37C03A4 // Value 2.5 Fire Anti-Shake 0x676F4C4 // Value -1119390720 No Recoil 0x62E08C0 // Value 505807840 Focus Point 0x62DBDE0 // Value 8.47963525e-21 Recoil + Small 0x62DC9C4 Bullet Hole Size 0x64F58A8 // Value 8.57951974e-21 Ground Lock 0xA675E24 // Value -721215457 Speed Hack 0x861A2FC // Value -3.4564993e10 Instant Prone 0xAE73B50 // Value 8.95671814e-21 No Fog 0x94BF958 // Value -721215457 ShootGrenadeBullet 0x6F9DAAC Point Gathering: 0x62DBD68-- -> 8.47963525e-21 Xa Memory Wide Angle: 0xA67300C -- -> 8.47529256e-21 Fire Rate: 0x6F7B89C -- -> 8.47963525e-21 Fire Rate: 0x8769DA4 -- -> 8.47963525e-21 Instant Prone: 0xAE73B50 -- -> 8.95671814e-21 Remove Grass and Trees: 0x8B01808 -- -> -721215457 View Disappear: 0xA66E9E8 -- -> -721215457 Remove Fog: 0x94BF94C -- -> -721215457 Scope Stabilization: 0x81A8740-- -1119390720 ISLAND BYPASS libglcould⁰: 0x90730 -- Original -805294096 -> -698416192 ISLAND BYPASS libglcould¹: 0x5115C8 -- Original -1033081774 -> -698416192 ISLAND BYPASS libglcould²: 0x9CEAF0 -- Original -1033081774 -> -698416192 ISLAND BYPASS libglcould³: 0x84239ED0 -- Original -1033081774 -> -698416192 --@RAHMANYVI
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0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0x98 0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0x9C,0x30,0x4B8,0x510,0xA20,0x138,0x38,0x70,0x58,0xA0 @RAHMANYVI Magic bullet 4.6 Cb Pointer
325
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#define Gnames_Java 0xF08F820 #define CalcShootRot 0x6E4FEDC #define GEngine_Offsetu 0xF12EBFC #define GNames_Offset 0x8BE1BFC #define GUObject_Offset 0xF360880 #define Cd Pointer offset 0xF5FBFF0 #define PostRender offset 0xA895CE4 #define KillMessage offset 0x6056B54 #define ShootGrenadeBullet 0x6F9D880 #define K2_DrawLine offset 0xAE91B38 #define K2_drawText_Offset 0xAE91DC8 #define GetActorArray_Offset 0xA98C458 #define LineOfSightTo_Offset 0xA78F734 #define GetActorArray offset 0xA98C484 #define ProcessEventC offset 0x8E5753C #define ShootBulletInner_Offset 0x6FF841C #define K2_DrawTextrue offset 0xAE91BBC #define ps_Global_Patch1 offset 0x634F118 #define Lobby_Skin_Player_Offset 0xA28D0E4 #define LaunchBP_Offset offset 0x76D3594 #define GNativeAndroidApp_Offset 0xF08F398 #define ProcessEvent_Offset_Main 0xA4D26AC #define GetMuzzleTransform offset 0x70116DC #define ps_Global_TargetFunc offset 0x70405D0 #define Lobby_Weapon_Player_Offset 0x662F05C #define GetCameraRotation offset 0x944F5CBC #define GetCameraLocation offset 0x944F5C8C #define UpdateVolleyShootParameters 0x704C438 #define Actors offset 0xA0 #define LocalPlayer offset 0xF6A4384 #define Health_Offset offset 0xF6B00D0 #define MaxHealth_Offset offset 0xF6B00D4 #define Ammo_Offset offset 0xF0C1AF8 #define FOV_Offset offset 0xF6B1898 #define VehicleSpeed_Offset offset 0xF6AFEC4 #define Fix_stuck [Flash] offset 0xA675E24 #define &Lua::sub_ -> 0xC0A1FE8 #define luaL_loadbufferx_Ptr -> 0xB785B3C #define lua_pcall_Ptr -> 0xB761700 #define TG @RAHMANYVI
416
13
No text...
420
14
if (Fastparachut){ auto Para = (uintptr_t) localPlayer + 0x4890; int check; Tools::PVM_ReadAddr((void *)(Para), &check, sizeof(check)); if (check == 65794) { GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.100f; }else{ GetFullWorld()->PersistentLevel->WorldSettings->MinUndilatedFrameTime = 0.0005f; }}//@RAHMANYVI ;
418
15
10 year Online + Offline Fix 100% Anogs All 64 4.5 0x12BB20 @RAHMANYVI
545
16
hosts.zip
756
17
Anti Client Ban + 10 min + 30 min + 1day Any Online Fix 32/64 All Pubg System/etc/hosts
2
18
Tg @RAHMANYVI
1 073
19
//Anogs 0x46D4E4 1F 20 03 D5 0x2C8EC8 1F 20 03 D5 0x37FD78 1F 20 03 D5 0x43A018 1F 20 03 D5 //Dont Remove Cr @RAHMANYVI 1 day & 7 day offline fix
1 116
20
Lag Fix smooth Gaming 4.6.4.lua
1 037