کلش اف کلنز | امریس
⚜️ Official EMRIS FAMILY ⚜️ ⚔️ خرید آیتم: t.me/LostGame 📚 آرشیو اتکها: t.me/EmrisFamily/86 🐉 داستان امپراتوری EMRIS: t.me/EmrisFamily/84 🏆 عضویت در کلنهای EMRIS: t.me/EmrisFamily/1344 🌐 EMRIS.IR مرجع رسمی مجموعه EMRIS و کلنها
Show more📈 Analytical overview of Telegram channel کلش اف کلنز | امریس
Channel کلش اف کلنز | امریس (@emrisfamily) in the Farsi language segment is an active participant. Currently, the community unites 37 551 subscribers, ranking 2 232 in the Games category and 9 166 in the Iran region.
📊 Audience metrics and dynamics
Since its creation on невідомо, the project has demonstrated rapid growth, gathering an audience of 37 551 subscribers.
According to the latest data from 25 September, 2026, the channel demonstrates stable activity. Although there has been a change in the number of participants by -5 492 over the last 30 days and by -171 over the last 24 hours, overall reach remains high.
- Verification status: Not verified
- Engagement rate (ER): The average audience engagement rate is 4.06%. Within the first 24 hours after publication, content typically collects N/A% reactions from the total number of subscribers.
- Post reach: On average, each post receives 0 views. Within the first day, a publication typically gains 0 views.
- Reactions and interaction: The audience actively supports content: the average number of reactions per post is 0.
- Thematic interests: Content is focused on key topics such as بازیگر, ویدیوهاش, clair, expedition, ابزار.
📝 Description and content policy
The author describes the resource as a platform for expressing subjective opinions:
“⚜️ Official EMRIS FAMILY ⚜️
⚔️ خرید آیتم:
t.me/LostGame
📚 آرشیو اتکها:
t.me/EmrisFamily/86
🐉 داستان امپراتوری EMRIS:
t.me/EmrisFamily/84
🏆 عضویت در کلنهای EMRIS:
t.me/EmrisFamily/1344
🌐 EMRIS.IR
مرجع رسمی مجموعه EMRIS و کلنها”
Thanks to the high frequency of updates (latest data received on 26 September, 2026), the channel maintains relevance and a high level of publication reach. Analytics show that the audience actively interacts with content, making it an important point of influence in the Games category.
