en
Feedback
[ 源码 ] - ZERO资源分享

[ 源码 ] - ZERO资源分享

Open in Telegram

纯粹分享公益资源 投稿联系 @Helsaubw ZERO公益直装 @ZeroCheatNB Only sharing useful sources , if you want to post the sources , please contact @Helsaubw ZERO MOD PUBG : @ZeroCheatNB

Show more
1 816
Subscribers
-124 hours
-237 days
-5130 days
Posts Archive
If anyone has good experience in Lua file injection, please contact me. I've built a complete tool, but I'm facing one problem: a crash in the lobby interface. Therefore, I need someone to help me complete the project. communication :-@Sanji1_Owner

android_imgui_surface_mod_menu_template-master.zip

271778178-8ff2ec8f-964b-4083-a5a5-bff7682c5869.mp4

Leak: inside

P2077KNG V8.5 SRC CREDIT KUYDUM.zip74.70 MB

Password: NSGBAKKAR

78.zip37.46 MB

Check One - By - One Offset Which is better working use that Only 🎉 Credit - @ Team_Jokar

PATCH_LIB("libanogs.so","0x1CA18C", "00 00 80 D2 C0 03 5F D6"); // FLAG + AVOID REPORT 
PATCH_LIB("libanogs.so","0x1C79D4","00 00 80 D2 C0 03 5F D6"); // CLIENT SIDE FLAG FIX
PATCH_LIB("libanogs.so","0x1ECD44","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY   
PATCH_LIB("libanogs.so","0x1ECD88","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY   
PATCH_LIB("libanogs.so","0x14BC48","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY

PATCH_LIB("libanogs.so","0x4C7FE4","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x26E80C","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x260B14","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY


PATCH_LIB("libanogs.so","0x2940D0","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x232C7C","C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4690CC","C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4B0F5C","C0 03 5F D6"); // FLAG DELAY
FLAG DELAY 100% WORKING ♥️

PATCH_LIB("libTBlueData.so", "0x67880", "C0 03 5F D6");  // Reporter thread block -> ALL REPORT BANS FIXED (violation/flag/termination via TDM server)
PATCH_LIB("libTBlueData.so", "0x67ED0", "C0 03 5F D6");  // Report dispatch block -> ONLINE & OFFLINE REPORT BANS FIXED (backup)

// Bonus (safe agr chahiye toh):
PATCH_LIB("libTBlueData.so", "0x51110", "C0 03 5F D6");  // TDM Init block -> SERVER SIDE DATA COLLECTION BAND (low crash risk)
PATCH_LIB("libTBlueData.so", "0xED108", "C0 03 5F D6");  // Child kill block -> CRASHES/FREEZE/RANDOM BANS FIXED (no crash risk)
KUCH TO HOTA HA MAJE KARO

Farlight 84 internal + external sdk dump with offset #Credit na dalne walo ki maki chut

/*
 * BGMI 4.4 x64 Auto Offset Update for Lua
 * Credits: @knoxy_dev
 */

struct LuaSignature {
    const char* pattern;
    const char* name;
    uintptr_t offset;
};

LuaSignature LuaL_LoadBufferX = {
    "? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? 90 ? ? ? 91",
    "LuaL_LoadBufferX",
    0xAF02AF8
};

LuaSignature Lua_PCall = {
    "? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? B9 ? ? ? B9 ? ? ? B9 ? ? ? F9 ? ? ? F9 ? ? ? B9 1F 00 1F 6B",
    "Lua_PCall",
    0xAEDF2E8
};

LuaSignature Lua_GetRef = {
    "? ? ? ? ? ? ? 91 ? ? ? B9 ? ? ? B9 3F 01 08 6B ? ? ? 54 ? ? ? ? ? ? ? 91 ? ? ? F9 ? ? ? B9 3F 01 00 F1 ? ? ? 51 08 01 9F 9A 08 01 09 AA 49 01 00 0A ? ? ? B8 ? ? ? 31 ? ? ? 54 ? ? ? F0 ? ? ? F9 ? ? ? 52",
    "Lua_GetRef",
    0xBBDC420
};

LuaSignature Lua_ToString = {
    "? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? B9 ? ? ? F9 ? ? ? F9 ? ? ? B9 ? ? ? 97 ? ? ? F9 ? ? ? F9 ? ? ? B9 ? ? ? 12",
    "Lua_ToString",
    0xAEDD708
};

if(枪械变大){ auto WeaponManagerComponent = localPlayer->WeaponManagerComponent; if (WeaponManagerComponent) { auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot(true); if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) { auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated; if (CurrentWeaponReplicated) { auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp; auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp; if (ShootWeaponEntityComp && ShootWeaponEffectComp) { if (枪械变大) { CurrentWeaponReplicated->RootComponent->RelativeScale3D.Y = Gun_Size; CurrentWeaponReplicated->RootComponent->RelativeScale3D.Z = Gun_Size; CurrentWeaponReplicated->RootComponent->RelativeScale3D.X = Gun_Size; } } } } } } 梦泽UI::Checkbox("美国枪械", &枪械变大); 梦泽UI::SameLine(); 梦泽UI::SliderFloat("枪械大小调节", &Gun_Size, 0.0, 5.0, "%.1f");

哈基米imgui.zip 密码:https://t.me/MZYMFX 泛滥不带频道死马 自行复活ui自己打包看

ovo引擎.zip 密码:https://t.me/MZYMFX 泛滥不带频道死马 自行复活ui自己打包看

+1
➡️此momo防录屏源码 已删除了防封和部分功能,报错自己修,需要完整版的也可以找我 🥇@XLBN666 密码: @TYMOD666 🕠🕠 ‼️搬运不带频道4000+