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1 816
If anyone has good experience in Lua file injection, please contact me. I've built a complete tool, but I'm facing one problem: a crash in the lobby interface. Therefore, I need someone to help me complete the project.
communication :-@Sanji1_Owner
1 816
Check One - By - One Offset Which is better working use that Only 🎉
Credit - @
Team_Jokar1 816
PATCH_LIB("libanogs.so","0x1CA18C", "00 00 80 D2 C0 03 5F D6"); // FLAG + AVOID REPORT
PATCH_LIB("libanogs.so","0x1C79D4","00 00 80 D2 C0 03 5F D6"); // CLIENT SIDE FLAG FIX
PATCH_LIB("libanogs.so","0x1ECD44","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x1ECD88","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x14BC48","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4C7FE4","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x26E80C","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x260B14","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x2940D0","00 00 80 D2 C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x232C7C","C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4690CC","C0 03 5F D6"); // FLAG DELAY
PATCH_LIB("libanogs.so","0x4B0F5C","C0 03 5F D6"); // FLAG DELAY
FLAG DELAY 100% WORKING ♥️1 816
PATCH_LIB("libTBlueData.so", "0x67880", "C0 03 5F D6"); // Reporter thread block -> ALL REPORT BANS FIXED (violation/flag/termination via TDM server)
PATCH_LIB("libTBlueData.so", "0x67ED0", "C0 03 5F D6"); // Report dispatch block -> ONLINE & OFFLINE REPORT BANS FIXED (backup)
// Bonus (safe agr chahiye toh):
PATCH_LIB("libTBlueData.so", "0x51110", "C0 03 5F D6"); // TDM Init block -> SERVER SIDE DATA COLLECTION BAND (low crash risk)
PATCH_LIB("libTBlueData.so", "0xED108", "C0 03 5F D6"); // Child kill block -> CRASHES/FREEZE/RANDOM BANS FIXED (no crash risk)
KUCH TO HOTA HA MAJE KARO1 816
Farlight 84 internal + external sdk dump with offset
#Credit na dalne walo ki maki chut
1 816
/*
* BGMI 4.4 x64 Auto Offset Update for Lua
* Credits: @knoxy_dev
*/
struct LuaSignature {
const char* pattern;
const char* name;
uintptr_t offset;
};
LuaSignature LuaL_LoadBufferX = {
"? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? F9 ? ? ? 90 ? ? ? 91",
"LuaL_LoadBufferX",
0xAF02AF8
};
LuaSignature Lua_PCall = {
"? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? B9 ? ? ? B9 ? ? ? B9 ? ? ? F9 ? ? ? F9 ? ? ? B9 1F 00 1F 6B",
"Lua_PCall",
0xAEDF2E8
};
LuaSignature Lua_GetRef = {
"? ? ? ? ? ? ? 91 ? ? ? B9 ? ? ? B9 3F 01 08 6B ? ? ? 54 ? ? ? ? ? ? ? 91 ? ? ? F9 ? ? ? B9 3F 01 00 F1 ? ? ? 51 08 01 9F 9A 08 01 09 AA 49 01 00 0A ? ? ? B8 ? ? ? 31 ? ? ? 54 ? ? ? F0 ? ? ? F9 ? ? ? 52",
"Lua_GetRef",
0xBBDC420
};
LuaSignature Lua_ToString = {
"? ? ? A9 FD 03 00 91 ? ? ? F9 ? ? ? B9 ? ? ? F9 ? ? ? F9 ? ? ? B9 ? ? ? 97 ? ? ? F9 ? ? ? F9 ? ? ? B9 ? ? ? 12",
"Lua_ToString",
0xAEDD708
};1 816
Repost from 夏川真凉源码资源分享
if(枪械变大){
auto WeaponManagerComponent = localPlayer->WeaponManagerComponent;
if (WeaponManagerComponent) {
auto Slot = WeaponManagerComponent->GetCurrentUsingPropSlot(true);
if ((int) Slot.GetValue() >= 1 && (int) Slot.GetValue() <= 3) {
auto CurrentWeaponReplicated = (ASTExtraShootWeapon *) WeaponManagerComponent->CurrentWeaponReplicated;
if (CurrentWeaponReplicated) {
auto ShootWeaponEntityComp = CurrentWeaponReplicated->ShootWeaponEntityComp;
auto ShootWeaponEffectComp = CurrentWeaponReplicated->ShootWeaponEffectComp;
if (ShootWeaponEntityComp && ShootWeaponEffectComp) {
if (枪械变大) {
CurrentWeaponReplicated->RootComponent->RelativeScale3D.Y = Gun_Size;
CurrentWeaponReplicated->RootComponent->RelativeScale3D.Z = Gun_Size;
CurrentWeaponReplicated->RootComponent->RelativeScale3D.X = Gun_Size;
}
}
}
}
}
}
梦泽UI::Checkbox("美国枪械", &枪械变大);
梦泽UI::SameLine();
梦泽UI::SliderFloat("枪械大小调节", &Gun_Size, 0.0, 5.0, "%.1f");
