𝗔𝗟𝗟 𝗦𝗥𝗖 𝟮.𝟬
Open in Telegram
No data
Subscribers
-724 hours
-447 days
+15230 days
Posts Archive
PUBG LITE 32 BIT
ULTRA MAGIC
kFox::SetSearchRange(RegionType::ANONYMOUS);
kFox::MemorySearch( "25", Type::TYPE_FLOAT);
kFox::MemoryOffset( "30.5", 4, Type::TYPE_FLOAT);
kFox::MemoryWrite( "900", 0, Type::TYPE_FLOAT);
kFox::MemoryWrite( "900", 4, Type::TYPE_FLOAT);
kFox::ClearResult();
kFox::MemorySearch("23.0", Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryOffset("25.0", 4, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryOffset("30.5", 8, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryWrite("-400", 0, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryWrite("400", 4, Type::TYPE_FLOAT);
kFox::MemoryWrite("400", 8, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::ClearResult();
kFox::SetSearchRange(RegionType::ALL);
kFox::MemorySearch( "25", Type::TYPE_FLOAT);
kFox::MemoryOffset( "30.5", 4, Type::TYPE_FLOAT);
kFox::MemoryWrite( "700", 0, Type::TYPE_FLOAT);
kFox::MemoryWrite( "700", 4, Type::TYPE_FLOAT);
kFox::ClearResult();
kFox::MemorySearch("23",Type::TYPE_FLOAT);
kFox::MemoryOffset("25",4,Type::TYPE_FLOAT);
kFox::MemoryOffset("30.5",8,Type::TYPE_FLOAT);
kFox::MemoryWrite("140",0,Type::TYPE_FLOAT);
kFox::MemoryWrite("140",4,Type::TYPE_FLOAT);
kFox::MemoryWrite("140",8,Type::TYPE_FLOAT);
kFox::ClearResult();
kFox::MemorySearch("-88.73961639404", Type::TYPE_FLOAT);
kFox::MemoryOffset("28", 8, Type::TYPE_FLOAT);
kFox::MemoryWrite("-560", 8, Type::TYPE_FLOAT);
kFox::ClearResult();
kFox::MemorySearch("23.0", Type::TYPE_FLOAT);
kFox::MemoryOffset("25.0", 4, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryOffset("30.5", 8, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryWrite("-400", 0, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryWrite("400", 4, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::MemoryWrite("400", 8, Type::TYPE_FLOAT);//@DEVILFLASH_OP
kFox::ClearResult();Latest enemy count
std::string s = "Player [" + std::to_string((int)totalEnemies) + "] | [" + std::to_string((int)totalBots) + "] Bot";//@DEVILFLASH_OP
ImVec2 vStart = {glWidth / 2 - 110, 54};// @DEVILFLASH_OP
ImVec2 vEnd = {glWidth / 2 + 110, 110};// @DEVILFLASH_OP
ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);//@DEVILFLASH_OP
ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 16.5f));// @DEVILFLASH_OP
ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);// @DEVILFLASH_OP
draw->AddRectFilled(vStart, vEnd, totalEnemies + totalBots > 0 ? IM_COL32(0, 255, 0, 80) : IM_COL32(255,255,255,155), 5.0f);//@DEVILFLASH_OP
draw->AddRect(vStart, vEnd, totalEnemies + totalBots > 0 ? IM_COL32(255, 165, 0, 80) : IM_COL32(255,255,255,255), 5.0f, 0, 2.5f);
draw->AddText(NULL, ((float)density / 16.5f), textPos, IM_COL32(0,0,0,255), s.c_str());// @DEVILFLASH_OP
}
}
Lᴀɴᴅ Eɴᴇᴍʏ Cᴏᴜɴᴛ
g_LocalController = localController;
g_LocalPlayer = localPlayer;
if (totalEnemies > 0 || totalBots > 0)
{
std::string s = "" + std::to_string((int)totalEnemies) + " I " + std::to_string((int)totalBots) + "";
ImVec2 vStart = {glWidth / 2 - 40, 36};
ImVec2 vEnd = {glWidth / 2 + 40, 80};
ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);//@DEVILFLASH_OP
ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 15.0f));//@DEVILFLASH_OP
ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);//@DEVILFLASH_OP
draw->AddRectFilled(vStart, vEnd, IM_COL32(0, 255, 100, 160), 10.0f);//@DEVILFLASH_OP
draw->AddRect(vStart, vEnd, IM_COL32(0, 255, 130, 255), 10.0f, 0, 2.5f);//@DEVILFLASH_OP
draw->AddText(NULL, ((float)density / 15.0f), textPos, IM_COL32(255, 255, 255, 255), s.c_str());//@DEVILFLASH_OP
} else {
std::string s;
s += "Clear";
ImVec2 vStart = {glWidth / 2 - 40, 36};
ImVec2 vEnd = {glWidth / 2 + 40, 80};
ImVec2 rectCenter = ImVec2((vStart.x + vEnd.x) / 2.0f, (vStart.y + vEnd.y) / 2.0f);//@DEVILFLASH_OP
ImVec2 textSize = ImGui::CalcTextSize2(s.c_str(), 0, ((float)density / 15.0f));//@DEVILFLASH_OP
ImVec2 textPos = ImVec2(rectCenter.x - textSize.x / 2.0f, rectCenter.y - textSize.y / 2.0f);//@DEVILFLASH_OP
draw->AddRectFilled(vStart, vEnd, totalEnemies + totalBots > 0 ? IM_COL32(255, 255, 255, 160) : IM_COL32(0, 255, 100, 160), 10.0f);//@DEVILFLASH_OP
draw->AddRect(vStart, vEnd, totalEnemies + totalBots > 0 ? IM_COL32(255, 255, 255, 255) : IM_COL32(0, 255, 130, 255), 10.0f, 0, 2.5f);//@DEVILFLASH_OP
draw->AddText(nullptr, ((float)density / 15.0f), textPos, IM_COL32(255, 255, 255, 255), s.c_str());//@DEVILFLASH_OP
}}+1
ARABIC 🇪🇬هذا المصدر قادم قريبا اعطني 20 رد فعل
ENGLISH 🇺🇲Coming soon This source Give me 20 Reaction
TÜRKÇE 🇹🇷Yakında Bu kaynak Bana 20 Tepki Ver
g_LocalPlayer = localPlayer;
g_PlayerController = localPlayerController;
std::string playerInfo;
playerInfo += "Player:";
playerInfo += std::to_string(totalEnemies);
playerInfo += "丨";
playerInfo += "Bots:";
playerInfo += std::to_string(totalBots);
int FontSize = 20;
Write(Read<uintptr_t>(ESPData.Engine + 0xb0) + 0x134, &FontSize, sizeof(int));
DrawOutlinedText(canvas, FString(playerInfo), {(float)screenWidth / 2 + 1, 80}, RED, COLOR_BLACK, true);
}